Marshall
a6af6df132
- Reorganized packages so that the computer agents are inside the model package.
...
- Added support for the player model inside Referee.java; high scores should now persist over a single execution of the program.
- Refactored PlayerModel.java to support game logging. All games are now logged so that we can track overall progress.
- Added scaffolding to allow saving and importing of PlayerModel.java. It is not yet functional, but it will be with two function implementations and then the appropriate calls.
2012-04-28 19:18:28 -04:00
Marshall
1a4c6d865b
- Finished HighScoreDialog.java. Now the player can play the game repeatedly.
2012-04-28 16:24:45 -04:00
Marshall
24096b50a8
- Updated the Node interface and its implementations to include a strength() function. This is a double value between 0 and 1 representing the percent activation.
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- Updated the PlayerModel to fix a bug in the high score tracking.
- Created HighScoreDialog.java, which displays the high scores from a PlayerModel. In the future, it will have a "New Game" button so that it can be used to transition between games.
2012-04-26 13:04:41 -04:00
Marshall
0cfe26faf1
- Created a GameGoal class to encapsulate the expected computer behavior/target score for a game. The PlayerModel.java function getTargetScore() now returns a GameGoal object.
2012-04-26 12:08:17 -04:00
Marshall
b8a13a87d0
Merge branch 'master' of woodyfolsom.net:/opt/git/cs8803p4
2012-04-26 11:18:06 -04:00
Woody Folsom
b87f58cb31
Minor changes to support debugging Alpha-Beta move generator.
2012-04-25 09:27:52 -04:00
Marshall
f19c09b573
-PlayerModel classes, including a function to get the target score for a player's game and a neural network to predict a player's moves.
2012-04-19 21:05:59 -04:00
Woody Folsom
10f43ee31c
No longer ignoring .png files, thanks Mario.
2012-04-19 20:55:22 -04:00
Woody Folsom
d9ec72d0fb
Alpha-Beta move generator can look 2 plays (4 plies) ahead on a 4x4 board and blocks every possible attempt by the player to connect 3.
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It should be possible to play on larger boards when the computers 'move' is changed from playing a tile to picking the player's next available color.
2012-04-14 15:36:02 -04:00
Woody Folsom
74b8eb4622
Revampled MainFrame layout to improve appearance/usability when the number of tiles is very large or small.
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Fixed instantiation where a new MouseListener was used to each tile - now only one is used for all Tiles.
Fixed issue where the MouseListener was being added to each tile twice.
2012-04-14 12:02:17 -04:00
Woody Folsom
9619f9a96d
Incremental updates. Work in progress to augment Board, Referee, add score for computer player, implement Monte-Carlo simulation.
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Renamed Player implementations and changed Player to interface, with the goal of using abstraction to make the human and computer interactions with the game identical for ease of simulation.
2012-04-08 17:25:10 -04:00
Woody Folsom
e0f42531e7
Replaced having 1 MouseListener per Tile JLabel which a single listener which asks the event's associated component for its row, column.
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This isn't ideal, but is preferable to putting this information in each of rows x columns different mouse listeners.
Also added a title to the MainFrame.
2012-04-04 17:31:50 -04:00
Woody Folsom
b8df412740
Removed use of Refreshable and replaced with several methods which update the GUI using SwingUtilities.invokeLater().
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While not as clean as using ChangeListener, it completely decouples the Model and View aspects,
and also avoids the need to manually paint() a hierarchy of components (a task best handled by Swing/AWT).
2012-04-04 17:15:21 -04:00
Woody Folsom
0f616a3cc6
Continuing gradual process of collecting state from various GUI components and handlers and aggregating it in PlayerController.
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Removed references to Refree from some handlers, replacing them with direct use of PlayerController (Law of Demeter).
2012-04-04 15:31:27 -04:00
Woody Folsom
0522f416e4
Correcting minor classpath issue which prevented running in Eclipse - was res/img, should have been res.
2012-04-04 13:44:32 -04:00
Woody Folsom
cffbc2c592
Build artifact dirs (docs, dist, bin) are now excluded from source control.
2012-04-02 13:57:50 -04:00
Woody Folsom
c8cdc1fcf8
Intermediate commit to remove Eclipse build artifacts (class files) from source control.
2012-04-02 13:57:26 -04:00
Woody Folsom
02c4986c30
App can now be built using Ant and run from the JAR file.
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Note: this requires adding the res/lib folder to the classpath in order to run in Eclipse (included in this commit).
Another commit will follow to remove build artifacts from git.
2012-04-02 13:54:55 -04:00
Marshall
521fac6e08
-The rest of the game engine. I screwed up the commit last time.
2012-03-31 14:18:08 -04:00
Marshall
2954041e89
Initial game engine.
