Player and Action classes are now singletons (factory pattern) rather than String values. Implementing more general treesearch code for minimax, alpha-beta, monte carlo using simplified backup logic.
53 lines
1.8 KiB
Java
53 lines
1.8 KiB
Java
package net.woodyfolsom.msproj.policy;
|
|
|
|
import static org.junit.Assert.assertEquals;
|
|
|
|
import net.woodyfolsom.msproj.Action;
|
|
import net.woodyfolsom.msproj.GameConfig;
|
|
import net.woodyfolsom.msproj.GameState;
|
|
import net.woodyfolsom.msproj.Player;
|
|
import net.woodyfolsom.msproj.policy.Policy;
|
|
|
|
import org.junit.Test;
|
|
|
|
public class MonteCarloUCTTest {
|
|
@Test
|
|
public void testGenmoveAsW() {
|
|
Policy treeSearch = new MonteCarloUCT(new RandomMovePolicy(),2000L);
|
|
GameState gameState = new GameState(6);
|
|
gameState.playStone(Player.WHITE, Action.getInstance("A2"));
|
|
gameState.playStone(Player.WHITE, Action.getInstance("B1"));
|
|
gameState.playStone(Player.WHITE, Action.getInstance("C2"));
|
|
gameState.playStone(Player.BLACK, Action.getInstance("B2"));
|
|
|
|
Action move = treeSearch.getAction(new GameConfig(), gameState, Player.WHITE);
|
|
|
|
System.out.println(gameState);
|
|
|
|
System.out.println("Generated move: " + move);
|
|
assertEquals("Expected B3 but was: " + move, "B3", move);
|
|
gameState.playStone(Player.WHITE, move);
|
|
|
|
System.out.println(gameState);
|
|
}
|
|
|
|
@Test
|
|
public void testGenmoveAsB() {
|
|
Policy treeSearch = new MonteCarloUCT(new RandomMovePolicy(),2000L);
|
|
GameState gameState = new GameState(6);
|
|
gameState.playStone(Player.BLACK, Action.getInstance("A2"));
|
|
gameState.playStone(Player.BLACK, Action.getInstance("B1"));
|
|
gameState.playStone(Player.BLACK, Action.getInstance("C2"));
|
|
gameState.playStone(Player.WHITE, Action.getInstance("B2"));
|
|
|
|
Action move = treeSearch.getAction(new GameConfig(), gameState, Player.BLACK);
|
|
|
|
System.out.println(gameState);
|
|
|
|
System.out.println("Generated move: " + move);
|
|
assertEquals("Expected B3 but was: " + move, "B3", move);
|
|
gameState.playStone(Player.BLACK, move);
|
|
|
|
System.out.println(gameState);
|
|
}
|
|
} |