Files
cs8803p4/test/aima/core/probability/mdp/ValueIterationTest2.java
Woody Folsom 8f92ae65d8 Fixed unit tests, changed MDP generation to more reasonably seek the goal state, avoiding premature end of game.
Removed unused google-code classes.
Regenerate policy when AdaptiveComPlayer.setTarget() is called.
2012-04-30 17:37:37 -04:00

61 lines
1.6 KiB
Java

package aima.core.probability.mdp;
import java.util.Map;
import org.junit.Assert;
import org.junit.Before;
import org.junit.Test;
import aima.core.environment.gridworld.GridCell;
import aima.core.environment.gridworld.GridWorld;
import aima.core.environment.gridworld.GridWorldAction;
import aima.core.environment.gridworld.GridWorldFactory;
import aima.core.probability.example.MDPFactory;
import aima.core.probability.mdp.MarkovDecisionProcess;
import aima.core.probability.mdp.search.ValueIteration;
/**
*
* @author Woody
*
*/
public class ValueIterationTest2 {
public static final double DELTA_THRESHOLD = 1e-3;
private GridWorld<Double> gw = null;
private MarkovDecisionProcess<GridCell<Double>, GridWorldAction> mdp = null;
private ValueIteration<GridCell<Double>, GridWorldAction> vi = null;
final int maxTiles = 6;
final int maxScore = 10;
@Before
public void setUp() {
// take 10 turns to place 6 tiles
double defaultPenalty = -0.04;
gw = GridWorldFactory.createGridWorldForTileGame(maxTiles, maxScore,
defaultPenalty);
mdp = MDPFactory.createMDPForTileGame(gw, maxTiles, maxScore);
// gamma = 1.0
vi = new ValueIteration<GridCell<Double>, GridWorldAction>(0.9);
}
@Test
public void testValueIterationForTileGame() {
Map<GridCell<Double>, Double> U = vi.valueIteration(mdp, 1.0);
for (int j = maxScore; j >= 1; j--) {
StringBuilder sb = new StringBuilder();
for (int i = 1; i <= maxTiles; i++) {
sb.append(U.get(gw.getCellAt(i, j)));
sb.append(" ");
}
System.out.println(sb.toString());
}
Assert.assertEquals(-0.1874236, U.get(gw.getCellAt(1, 1)), DELTA_THRESHOLD);
}
}