Initial commit.

This commit is contained in:
Woody Folsom
2012-03-06 11:42:35 -05:00
commit 8e83234a87
124 changed files with 9621 additions and 0 deletions

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package dk.itu.mario.MarioInterface;
public interface Constraints {
// the submitted level should has exactly the following information
public static int levelWidth= 320;
public static int gaps = 10;
public static int turtels = 7;
public static int coinBlocks = 10;
}

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package dk.itu.mario.MarioInterface;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.Serializable;
public class GamePlay implements Serializable {
private static final long serialVersionUID = 1L;
public int completionTime; // counts only the current run on the level,
// excluding death games
public int totalTime;// sums all the time, including from previous games if
// player died
public int jumpsNumber; // total number of jumps
public int duckNumber; // total number of ducks
public int timeSpentDucking; // time spent in ducking mode
public int timesPressedRun;// number of times the run key pressed
public int timeSpentRunning; // total time spent running
public int timeRunningRight; // total time spent running to the right
public int timeRunningLeft;// total time spent running to the left
public int emptyBlocksDestroyed; // number of empty blocks destroyed
public int coinsCollected; // number of coins collected
public int coinBlocksDestroyed; // number of coin block destroyed
public int powerBlocksDestroyed; // number of power block destroyed
public int kickedShells; // number of shells Mario kicked
public int enemyKillByFire; // number of enemies killed by shooting them
public int enemyKillByKickingShell; // number of enemies killed by kicking a
// shell on them
public int totalTimeLittleMode; // total time spent in little mode
public int totalTimeLargeMode; // total time spent in large mode
public int totalTimeFireMode; // total time spent in fire mode
public int timesSwichingPower; // number of Times Switched Between Little,
// Large or Fire Mario
public double aimlessJumps; // number of jumps without a reason
public double percentageBlocksDestroyed; // percentage of all blocks
// destroyed
public double percentageCoinBlocksDestroyed; // percentage of coin blocks
// destroyed
public double percentageEmptyBlockesDestroyed; // percentage of empty blocks
// destroyed
public double percentagePowerBlockDestroyed; // percentage of power blocks
// destroyed
public double timesOfDeathByFallingIntoGap; // number of death by falling
// into a gap
public int totalEnemies; // total number of enemies
public int totalEmptyBlocks; // total number of empty blocks
public int totalCoinBlocks; // total number of coin blocks
public int totalpowerBlocks; // total number of power blocks
public int totalCoins; // total number of coins
public int timesOfDeathByRedTurtle; // number of times Mario died by red
// turtle
public int timesOfDeathByGoomba; // number of times Mario died by Goomba
public int timesOfDeathByGreenTurtle; // number of times Mario died by green
// turtle
public int timesOfDeathByArmoredTurtle; // number of times Mario died by
// Armored turtle
public int timesOfDeathByJumpFlower; // number of times Mario died by Jump
// Flower
public int timesOfDeathByCannonBall; // number of time Mario died by Cannon
// Ball
public int timesOfDeathByChompFlower; // number of times Mario died by Chomp
// Flower
public int RedTurtlesKilled; // number of Red Turtle Mario killed
public int GreenTurtlesKilled;// number of Green Turtle Mario killed
public int ArmoredTurtlesKilled; // number of Armored Turtle Mario killed
public int GoombasKilled; // number of Goombas Mario killed
public int CannonBallKilled; // number of Cannon Ball Mario killed
public int JumpFlowersKilled; // number of Jump Flower Mario killed
public int ChompFlowersKilled; // number of Chomp Flower Mario killed
public void write(String fileName) {
ObjectOutputStream out = null;
try {
FileOutputStream fos = new FileOutputStream(fileName);
out = new ObjectOutputStream(fos);
out.writeObject(this);
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public static GamePlay read(String fileName) {
FileInputStream fis = null;
ObjectInputStream in = null;
GamePlay gp = null;
try {
fis = new FileInputStream(fileName);
in = new ObjectInputStream(fis);
gp = (GamePlay) in.readObject();
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return gp;
}
}

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package dk.itu.mario.MarioInterface;
import java.io.File;
public interface LevelGenerator {
//Use one of these methods to generate your level
public LevelInterface generateLevel (GamePlay playerMetrics);
public LevelInterface generateLevel (String detailedInfo);
}

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package dk.itu.mario.MarioInterface;
import dk.itu.mario.engine.sprites.SpriteTemplate;
public interface LevelInterface {
public static byte[] TILE_BEHAVIORS = new byte[256];
public static final int TYPE_OVERGROUND = 0;
public static final int TYPE_UNDERGROUND = 1;
public static final int TYPE_CASTLE = 2;
public static final int BIT_BLOCK_UPPER = 1 << 0;
public static final int BIT_BLOCK_ALL = 1 << 1;
public static final int BIT_BLOCK_LOWER = 1 << 2;
public static final int BIT_SPECIAL = 1 << 3; //mashroom or flower
public static final int BIT_BUMPABLE = 1 << 4;
public static final int BIT_BREAKABLE = 1 << 5;
public static final int BIT_PICKUPABLE = 1 << 6;
public static final int BIT_ANIMATED = 1 << 7;
public void tick();
//Map of WIDTH * HEIGHT that contains the level's design
public byte[][] getMap();
//Map of WIDTH * HEIGHT and contains the placement and type enemies
public SpriteTemplate[][] getSpriteTemplates();
public int getWidth();
public int getHeight();
//These are the place where the level ends
public int getxExit();
public int getyExit();
public String getName();
}