Merge branch 'master' of woodyfolsom.net:/opt/git/cs8803p3
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@@ -619,53 +619,54 @@ public class PCGLevel extends Level {
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: PlayerProfile.ChallengeRewardType.JUMP); numPipes++) {
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}
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localHeight = random.nextInt(2) + 1;
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localHeight = 4;
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loop: for (int i = 0; i < numPipes; i++) {
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space = (length + 2) <= maxLength;
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if (space) {
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while (Math.abs(localHeight - lastHeight) > 3) {
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localHeight += localHeight > lastHeight ? -1 : 1;
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}
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lastHeight = localHeight;
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pipeHeight = localHeight > 5 ? 4 + random
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.nextInt(localHeight - 4) : 4;
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for (int y = 0; y < localHeight; y++) {
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setBlock(xo + length, this.height - 1 - y, Level.GROUND);
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setBlock(xo + length + 1, this.height - 1 - y, Level.GROUND);
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for (int y = height - localHeight; y < height; y++) {
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if (y == localHeight - 1) {
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setBlock(xo + length, this.height - 1 - y,
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Level.TUBE_TOP_LEFT);
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setBlock(xo + length + 1, this.height - 1 - y,
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Level.TUBE_TOP_RIGHT);
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if (shouldAddChallenge(PlayerProfile.ChallengeRewardType.ENEMY)) {
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setSpriteTemplate(xo + length, this.height - y,
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new SpriteTemplate(
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SpriteTemplate.JUMP_FLOWER, false));
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}
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} else if (y > localHeight - pipeHeight) {
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setBlock(xo + length, this.height - 1 - y,
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Level.TUBE_SIDE_LEFT);
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setBlock(xo + length + 1, this.height - 1 - y,
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Level.TUBE_SIDE_RIGHT);
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if (y == height - localHeight) {
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setBlock(xo + length, y, Level.TUBE_TOP_LEFT);
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setBlock(xo + length + 1, y, Level.TUBE_TOP_RIGHT);
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}
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else if (y - height - localHeight < pipeHeight) {
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setBlock(xo + length, y, Level.TUBE_SIDE_LEFT);
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setBlock(xo + length + 1, y, Level.TUBE_SIDE_RIGHT);
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}
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else {
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setBlock(xo + length, y, Level.GROUND);
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setBlock(xo + length + 1, y, Level.GROUND);
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}
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}
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if (shouldAddChallenge(PlayerProfile.ChallengeRewardType.ENEMY)) {
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setSpriteTemplate(xo + length, height - localHeight,
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new SpriteTemplate(SpriteTemplate.JUMP_FLOWER,
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false));
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}
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length += 2;
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localHeight = random.nextInt(7) + 4;
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while (Math.abs(localHeight - lastHeight) > 3) {
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localHeight += localHeight > lastHeight ? -1 : 1;
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}
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midFloor = localHeight - (random.nextInt(4) + 1);
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if (midFloor <= 0) {
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midFloor = 1;
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}
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for (gap = 0; gap < 4
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for (gap = 0; gap <= 4
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&& length + gap <= maxLength
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&& shouldAddChallenge(PlayerProfile.ChallengeRewardType.JUMP); gap++) {
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