Commit Graph

9 Commits

Author SHA1 Message Date
Marshall
15ed56134e - Implemented multiple users, including a selection dialog and automatic preference saving and loading.
- Integrated the ANN with the game. The network now predicts a user move, completely ignores it, and trains itself on the players actual move. This integration also included implementing two new functions. The first translates a board state to a boolean array to correspond with input nodes. The second translates a move to a boolean array to correspond with output nodes.
2012-04-29 03:22:19 -04:00
Marshall
1a4c6d865b - Finished HighScoreDialog.java. Now the player can play the game repeatedly. 2012-04-28 16:24:45 -04:00
Woody Folsom
d9ec72d0fb Alpha-Beta move generator can look 2 plays (4 plies) ahead on a 4x4 board and blocks every possible attempt by the player to connect 3.
It should be possible to play on larger boards when the computers 'move' is changed from playing a tile to picking the player's next available color.
2012-04-14 15:36:02 -04:00
Woody Folsom
74b8eb4622 Revampled MainFrame layout to improve appearance/usability when the number of tiles is very large or small.
Fixed instantiation where a new MouseListener was used to each tile - now only one is used for all Tiles.
Fixed issue where the MouseListener was being added to each tile twice.
2012-04-14 12:02:17 -04:00
Woody Folsom
9619f9a96d Incremental updates. Work in progress to augment Board, Referee, add score for computer player, implement Monte-Carlo simulation.
Renamed Player implementations and changed Player to interface, with the goal of using abstraction to make the human and computer interactions with the game identical for ease of simulation.
2012-04-08 17:25:10 -04:00
Woody Folsom
e0f42531e7 Replaced having 1 MouseListener per Tile JLabel which a single listener which asks the event's associated component for its row, column.
This isn't ideal, but is preferable to putting this information in each of rows x columns different mouse listeners.
Also added a title to the MainFrame.
2012-04-04 17:31:50 -04:00
Woody Folsom
b8df412740 Removed use of Refreshable and replaced with several methods which update the GUI using SwingUtilities.invokeLater().
While not as clean as using ChangeListener, it completely decouples the Model and View aspects,
and also avoids the need to manually paint() a hierarchy of components (a task best handled by Swing/AWT).
2012-04-04 17:15:21 -04:00
Woody Folsom
0f616a3cc6 Continuing gradual process of collecting state from various GUI components and handlers and aggregating it in PlayerController.
Removed references to Refree from some handlers, replacing them with direct use of PlayerController (Law of Demeter).
2012-04-04 15:31:27 -04:00
Marshall
521fac6e08 -The rest of the game engine. I screwed up the commit last time. 2012-03-31 14:18:08 -04:00