This patch has a TON of changes. I updated almost every challenge and added some new ones. I think it represents a good suite of possibilities. Check it out.

This commit is contained in:
Marshall
2012-03-18 05:25:33 -04:00
parent ac968b5b7f
commit f0b7487476
2 changed files with 716 additions and 317 deletions

View File

@@ -7,7 +7,6 @@ import java.util.Random;
import dk.itu.mario.MarioInterface.GamePlay;
import dk.itu.mario.MarioInterface.LevelInterface;
import dk.itu.mario.engine.DataRecorder;
import dk.itu.mario.engine.sprites.Enemy;
import dk.itu.mario.engine.sprites.SpriteTemplate;
import dk.itu.mario.level.grammar.LevelGrammar;
import dk.itu.mario.level.grammar.LevelGrammarFactory;
@@ -16,6 +15,12 @@ import dk.itu.mario.level.matcher.ArchetypeMatcher;
import dk.itu.mario.level.matcher.ProfileMatcher;
public class PCGLevel extends Level {
public static double POWERUP_PROBABILITY = .1;
public static double BLOCKS_PROBABILITY = .3;
public static double COINS_PROBABILITY = .5;
public static int COIN_REWARD = 1;
public static int POWERUP_REWARD = 2;
public static boolean TESTING = true;
public static long lastSeed;
private static Random levelSeedRandom = new Random();
@@ -121,30 +126,50 @@ public class PCGLevel extends Level {
int length = 0;
if (TESTING) {
difficulty = 6;
difficulty = 10;
int minElements = 5;
int maxLen;
int elementsSoFar = 0;
length = buildStraight(0, width - 64, true);
length += buildFreebie(length, width - 64 - length);
length = buildStraight(0, width - 64, false);
length += buildBowlingAlley(length, width - 64 - length,
SpriteTemplate.ARMORED_TURTLE);
length += buildFreebie(length, width - 64 - length);
length += buildLemmingTrap(length, width - 64 - length);
length += buildFreebie(length, width - 64 - length);
length += buildPlatformJump(length, width - 64 - length);
length += buildFreebie(length, width - 64 - length);
length += buildMaze(length, width - 64 - length);
length += buildFreebie(length, width - 64 - length);
length += buildPipeJump(length, width - 64 - length);
length += buildFreebie(length, width - 64 - length);
// create all of the medium sections
while (length < width - 64) {
length += buildStraight(length, width - length, true);
maxLen = elementsSoFar < minElements ? (width - 64 - length)
/ (minElements - elementsSoFar) : width - 64 - length;
switch (random.nextInt(9)) {
case 0:
length += buildStraight(length, maxLen, true);
break;
case 1:
length += buildFreebie(length, maxLen);
break;
case 2:
length += buildBowlingAlley(length, maxLen);
break;
case 3:
length += buildLemmingTrap(length, maxLen);
break;
case 4:
length += buildPipeJump(length, maxLen);
break;
case 5:
length += buildPlatformJump(length, maxLen);
break;
case 6:
length += buildCoinDive(length, maxLen);
break;
case 7:
length += buildCannonLine(length, maxLen);
break;
case 8:
length += buildSinglePit(length, maxLen);
break;
default:
length += buildMaze(length, maxLen);
}
elementsSoFar++;
}
}
@@ -158,7 +183,8 @@ public class PCGLevel extends Level {
System.out.println("Building for: " + lcomp);
switch (lctype) {
case FLAT:
length += buildStraight(length, lcomp.getEnd(), true);
length += buildStraight(length, lcomp.getEnd(),
random.nextBoolean());
break;
case PIPE_JUMP:
length += buildPipeJump(length, width - 64 - length);
@@ -196,11 +222,100 @@ public class PCGLevel extends Level {
fillEndPiece(length, floor);
}
private int buildFreebie(int xo, int maxLength) {
if (maxLength >= 5) {
private int buildSinglePit(int xo, int maxLength) {
if (maxLength >= 13) {
int length = 13;
int floor = height - 1 - random.nextInt(4);
for (int x = 0; x < length; x++) {
if (x != 5 && x != 6 && x != 7) {
for (int y = floor; y < height; y++) {
setBlock(xo + x, y, Level.GROUND);
}
}
if ((x >= 2 && x <= 4) || (x >= 8 && x <= 10)) {
