Updated RandomMoveGenerator to support MonteCarloUCT.
Now possible to prohibit a Collection of Actions from being included in the List of returned actions (or as a single returned value). All unit tests now pass with the exception of MonteCarloUCT. TODO: playerToMove and previousPlayerPassed should be made part of the GameState. This would remove the superfluous Player parameter from many methods and make it possible to check for the "I'm ahead and my opponent is offering to end the game" killer move.
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@@ -23,7 +23,9 @@ public class AlphaBetaTest {
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System.out.println(gameState);
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System.out.println("Generated move: " + move);
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assertEquals("Expected B3 but was: " + move, Action.getInstance("B3"), move);
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System.out.println("NumStateEvaluations: " + treeSearch.getNumStateEvaluations());
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assertEquals(Action.getInstance("B3"), move);
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gameState.playStone(Player.WHITE, move);
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System.out.println("Final board state:");
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System.out.println(gameState);
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@@ -43,6 +45,8 @@ public class AlphaBetaTest {
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System.out.println(gameState);
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System.out.println("Generated move: " + move);
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System.out.println("NumStateEvaluations: " + treeSearch.getNumStateEvaluations());
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assertEquals("Expected B3 but was: " + move, Action.getInstance("B3"), move);
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gameState.playStone(Player.BLACK, move);
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@@ -24,7 +24,9 @@ public class MinimaxTest {
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System.out.println(gameState);
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System.out.println("Generated move: " + move);
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assertEquals("Expected B3 but was: " + move, Action.getInstance("B3"), move);
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System.out.println("NumStateEvaluations: " + treeSearch.getNumStateEvaluations());
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assertEquals(Action.getInstance("B3"), move);
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gameState.playStone(Player.WHITE, move);
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System.out.println(gameState);
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@@ -45,6 +47,8 @@ public class MinimaxTest {
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System.out.println(gameState);
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System.out.println("Generated move: " + move);
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System.out.println("NumStateEvaluations: " + treeSearch.getNumStateEvaluations());
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assertEquals("Expected B3 but was: " + move, Action.getInstance("B3"), move);
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gameState.playStone(Player.BLACK, move);
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@@ -25,6 +25,8 @@ public class MonteCarloUCTTest {
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System.out.println(gameState);
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System.out.println("Generated move: " + move);
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System.out.println("NumStateEvaluations: " + treeSearch.getNumStateEvaluations());
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assertEquals("Expected B3 but was: " + move, "B3", move);
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gameState.playStone(Player.WHITE, move);
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@@ -45,6 +47,8 @@ public class MonteCarloUCTTest {
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System.out.println(gameState);
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System.out.println("Generated move: " + move);
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System.out.println("NumStateEvaluations: " + treeSearch.getNumStateEvaluations());
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assertEquals("Expected B3 but was: " + move, "B3", move);
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gameState.playStone(Player.BLACK, move);
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@@ -1,6 +1,10 @@
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package net.woodyfolsom.msproj.policy;
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import static org.junit.Assert.assertEquals;
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import java.util.ArrayList;
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import java.util.List;
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import net.woodyfolsom.msproj.Action;
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import net.woodyfolsom.msproj.GameConfig;
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import net.woodyfolsom.msproj.GameState;
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@@ -49,7 +53,11 @@ public class RandomTest {
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System.out.println("State before random WHITE move selection:");
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System.out.println(gameState);
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//This is correct - checked vs. MFOG
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assertEquals(Action.getInstance("B3"), new RandomMovePolicy().getAction(new GameConfig(), gameState, Player.WHITE));
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//PASS would otherwise be a valid move
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List<Action> prohibitedMoves = new ArrayList<Action>();
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prohibitedMoves.add(Action.PASS);
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assertEquals(Action.getInstance("B3"), new RandomMovePolicy().getAction(new GameConfig(), gameState, prohibitedMoves, Player.WHITE));
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System.out.println(gameState);
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}
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