42 lines
1.2 KiB
Java
42 lines
1.2 KiB
Java
package dk.itu.mario.MarioInterface;
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import dk.itu.mario.engine.sprites.SpriteTemplate;
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public interface LevelInterface {
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public static byte[] TILE_BEHAVIORS = new byte[256];
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public static final int TYPE_OVERGROUND = 0;
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public static final int TYPE_UNDERGROUND = 1;
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public static final int TYPE_CASTLE = 2;
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public static final int BIT_BLOCK_UPPER = 1 << 0;
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public static final int BIT_BLOCK_ALL = 1 << 1;
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public static final int BIT_BLOCK_LOWER = 1 << 2;
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public static final int BIT_SPECIAL = 1 << 3; //mashroom or flower
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public static final int BIT_BUMPABLE = 1 << 4;
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public static final int BIT_BREAKABLE = 1 << 5;
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public static final int BIT_PICKUPABLE = 1 << 6;
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public static final int BIT_ANIMATED = 1 << 7;
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public void tick();
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//Map of WIDTH * HEIGHT that contains the level's design
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public byte[][] getMap();
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//Map of WIDTH * HEIGHT and contains the placement and type enemies
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public SpriteTemplate[][] getSpriteTemplates();
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public int getWidth();
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public int getHeight();
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//These are the place where the level ends
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public int getxExit();
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public int getyExit();
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public String getName();
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}
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