Files
cs8803p4/src/view/MainFrame.java
Marshall 15ed56134e - Implemented multiple users, including a selection dialog and automatic preference saving and loading.
- Integrated the ANN with the game. The network now predicts a user move, completely ignores it, and trains itself on the players actual move. This integration also included implementing two new functions. The first translates a board state to a boolean array to correspond with input nodes. The second translates a move to a boolean array to correspond with output nodes.
2012-04-29 03:22:19 -04:00

116 lines
2.8 KiB
Java

package view;
import java.awt.BorderLayout;
import javax.swing.Box;
import javax.swing.BoxLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;
import model.Referee;
public class MainFrame extends JFrame {
private static final long serialVersionUID = 1L;
public static void main(String[] args) {
new UserChooserFrame();
}
private BoardPanel bp;
private MessagePanel mp;
private final Referee referee;
private TileSelectionPanel tp;
ScorePanel sp;
public MainFrame(String name) {
super("CS8803 Project 4");
referee = new Referee(this, name);
init();
setDefaultCloseOperation(MainFrame.EXIT_ON_CLOSE);
pack();
setLocationRelativeTo(null);
setVisible(true);
playGame();
}
public ScorePanel getScorePanel() {
return sp;
}
public void updateBoard() {
bp.updateIcons();
}
public void updateMessage(String message) {
mp.updateMessage(message);
}
private void init() {
sp = new ScorePanel(referee);
tp = new TileSelectionPanel(referee.getHumanPlayer());
bp = new BoardPanel(referee, tp);
referee.setBoardPanel(bp);
mp = new MessagePanel(referee);
// The outer wrapper allows the game board to be resized vertically.
JPanel vWrapper = new JPanel();
vWrapper.setLayout(new BoxLayout(vWrapper, BoxLayout.Y_AXIS));
// The inner wrappers allow each sub-panel to be independently resized
// horizontally.
JPanel hWrapperTop = new JPanel();
hWrapperTop.setLayout(new BoxLayout(hWrapperTop, BoxLayout.X_AXIS));
JPanel hWrapperMid = new JPanel();
hWrapperMid.setLayout(new BoxLayout(hWrapperMid, BoxLayout.X_AXIS));
JPanel hWrapperBottom = new JPanel();
hWrapperBottom.setLayout(new BorderLayout());
// Top horizontal-box wrapper contains message panel, score panel
hWrapperTop.add(Box.createHorizontalGlue());
hWrapperTop.add(mp);
hWrapperTop.add(sp);
hWrapperTop.add(Box.createHorizontalGlue());
// Mid horizontal box wrapper contains board panel
hWrapperMid.add(Box.createHorizontalGlue());
JPanel bpContainer = new JPanel();
bpContainer.add(bp);
hWrapperMid.add(bpContainer);
hWrapperMid.add(Box.createHorizontalGlue());
// Bottom horizontal box wrapper contains tile panel
hWrapperBottom.add(tp, BorderLayout.NORTH);
// the outter wrapper contains the 3 inner wrappers: top, mid, bottom
vWrapper.add(hWrapperTop);
vWrapper.add(hWrapperMid);
vWrapper.add(hWrapperBottom);
// The main JFrame contains a the outer (vertical) wrapper, in the
// center of a BorderLayout.
setLayout(new BorderLayout());
add(vWrapper, BorderLayout.CENTER);
// To ensure correct size, pre-populate the score and message panels
// with text.
sp.updateScore(0);
mp.updateMessage("Loading new game...");
pack();
// Finally, update the border to show the initially selected tile color.
tp.updateBorders();
}
private void playGame() {
new Thread(referee).start();
}
}