Now possible to prohibit a Collection of Actions from being included in the List of returned actions (or as a single returned value). All unit tests now pass with the exception of MonteCarloUCT. TODO: playerToMove and previousPlayerPassed should be made part of the GameState. This would remove the superfluous Player parameter from many methods and make it possible to check for the "I'm ahead and my opponent is offering to end the game" killer move.
65 lines
2.3 KiB
Java
65 lines
2.3 KiB
Java
package net.woodyfolsom.msproj.policy;
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import static org.junit.Assert.assertEquals;
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import java.util.ArrayList;
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import java.util.List;
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import net.woodyfolsom.msproj.Action;
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import net.woodyfolsom.msproj.GameConfig;
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import net.woodyfolsom.msproj.GameState;
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import net.woodyfolsom.msproj.Player;
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import org.junit.Test;
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public class RandomTest {
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@Test(expected = IllegalArgumentException.class)
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public void testGenmoveForNone() {
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Policy moveGenerator = new RandomMovePolicy();
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GameState gameState = new GameState(5);
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moveGenerator.getAction(new GameConfig(), gameState, Player.BLACK);
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gameState = new GameState(5);
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moveGenerator.getAction(new GameConfig(), gameState, Player.WHITE);
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assertEquals(Action.PASS, moveGenerator.getAction(new GameConfig(), gameState, Player.NONE));
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}
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@Test
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public void testAlternativeToIllegalMove() {
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GameState gameState = new GameState(4);
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gameState.playStone(Player.BLACK, Action.getInstance("A1"));
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gameState.playStone(Player.BLACK, Action.getInstance("A2"));
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gameState.playStone(Player.BLACK, Action.getInstance("A3"));
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gameState.playStone(Player.BLACK, Action.getInstance("A4"));
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gameState.playStone(Player.BLACK, Action.getInstance("B1"));;
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gameState.playStone(Player.BLACK, Action.getInstance("B2"));
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//gameState.playStone('B', 3, GameBoard.BLACK_STONE);
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gameState.playStone(Player.BLACK, Action.getInstance("B4"));
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gameState.playStone(Player.BLACK, Action.getInstance("C2"));
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gameState.playStone(Player.BLACK, Action.getInstance("C3"));
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gameState.playStone(Player.BLACK, Action.getInstance("C4"));
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gameState.playStone(Player.BLACK, Action.getInstance("D4"));
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gameState.playStone(Player.WHITE, Action.getInstance("C1"));
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gameState.playStone(Player.WHITE, Action.getInstance("D2"));
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gameState.playStone(Player.WHITE, Action.getInstance("D3"));
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System.out.println("State before random WHITE move selection:");
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System.out.println(gameState);
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//This is correct - checked vs. MFOG
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//PASS would otherwise be a valid move
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List<Action> prohibitedMoves = new ArrayList<Action>();
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prohibitedMoves.add(Action.PASS);
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assertEquals(Action.getInstance("B3"), new RandomMovePolicy().getAction(new GameConfig(), gameState, prohibitedMoves, Player.WHITE));
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System.out.println(gameState);
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}
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}
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