Files
msproj/test/net/woodyfolsom/msproj/CaptureTest.java
cs6601 2e40440838 Refactoring in progress.
Player and Action classes are now singletons (factory pattern) rather than String values.
Implementing more general treesearch code for minimax, alpha-beta, monte carlo using simplified backup logic.
2012-08-30 08:41:03 -04:00

82 lines
3.0 KiB
Java

package net.woodyfolsom.msproj;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import org.junit.Test;
public class CaptureTest {
@Test
public void testCapture() {
GameState gameState = new GameState(5);
gameState.playStone(Player.BLACK, Action.getInstance("A2"));
gameState.playStone(Player.BLACK, Action.getInstance("B3"));
gameState.playStone(Player.BLACK, Action.getInstance("B1"));
assertTrue(gameState.playStone(Player.WHITE, Action.getInstance("B2")));
assertEquals(0,gameState.getBlackPrisoners());
assertEquals(0,gameState.getWhitePrisoners());
assertTrue(gameState.playStone(Player.BLACK, Action.getInstance("C2")));
assertEquals(1,gameState.getBlackPrisoners());
assertEquals(0,gameState.getWhitePrisoners());
System.out.println(gameState);
}
@Test
public void testMultiGroupCapture() {
GameConfig gameConfig = new GameConfig();
GameState gameState = new GameState(5);
gameState.playStone(Player.BLACK, Action.getInstance("A2"));
gameState.playStone(Player.BLACK, Action.getInstance("B3"));
gameState.playStone(Player.BLACK, Action.getInstance("B1"));
gameState.playStone(Player.BLACK, Action.getInstance("C4"));
gameState.playStone(Player.BLACK, Action.getInstance("D3"));
assertTrue(gameState.playStone(Player.WHITE, Action.getInstance("B2")));
assertTrue(gameState.playStone(Player.WHITE, Action.getInstance("C3")));
assertEquals(0,gameState.getBlackPrisoners());
assertEquals(0,gameState.getWhitePrisoners());
assertTrue(gameState.playStone(Player.BLACK, Action.getInstance("C2")));
assertEquals(2,gameState.getBlackPrisoners());
assertEquals(0,gameState.getWhitePrisoners());
assertFalse(gameState.playStone(Player.WHITE, Action.getInstance("B2")));
assertFalse(gameState.playStone(Player.WHITE, Action.getInstance("C3")));
System.out.println(gameState);
GameScore gameScore = new StateEvaluator(gameConfig).scoreGame(gameState);
System.out.println(gameScore.getScoreReport());
}
@Test
public void testCaptureFromEye() {
GameState gameState = new GameState(5);
gameState.playStone(Player.BLACK, Action.getInstance("A1"));
gameState.playStone(Player.BLACK, Action.getInstance("B2"));
gameState.playStone(Player.BLACK, Action.getInstance("C1"));
gameState.playStone(Player.WHITE, Action.getInstance("A2"));
gameState.playStone(Player.WHITE, Action.getInstance("B3"));
gameState.playStone(Player.WHITE, Action.getInstance("C2"));
//This capture should be allowed.
System.out.println("State before WHITE move: ");
System.out.println(gameState);
assertTrue("Capture from within single eye should have been allowed but move was rejected.",
gameState.playStone(Player.WHITE, Action.getInstance("B1")));
assertEquals("BLACK should have 0 prisoners.",0,gameState.getBlackPrisoners());
assertEquals("WHITE should have 2 prisoners.",2,gameState.getWhitePrisoners());
}
}