Files
msproj/test/net/woodyfolsom/msproj/policy/MonteCarloUCTTest.java
cs6601 0bbcb1054d MonteCarloUCT now plays most of a 9x9 game.
Sometimes attempts invalid move (suicide).
See screenshots under bugreports.
2012-09-01 18:14:12 -04:00

57 lines
2.0 KiB
Java

package net.woodyfolsom.msproj.policy;
import static org.junit.Assert.assertEquals;
import net.woodyfolsom.msproj.Action;
import net.woodyfolsom.msproj.GameConfig;
import net.woodyfolsom.msproj.GameState;
import net.woodyfolsom.msproj.Player;
import net.woodyfolsom.msproj.policy.Policy;
import org.junit.Test;
public class MonteCarloUCTTest {
@Test
public void testGenmoveAsW() {
Policy treeSearch = new MonteCarloUCT(new RandomMovePolicy(),10000L);
GameState gameState = new GameState(6);
gameState.playStone(Player.WHITE, Action.getInstance("A2"));
gameState.playStone(Player.WHITE, Action.getInstance("B1"));
gameState.playStone(Player.WHITE, Action.getInstance("C2"));
gameState.playStone(Player.BLACK, Action.getInstance("B2"));
Action move = treeSearch.getAction(new GameConfig(), gameState, Player.WHITE);
System.out.println(gameState);
System.out.println("Generated move: " + move);
System.out.println("NumStateEvaluations: " + treeSearch.getNumStateEvaluations());
assertEquals("Expected B3 but was: " + move, "B3", move);
gameState.playStone(Player.WHITE, move);
System.out.println(gameState);
}
@Test
public void testGenmoveAsB() {
Policy treeSearch = new MonteCarloUCT(new RandomMovePolicy(),10000L);
GameState gameState = new GameState(6);
gameState.playStone(Player.BLACK, Action.getInstance("A2"));
gameState.playStone(Player.BLACK, Action.getInstance("B1"));
gameState.playStone(Player.BLACK, Action.getInstance("C2"));
gameState.playStone(Player.WHITE, Action.getInstance("B2"));
Action move = treeSearch.getAction(new GameConfig(), gameState, Player.BLACK);
System.out.println(gameState);
System.out.println("Generated move: " + move);
System.out.println("NumStateEvaluations: " + treeSearch.getNumStateEvaluations());
assertEquals("Expected B3 but was: " + move, "B3", move);
gameState.playStone(Player.BLACK, move);
System.out.println(gameState);
}
}