Player and Action classes are now singletons (factory pattern) rather than String values. Implementing more general treesearch code for minimax, alpha-beta, monte carlo using simplified backup logic.
82 lines
3.0 KiB
Java
82 lines
3.0 KiB
Java
package net.woodyfolsom.msproj;
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import static org.junit.Assert.assertEquals;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertTrue;
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import org.junit.Test;
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public class CaptureTest {
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@Test
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public void testCapture() {
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GameState gameState = new GameState(5);
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gameState.playStone(Player.BLACK, Action.getInstance("A2"));
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gameState.playStone(Player.BLACK, Action.getInstance("B3"));
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gameState.playStone(Player.BLACK, Action.getInstance("B1"));
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assertTrue(gameState.playStone(Player.WHITE, Action.getInstance("B2")));
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assertEquals(0,gameState.getBlackPrisoners());
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assertEquals(0,gameState.getWhitePrisoners());
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assertTrue(gameState.playStone(Player.BLACK, Action.getInstance("C2")));
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assertEquals(1,gameState.getBlackPrisoners());
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assertEquals(0,gameState.getWhitePrisoners());
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System.out.println(gameState);
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}
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@Test
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public void testMultiGroupCapture() {
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GameConfig gameConfig = new GameConfig();
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GameState gameState = new GameState(5);
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gameState.playStone(Player.BLACK, Action.getInstance("A2"));
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gameState.playStone(Player.BLACK, Action.getInstance("B3"));
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gameState.playStone(Player.BLACK, Action.getInstance("B1"));
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gameState.playStone(Player.BLACK, Action.getInstance("C4"));
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gameState.playStone(Player.BLACK, Action.getInstance("D3"));
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assertTrue(gameState.playStone(Player.WHITE, Action.getInstance("B2")));
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assertTrue(gameState.playStone(Player.WHITE, Action.getInstance("C3")));
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assertEquals(0,gameState.getBlackPrisoners());
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assertEquals(0,gameState.getWhitePrisoners());
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assertTrue(gameState.playStone(Player.BLACK, Action.getInstance("C2")));
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assertEquals(2,gameState.getBlackPrisoners());
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assertEquals(0,gameState.getWhitePrisoners());
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assertFalse(gameState.playStone(Player.WHITE, Action.getInstance("B2")));
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assertFalse(gameState.playStone(Player.WHITE, Action.getInstance("C3")));
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System.out.println(gameState);
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GameScore gameScore = new StateEvaluator(gameConfig).scoreGame(gameState);
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System.out.println(gameScore.getScoreReport());
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}
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@Test
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public void testCaptureFromEye() {
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GameState gameState = new GameState(5);
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gameState.playStone(Player.BLACK, Action.getInstance("A1"));
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gameState.playStone(Player.BLACK, Action.getInstance("B2"));
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gameState.playStone(Player.BLACK, Action.getInstance("C1"));
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gameState.playStone(Player.WHITE, Action.getInstance("A2"));
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gameState.playStone(Player.WHITE, Action.getInstance("B3"));
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gameState.playStone(Player.WHITE, Action.getInstance("C2"));
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//This capture should be allowed.
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System.out.println("State before WHITE move: ");
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System.out.println(gameState);
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assertTrue("Capture from within single eye should have been allowed but move was rejected.",
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gameState.playStone(Player.WHITE, Action.getInstance("B1")));
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assertEquals("BLACK should have 0 prisoners.",0,gameState.getBlackPrisoners());
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assertEquals("WHITE should have 2 prisoners.",2,gameState.getWhitePrisoners());
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}
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}
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