Files
cs8803p4/src/model/Referee.java
Woody Folsom 74b8eb4622 Revampled MainFrame layout to improve appearance/usability when the number of tiles is very large or small.
Fixed instantiation where a new MouseListener was used to each tile - now only one is used for all Tiles.
Fixed issue where the MouseListener was being added to each tile twice.
2012-04-14 12:02:17 -04:00

128 lines
2.6 KiB
Java

package model;
import view.BoardPanel;
import view.MessagePanel;
import model.Board.TileColor;
public class Referee implements Runnable {
public static final String COM_TURN = "Waiting for the computer's move.";
public static final String GAME_OVER = "Game over!";
public static final String PLAYER_TURN = "Waiting for the player's move.";
private final Board board;
private final HumanPlayer humanPlayer = new HumanPlayer();
private final Player cc;
private boolean playerTurn;
private BoardPanel boardPanel;
private int score = 0;
private MessagePanel messagePanel;
public Referee() {
board = new Board();
cc = new RandomComPlayer();
playerTurn = true;
}
@Override
public void run() {
int plies = 0;
while (!isOver()) {
if (playerTurn) {
boolean wasInterrupted = false;
while (!humanPlayer.isReady()) {
try {
Thread.sleep(250L);
} catch (InterruptedException ie) {
wasInterrupted = true;
}
}
if (wasInterrupted) {
System.out.println("Interrupted while waiting for human to move!");
} else {
Move mv = humanPlayer.getMove(board);
if (board.getTile(mv.getCell().r, mv.getCell().c) == TileColor.NONE) {
playToken(humanPlayer.getMove(board));
} else {
humanPlayer.denyMove();
}
}
} else {
Move mv = cc.getMove(board);
playToken(mv);
}
messagePanel.updateMessage(getMessage());
boardPanel.updateIcons();
System.out.println("plies: " + plies++);
try {
Thread.sleep(1000L);
} catch (InterruptedException ie) {
System.out.println("Interrupted while waiting for human view ply!");
}
}
}
public Player getComputerPlayer() {
return cc;
}
public HumanPlayer getHumanPlayer() {
return humanPlayer;
}
public String getMessage() {
if (isOver()) {
return GAME_OVER;
} else if (isPlayersTurn()) {
return PLAYER_TURN;
} else {
return COM_TURN;
}
}
public boolean isOver() {
for (int r = 0; r < Board.NUM_ROWS; r++) {
for (int c = 0; c < Board.NUM_COLS; c++) {
if (board.getTile(r, c) == TileColor.NONE) {
return false;
}
}
}
return true;
}
private boolean isPlayersTurn() {
return playerTurn;
}
public int getScore() {
return score;
}
public TileColor getTile(int r, int c) {
return board.getTile(r, c);
}
public void playToken(Move move) {
board.setTile(move.getCell(), move.getColor());
if (playerTurn) {
score++;
}
playerTurn = !playerTurn;
}
public void setBoardPanel(BoardPanel boardPanel) {
this.boardPanel = boardPanel;
}
public void setMessagePanel(MessagePanel messagePanel) {
this.messagePanel = messagePanel;
}
}