Refactoring in progress.

Player and Action classes are now singletons (factory pattern) rather than String values.
Implementing more general treesearch code for minimax, alpha-beta, monte carlo using simplified backup logic.
This commit is contained in:
cs6601
2012-08-30 08:41:03 -04:00
parent b44b666663
commit 2e40440838
26 changed files with 647 additions and 433 deletions

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package net.woodyfolsom.msproj.policy;
import static org.junit.Assert.assertEquals;
import net.woodyfolsom.msproj.Action;
import net.woodyfolsom.msproj.GameConfig;
import net.woodyfolsom.msproj.GameState;
import net.woodyfolsom.msproj.Player;
import net.woodyfolsom.msproj.policy.Policy;
import org.junit.Test;
public class MonteCarloUCTTest {
@Test
public void testGenmoveAsW() {
Policy treeSearch = new MonteCarloUCT(new RandomMovePolicy(),2000L);
GameState gameState = new GameState(6);
gameState.playStone(Player.WHITE, Action.getInstance("A2"));
gameState.playStone(Player.WHITE, Action.getInstance("B1"));
gameState.playStone(Player.WHITE, Action.getInstance("C2"));
gameState.playStone(Player.BLACK, Action.getInstance("B2"));
Action move = treeSearch.getAction(new GameConfig(), gameState, Player.WHITE);
System.out.println(gameState);
System.out.println("Generated move: " + move);
assertEquals("Expected B3 but was: " + move, "B3", move);
gameState.playStone(Player.WHITE, move);
System.out.println(gameState);
}
@Test
public void testGenmoveAsB() {
Policy treeSearch = new MonteCarloUCT(new RandomMovePolicy(),2000L);
GameState gameState = new GameState(6);
gameState.playStone(Player.BLACK, Action.getInstance("A2"));
gameState.playStone(Player.BLACK, Action.getInstance("B1"));
gameState.playStone(Player.BLACK, Action.getInstance("C2"));
gameState.playStone(Player.WHITE, Action.getInstance("B2"));
Action move = treeSearch.getAction(new GameConfig(), gameState, Player.BLACK);
System.out.println(gameState);
System.out.println("Generated move: " + move);
assertEquals("Expected B3 but was: " + move, "B3", move);
gameState.playStone(Player.BLACK, move);
System.out.println(gameState);
}
}