45 lines
2.0 KiB
Plaintext
45 lines
2.0 KiB
Plaintext
#VAR name = LevelComponent.TYPE
|
||
VAR S = LEVEL
|
||
VAR LAND_SEGMENT = LEVEL_SEGMENT
|
||
VAR LO_HI = LO_HI
|
||
VAR HI_LO = HI_LO
|
||
VAR LO_PATH = LO_PATH
|
||
VAR HI_PATH = HI_PATH
|
||
VAR lo_path = FLAT_LO
|
||
VAR hi_path = FLAT_HI
|
||
|
||
###
|
||
#Coin Dive (Some empty blocks. The user climbs them and runs off; coins line their path as they fall back to the ground.)
|
||
#Free power-up. (Sets the player up to get a power-up with little or no challenge.)
|
||
#Straight. (A straight stretch of land with maybe one enemy and maybe some coins or blocks.)
|
||
#Single Pit (A pit that the user must jump over; rocks on either side.)
|
||
#Bowling Alley (A red koopa right before a long line of enemies. Kill them all in a row by throwing the shell.)
|
||
#Cannon Line (A stack of 2-3 canons.)
|
||
#Maze (A... y’know... maze.)
|
||
#Lemming Trap (A little pit with a few enemies that jump down into it.)
|
||
#Platform Jump (A bunch of platforms to jump between.)
|
||
#Pipe Jump (A bunch of thin pipes to jump between. This can be rendered much easier, because sometimes the space between the pipes is filled.)
|
||
###
|
||
|
||
VAR coin_dive = COIN_DIVE
|
||
VAR power_up = POWER_UP
|
||
VAR single_pit = SINGLE_PIT
|
||
VAR bowling_alley = BOWLING_ALLEY
|
||
VAR cannon_line = CANNON_LINE
|
||
VAR maze = MAZE
|
||
VAR lemming_trap = LEMMING_TRAP
|
||
VAR platform_jump = PLATFORM_JUMP
|
||
VAR pipe_jump = PIPE_JUMP
|
||
VAR CHALLENGE = CHALLENGE
|
||
|
||
#RULE name -> {probabilities}, (clause) [+,|] (clause)...
|
||
RULE S -> LAND_SEGMENT + LAND_SEGMENT
|
||
RULE LAND_SEGMENT -> {0.25,0.65,0.10}, (LO_HI + HI_LO) | (LO_PATH) | (LAND_SEGMENT + LAND_SEGMENT)
|
||
RULE LO_HI -> LO_PATH + CHALLENGE
|
||
RULE HI_LO -> CHALLENGE + LO_PATH
|
||
#RULE HI_PATH -> {0.10,0.60,0.30}, (HI_PATH + HI_PATH) | (hi_path + CHALLENGE + hi_path) | (hi_path)
|
||
RULE LO_PATH -> {0.10,0.60,0.30}, (LO_PATH + LO_PATH) | (lo_path + CHALLENGE + lo_path) | (lo_path)
|
||
RULE CHALLENGE -> {0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10}, coin_dive | power_up | lo_path | single_pit | bowling_alley | cannon_line | maze | lemming_trap | platform_jump | pipe_jump
|
||
|
||
#START variable name
|
||
START = S |