package dk.itu.mario.MarioInterface; import dk.itu.mario.engine.sprites.SpriteTemplate; public interface LevelInterface { public static byte[] TILE_BEHAVIORS = new byte[256]; public static final int TYPE_OVERGROUND = 0; public static final int TYPE_UNDERGROUND = 1; public static final int TYPE_CASTLE = 2; public static final int BIT_BLOCK_UPPER = 1 << 0; public static final int BIT_BLOCK_ALL = 1 << 1; public static final int BIT_BLOCK_LOWER = 1 << 2; public static final int BIT_SPECIAL = 1 << 3; //mashroom or flower public static final int BIT_BUMPABLE = 1 << 4; public static final int BIT_BREAKABLE = 1 << 5; public static final int BIT_PICKUPABLE = 1 << 6; public static final int BIT_ANIMATED = 1 << 7; public void tick(); //Map of WIDTH * HEIGHT that contains the level's design public byte[][] getMap(); //Map of WIDTH * HEIGHT and contains the placement and type enemies public SpriteTemplate[][] getSpriteTemplates(); public int getWidth(); public int getHeight(); //These are the place where the level ends public int getxExit(); public int getyExit(); public String getName(); }