- I created a ComboPlayer.java agent. It sucks and doesn't really work, but I created it. Now I'm putting it down to work on other things.
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package model.comPlayer.generator;
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import java.util.List;
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import model.Board;
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import model.Board.TileColor;
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import model.CellPointer;
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import model.Move;
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import model.Referee;
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import model.playerModel.Node;
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import model.playerModel.PlayerModel;
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public class NeuralNetworkMoveGenerator implements MoveGenerator {
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public static int getSmallest(double[] list) {
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int index = 0;
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for (int i = 0; i < list.length; i++) {
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if (list[index] < list[i]) {
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index = i;
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}
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}
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return index;
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}
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PlayerModel player;
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public NeuralNetworkMoveGenerator(PlayerModel pm) {
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player = pm;
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}
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@Override
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public Move genMove(Board board, boolean asHuman) {
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Move mv = null;
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Node[] nodes = player.getOutputNodes(Referee.getBoardState(board));
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TileColor color = TileColor.BLUE;
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double[] colorStrengths = new double[4];
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colorStrengths[0] = nodes[0].strength();
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colorStrengths[1] = nodes[1].strength();
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colorStrengths[2] = nodes[2].strength();
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colorStrengths[3] = nodes[3].strength();
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switch (getSmallest(colorStrengths)) {
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case 1:
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color = TileColor.GREEN;
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break;
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case 2:
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color = TileColor.RED;
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break;
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case 3:
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color = TileColor.YELLOW;
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break;
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case 0:
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default:
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color = TileColor.BLUE;
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}
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int index = 4;
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for (int i = 4; i < nodes.length; i++) {
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if (nodes[i].strength() > nodes[index].strength()) {
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index = i;
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}
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}
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int i = 4;
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loop: for (int r = 0; r < Board.NUM_ROWS; r++) {
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for (int c = 0; c < Board.NUM_COLS; c++) {
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if (i == index) {
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mv = new Move(color, r, c);
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break loop;
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}
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else {
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i++;
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}
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}
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}
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while (!Board.isLegal(board, mv.getCell())) {
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mv = new Move(mv.getColor(), new CellPointer(
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PlayerModel.rand.nextInt(Board.NUM_ROWS),
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PlayerModel.rand.nextInt(Board.NUM_COLS)));
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}
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return mv;
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}
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@Override
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public List<Move> genMoves(Board board, boolean asHuman, int nMoves) {
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// Do nothing.
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return null;
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}
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}
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