2 Commits

Author SHA1 Message Date
aca8320600 First working implementation of ANN which is trained using GameResults.
The PassFilter simply outputs BlackWins and WhiteWins (Range 0 - 1 but not presently clamped).
In principle, this type of feedforward ANN can be used to decide whether a PASS will result in blackwins or whitewins at any stage.
The goal is for the network to learn that passing while losing when valid moves exist is bad, but passing while winning is relatively harmless later in the game.
2012-11-17 18:40:31 -05:00
Woody Folsom
105b4c0187 Added Neuroph 2.6 to lib folder and classpath. Added several pro games to data folder.
Note that the SGFParser does not currently handle these games as they use full Node names rather than abbreviations (e.g. GaMe not GM).
2012-11-13 16:57:02 -05:00