Implemented stub functionality for determining player Profile, level Archetype and generating Level Components using a simple grammar.

See new method calls in MyNewLevel for an example of this level creation pipeline.
This commit is contained in:
Woody Folsom
2012-03-17 11:49:50 -04:00
parent a827ca7430
commit e1aadadde4
10 changed files with 244 additions and 0 deletions

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@@ -8,6 +8,13 @@ import dk.itu.mario.MarioInterface.LevelInterface;
import dk.itu.mario.engine.DataRecorder;
import dk.itu.mario.engine.sprites.Enemy;
import dk.itu.mario.engine.sprites.SpriteTemplate;
import dk.itu.mario.level.generator.ArchetypeMatcher;
import dk.itu.mario.level.generator.GrammarTuner;
import dk.itu.mario.level.generator.LevelArchetype;
import dk.itu.mario.level.generator.LevelGrammar;
import dk.itu.mario.level.generator.LevelGrammarFactory;
import dk.itu.mario.level.generator.PlayerProfile;
import dk.itu.mario.level.generator.ProfileMatcher;
public class MyNewLevel extends Level {
public enum MazeLevel {
@@ -51,6 +58,20 @@ public class MyNewLevel extends Level {
System.out.println("Generating level based on previous GamePlay AND DataRecorder metrics.");
this.dataRecorder = dataRecorder;
PlayerProfile profile = ProfileMatcher.getMatchingProfile(playerMetrics, dataRecorder);
System.out.println("PlayerProfile: " + profile);
LevelArchetype archetype = ArchetypeMatcher.getMatchingArchetype(playerMetrics, dataRecorder);
System.out.println("LevelArchetype: " + archetype);
System.out.println("Creating level grammar");
LevelGrammar grammar = LevelGrammarFactory.createGrammar(profile, archetype);
System.out.println("Tuning grammar for PlayerProfile & LevelArchetype using RETE");
grammar = GrammarTuner.tune(grammar,profile, archetype);
System.out.println("Sample level parameters: "
+ grammar.generateRandom(seed));
create(seed, difficulty, type);
}

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@@ -0,0 +1,12 @@
package dk.itu.mario.level.generator;
import dk.itu.mario.MarioInterface.GamePlay;
import dk.itu.mario.engine.DataRecorder;
import dk.itu.mario.level.generator.LevelArchetype.TYPE;
public class ArchetypeMatcher {
public static LevelArchetype getMatchingArchetype(GamePlay playerMetrics, DataRecorder detailedInfo) {
System.out.println("Selecting PlayerProfile based on GamePlay metrics, DataRecorder logs.");
return new LevelArchetype(TYPE.OVERGROUND,1);
}
}

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@@ -0,0 +1,7 @@
package dk.itu.mario.level.generator;
public class GrammarTuner {
public static LevelGrammar tune(LevelGrammar grammar, PlayerProfile profile, LevelArchetype archetype) {
return grammar;
}
}

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@@ -0,0 +1,31 @@
package dk.itu.mario.level.generator;
public class LevelArchetype {
public static final int MAX_DIFFICULTY_LEVEL = 10;
//The canonical Super Mario level types.
public enum TYPE {OVERGROUND, UNDERGROUND, CASTLE}
private int difficultyLevel;
private TYPE type;
public LevelArchetype(TYPE type, int difficultyLevel) {
if (difficultyLevel < 1 || difficultyLevel > MAX_DIFFICULTY_LEVEL) {
throw new IllegalArgumentException("DifficultyLevel must be in the range [1.." + MAX_DIFFICULTY_LEVEL +"]");
}
this.difficultyLevel = difficultyLevel;
this.type = type;
}
public int getDifficultyLevel() {
return difficultyLevel;
}
public TYPE getType() {
return type;
}
@Override
public String toString() {
return type + " (Difficulty " + difficultyLevel + "/" + MAX_DIFFICULTY_LEVEL+")";
}
}

