aca8320600
First working implementation of ANN which is trained using GameResults.
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The PassFilter simply outputs BlackWins and WhiteWins (Range 0 - 1 but not presently clamped).
In principle, this type of feedforward ANN can be used to decide whether a PASS will result in blackwins or whitewins at any stage.
The goal is for the network to learn that passing while losing when valid moves exist is bad, but passing while winning is relatively harmless later in the game.
2012-11-17 18:40:31 -05:00
4d38c2bc20
Able to export SGF files from successful games.
2012-11-14 11:14:38 -05:00
Woody Folsom
105b4c0187
Added Neuroph 2.6 to lib folder and classpath. Added several pro games to data folder.
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Note that the SGFParser does not currently handle these games as they use full Node names rather than abbreviations (e.g. GaMe not GM).
2012-11-13 16:57:02 -05:00
9b8693fc3e
Added ANTLR grammar for SGF loading.
2012-11-09 18:41:25 -05:00
d6068c841a
fixes to buggy MCTS code. Implemented rudimentary export of game state as SGF and LaTeX.
2012-09-25 17:13:15 -04:00
cs6601
ca6863b43e
Game can now be run using java -jar GoGame.jar.
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Rather than relying on the kgsGtp.jar application to run GoGame,
the GoGame agent calls the GtpClient using PipedInput/OutputStreams.
2012-09-06 09:43:32 -04:00
cs6601
b44b666663
Updated username/password for whf4cs6999 account.
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Current settings only allow connection from whf4human account.
Updated kgsGtp.jar to version 3.5.x
2012-08-28 13:32:13 -04:00
cs6601
36291171e5
Initial commit.
2012-08-26 11:48:21 -04:00