Marshall
dc11e2c48b
- Implemented saving and loading of a player model. High scores are now persistent, though only for one user.
...
- Created a JUnit test class to test the serialization. Should be useful for later tests.
2012-04-28 23:01:36 -04:00
Woody Folsom
b87f58cb31
Minor changes to support debugging Alpha-Beta move generator.
2012-04-25 09:27:52 -04:00
Woody Folsom
d9ec72d0fb
Alpha-Beta move generator can look 2 plays (4 plies) ahead on a 4x4 board and blocks every possible attempt by the player to connect 3.
...
It should be possible to play on larger boards when the computers 'move' is changed from playing a tile to picking the player's next available color.
2012-04-14 15:36:02 -04:00
Woody Folsom
9619f9a96d
Incremental updates. Work in progress to augment Board, Referee, add score for computer player, implement Monte-Carlo simulation.
...
Renamed Player implementations and changed Player to interface, with the goal of using abstraction to make the human and computer interactions with the game identical for ease of simulation.
2012-04-08 17:25:10 -04:00
Woody Folsom
02c4986c30
App can now be built using Ant and run from the JAR file.
...
Note: this requires adding the res/lib folder to the classpath in order to run in Eclipse (included in this commit).
Another commit will follow to remove build artifacts from git.
2012-04-02 13:54:55 -04:00
Marshall
2954041e89
Initial game engine.
2012-03-31 14:15:50 -04:00
Woody Folsom
d6516388ad
Now with file-based level grammar.
2012-03-18 10:56:25 -04:00
Woody Folsom
8e83234a87
Initial commit.
2012-03-06 11:42:35 -05:00