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@@ -0,0 +1,58 @@
package dk.itu.mario.level.generator;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import java.util.TreeSet;
public class LevelGrammar {
private Variable start;
private Map<Variable, ProductionRule> ruleMap = new HashMap<Variable, ProductionRule>();
private Set<Variable> variables = new TreeSet<Variable>();
public void addVariable(Variable var) {
if (variables.contains(var)) {
throw new IllegalArgumentException(
"Grammar already contains variable: " + var);
}
variables.add(var);
}
public void addProductionRule(ProductionRule rule) {
if (ruleMap.containsKey(rule.getLHS())) {
throw new IllegalArgumentException(
"Grammar already contains rule with LHS: " + rule.getLHS());
}
ruleMap.put(rule.getLHS(), rule);
}
public String generateRandom(long randomSeed) {
System.out.println("Generating random level parameters using seed: "
+ randomSeed);
List<Variable> startRuleRHS = getRule(getStart()).getRHS();
StringBuilder sb = new StringBuilder();
for (Variable var : startRuleRHS) {
sb.append(var.toString());
}
return sb.toString();
}
public String generateRandom() {
System.out.println("Creating new random seed for LevelGrammar");
return generateRandom(new Random().nextLong());
}
public ProductionRule getRule(Variable var) {
return ruleMap.get(var);
}
public Variable getStart() {
return start;
}
public void setStart(Variable start) {
this.start = start;
}
}

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@@ -0,0 +1,21 @@
package dk.itu.mario.level.generator;
public class LevelGrammarFactory {
public static LevelGrammar createGrammar(PlayerProfile playerProfile, LevelArchetype archetype) {
LevelGrammar grammar = new LevelGrammar();
Variable v_S = new Variable("S");
Variable v_level_start = new Variable("level_start");
Variable v_level_end = new Variable("level_end");
grammar.addVariable(v_S);
grammar.addVariable(v_level_start);
grammar.addVariable(v_level_end);
grammar.addProductionRule(new ProductionRule(v_S,v_level_start,v_level_end));
grammar.setStart(v_S);
return grammar;
}
}

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@@ -0,0 +1,29 @@
package dk.itu.mario.level.generator;
public class PlayerProfile {
//From Bartle/Yee models of player psychology: achiever, killer, explorer, manipulator
public enum TYPE { RUNNER, SHOOTER, JUMPER, BUMPER}
//Dreyfus model of skill acquisition:
public enum SKILL_LEVEL { NOVICE, BEGINNER, COMPETENT, PROFICIENT, EXPERT}
private SKILL_LEVEL skillLevel;
private TYPE type;
public PlayerProfile(SKILL_LEVEL skillLevel, TYPE type) {
this.skillLevel = skillLevel;
this .type = type;
}
public SKILL_LEVEL getSkillLevel() {
return skillLevel;
}
public TYPE getType() {
return type;
}
@Override
public String toString() {
return skillLevel + " " + type;
}
}

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@@ -0,0 +1,25 @@
package dk.itu.mario.level.generator;
import java.util.ArrayList;
import java.util.List;
public class ProductionRule {
private Variable lhs;
private List<Variable> rhs;
public ProductionRule(Variable lhs, Variable... rhs) {
this.lhs = lhs;
this.rhs = new ArrayList<Variable>();
for (Variable var : rhs) {
this.rhs.add(var);
}
}
public Variable getLHS() {
return lhs;
}
public List<Variable> getRHS() {
return rhs;
}
}

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@@ -0,0 +1,13 @@
package dk.itu.mario.level.generator;
import dk.itu.mario.MarioInterface.GamePlay;
import dk.itu.mario.engine.DataRecorder;
import dk.itu.mario.level.generator.PlayerProfile.SKILL_LEVEL;
import dk.itu.mario.level.generator.PlayerProfile.TYPE;
public class ProfileMatcher {
public static PlayerProfile getMatchingProfile(GamePlay playerMetrics, DataRecorder detailedInfo) {
System.out.println("Selecting PlayerProfile based on GamePlay metrics, DataRecorder logs.");
return new PlayerProfile(SKILL_LEVEL.NOVICE, TYPE.RUNNER);
}
}

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@@ -0,0 +1,27 @@
package dk.itu.mario.level.generator;
public class Variable implements Comparable<Variable> {
private boolean terminal;
private String value;
public Variable(String value) {
this.value = value;
this.terminal = (value.toLowerCase().equals(value));
}
public boolean isTerminal() {
return terminal;
}
@Override
public String toString() {
return value;
}
@Override
public int compareTo(Variable o) {
return this.value.compareTo(o.value);
}
}