2012-03-31 14:15:50 -04:00
unknown
ccf8038f05
Merge branch 'master' of woodyfolsom.net:/opt/git/cs8803p3
2012-03-31 14:05:59 -04:00
Woody Folsom
6c4cce7a3a
Test.
2012-03-29 11:59:41 -04:00
Woody Folsom
a2a6df8aa6
Final edits.
2012-03-18 23:09:23 -04:00
Marshall
b57a8da512
Last stuff.
2012-03-18 21:15:43 -04:00
Woody Folsom
cc15541e89
Mario has 3 lives again.
2012-03-18 21:05:45 -04:00
Marshall
54bf5937f0
- Fixed the bump bug. Kind of. I circumvented it.
2012-03-18 20:40:03 -04:00
Marshall
6ae266ee89
Merge branch 'master' of woodyfolsom.net:/opt/git/cs8803p3
2012-03-18 20:32:06 -04:00
Marshall
3c0673febf
Some new stuff.
2012-03-18 20:31:54 -04:00
Woody Folsom
f1a7c2b4ce
Updated remark on initial level per Marshall's new idea.
2012-03-18 20:23:04 -04:00
Marshall
f03577a822
Merge branch 'master' of woodyfolsom.net:/opt/git/cs8803p3
2012-03-18 19:57:52 -04:00
Marshall
aa5d9099f1
Merge branch 'master' of woodyfolsom.net:/opt/git/cs8803p3
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Conflicts:
src/dk/itu/mario/level/matcher/ProfileMatcher.java
2012-03-18 19:57:41 -04:00
Woody Folsom
fdedf70546
Revisions.
2012-03-18 19:46:45 -04:00
Marshall
952ccdc23b
- Update the ProfileMatcher mapping.
2012-03-18 19:01:08 -04:00
Woody Folsom
d5b8e0b85e
Very rough draft of write-up (not proof-read).
2012-03-18 18:46:30 -04:00
Woody Folsom
18643d17e4
Fixed NPE when the default player.txt does not exist. Fixed bug when requesting PowerUp component of invalid length. Change default lives to 1.
2012-03-18 18:14:11 -04:00
Woody Folsom
0619f95f33
Merge branch 'master' of woodyfolsom.net:/opt/git/cs8803p3
2012-03-18 16:41:37 -04:00
Woody Folsom
992f2eef46
Example rules to enable/disable challenges (feeds fitness evaluator).
2012-03-18 16:41:23 -04:00
Marshall
a6f467d724
Merge branch 'master' of woodyfolsom.net:/opt/git/cs8803p3
2012-03-18 16:22:38 -04:00
Marshall
ac7b0c5b19
-Fixed some problems with the pipe jumping challenge.
2012-03-18 16:22:25 -04:00
Woody Folsom
862ba2aa31
CHALLENGE rule randomly generates challenges.
2012-03-18 16:17:04 -04:00
Woody Folsom
c2465821f3
Work in progress.
2012-03-18 15:01:16 -04:00
Marshall
1f1f23a6c3
- Greatly improved the challenge/reward probability function and usage. Removed some unnecessary fields and resorted the members of PCGLevel to make it easier to read.
2012-03-18 14:51:27 -04:00
Marshall
5ae5edd961
Merge branch 'master' of woodyfolsom.net:/opt/git/cs8803p3
2012-03-18 13:43:23 -04:00
Marshall
bc45062ad8
- Implemented the reward weighting.
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- Fixed a balance issue with the blocks and coins on straight stretches of even length.
2012-03-18 13:42:59 -04:00
Woody Folsom
d5b1bda7e1
Grammar, now with pipes!
2012-03-18 13:23:51 -04:00
Woody Folsom
4ce414408e
Merge branch 'master' of woodyfolsom.net:/opt/git/cs8803p3
2012-03-18 13:03:31 -04:00
Woody Folsom
0bb61eece8
Added PlayerProfile.getProbability(LevelComponent.TYPE).
2012-03-18 13:03:16 -04:00
Marshall
dc6fe7e493
- Added the notion of "challenge type" difficulty weighting. It doesn't do anything yet, but the scaffolding is there. Create a set of enums to aid that.
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- Added more precise platform number randomizing in the platform jump challenge.
- Removed the hard-coded difficulty in the testing generation branch.
2012-03-18 13:01:51 -04:00
Woody Folsom
554e9af319
Fixed manifest and build file so that mario can be built and run on the command-line.
2012-03-18 12:27:29 -04:00
Woody Folsom
7b6baaa538
Basic FitnessEvaluator tries 10x to generate a level containing between 8 and 16 level components.
2012-03-18 11:33:18 -04:00