Files
cs8803p4/src/dk/itu/mario/level/generator/LevelGrammar.java
Woody Folsom e1aadadde4 Implemented stub functionality for determining player Profile, level Archetype and generating Level Components using a simple grammar.
See new method calls in MyNewLevel for an example of this level creation pipeline.
2012-03-17 11:49:50 -04:00

59 lines
1.5 KiB
Java

package dk.itu.mario.level.generator;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.Set;
import java.util.TreeSet;
public class LevelGrammar {
private Variable start;
private Map<Variable, ProductionRule> ruleMap = new HashMap<Variable, ProductionRule>();
private Set<Variable> variables = new TreeSet<Variable>();
public void addVariable(Variable var) {
if (variables.contains(var)) {
throw new IllegalArgumentException(
"Grammar already contains variable: " + var);
}
variables.add(var);
}
public void addProductionRule(ProductionRule rule) {
if (ruleMap.containsKey(rule.getLHS())) {
throw new IllegalArgumentException(
"Grammar already contains rule with LHS: " + rule.getLHS());
}
ruleMap.put(rule.getLHS(), rule);
}
public String generateRandom(long randomSeed) {
System.out.println("Generating random level parameters using seed: "
+ randomSeed);
List<Variable> startRuleRHS = getRule(getStart()).getRHS();
StringBuilder sb = new StringBuilder();
for (Variable var : startRuleRHS) {
sb.append(var.toString());
}
return sb.toString();
}
public String generateRandom() {
System.out.println("Creating new random seed for LevelGrammar");
return generateRandom(new Random().nextLong());
}
public ProductionRule getRule(Variable var) {
return ruleMap.get(var);
}
public Variable getStart() {
return start;
}
public void setStart(Variable start) {
this.start = start;
}
}