setBlock(xo + x, floor - 1, Level.ROCK);
if (x == 3 || x == 4 || x == 8 || x == 9) {
setBlock(xo + x, floor - 2, Level.ROCK);
}
if (x == 4 || x == 8) {
setBlock(xo + x, floor - 3, Level.ROCK);
}
}
}
return length;
}
return 0;
}
private int buildCannonLine(int xo, int maxLength) {
if (maxLength >= 6) {
int floor = height - 1 - random.nextInt(4);
for (int x = 0; x < 5; x++) {
int length = 6;
for (int x = 0; x < length; x++) {
for (int y = floor; y < height; y++) {
setBlock(xo + x, y, Level.GROUND);
}
if (x == 3) {
setBlock(xo + x, floor - 1, Level.CANNON_MIDDLE);
setBlock(xo + x, floor - 2, Level.CANNON_TOP);
setBlock(xo + x, floor - 3,
shouldAddChallenge() ? Level.CANNON_TOP
: Level.CANNON_MIDDLE);
setBlock(xo + x, floor - 4, Level.CANNON_TOP);
}
}
return length;
}
return 0;
}
private int buildCoinDive(int xo, int maxLength) {
if (maxLength >= 18) {
int length = 18;
int floor = height - 1 - random.nextInt(4);
for (int x = 0; x < length; x++) {
for (int y = floor; y < height; y++) {
setBlock(xo + x, y, Level.GROUND);
}
if (x > 2 && x < 6) {
setBlock(xo + x, floor - 3, Level.BLOCK_EMPTY);
} else if (x > 2 && x < 11) {
setBlock(xo + x, floor - 5, Level.BLOCK_EMPTY);
} else if (x == 11 || x == 12) {
setBlock(xo + x, floor - 6, Level.COIN);
} else if (x == 13) {
setBlock(xo + x, floor - 5, Level.COIN);
} else if (x == 14) {
setBlock(xo + x, floor - 4, Level.COIN);
} else if (x == 15) {
setBlock(xo + x, floor - 3, Level.COIN);
}
}
return length;
}
return 0;
}
private int buildFreebie(int xo, int maxLength) {
if (maxLength >= 9) {
int floor = height - 1 - random.nextInt(4);
for (int x = 0; x < 9; x++) {
for (int y = 0; y < height; y++) {
if (y >= floor) {
setBlock(xo + x, y, GROUND);
@@ -208,6 +323,46 @@ public class PCGLevel extends Level {
}
}
if (random.nextBoolean()) {
setBlock(xo + 1, floor - 1, Level.BLOCK_EMPTY);
setBlock(xo + 7, floor - 1, Level.BLOCK_POWERUP);
setSpriteTemplate(xo + 6, floor - 1, new SpriteTemplate(
SpriteTemplate.GREEN_TURTLE, false));
}
else {
int powerupLoc = random.nextInt(5);
setBlock(xo + 2, floor - 3,
powerupLoc == 0 ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(xo + 3, floor - 3,
powerupLoc == 1 ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(xo + 4, floor - 3,
powerupLoc == 2 ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(xo + 5, floor - 3,
powerupLoc == 3 ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(xo + 6, floor - 3,
powerupLoc == 4 ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
}
return 9;
}
else if (maxLength >= 5) {
int floor = height - 1 - random.nextInt(4);
for (int x = 0; x < 5; x++) {
for (int y = floor; y < height; y++) {
setBlock(xo + x, y, GROUND);
}
}
if (random.nextBoolean()) {
setBlock(xo, floor - 1, Level.BLOCK_EMPTY);
setBlock(xo + 4, floor - 1, Level.BLOCK_POWERUP);
@@ -225,37 +380,85 @@ public class PCGLevel extends Level {
return 0;
}
private int buildBowlingAlley(int xo, int maxLength, int enemyType) {
if (maxLength >= 26
&& (enemyType == SpriteTemplate.ARMORED_TURTLE || enemyType == SpriteTemplate.GREEN_TURTLE)) {
private int buildBowlingAlley(int xo, int maxLength) {
if (maxLength >= 26) {
int floor = height - 1 - random.nextInt(4);
int enemyType = shouldAddChallenge() ? (shouldAddChallenge() ? SpriteTemplate.ARMORED_TURTLE
: SpriteTemplate.GREEN_TURTLE)
: SpriteTemplate.GOOMPA;
int reward = shouldAddReward();
boolean arc = random.nextBoolean();
int numEnemies = 0;
for (int i = 0; i < 10; i++) {
numEnemies += shouldAddChallenge() ? 1 : 0;
}
// Create the pit.
setBlock(xo, this.height - 2, Level.GROUND);
setBlock(xo, this.height - 1, Level.GROUND);
for (int y = floor - 1; y < height; y++) {
setBlock(xo, y, Level.GROUND);
setBlock(xo + 1, y, Level.GROUND);
}
setBlock(xo + 1, this.height - 1, Level.GROUND);
setBlock(xo + 1, this.height - 2, Level.GROUND);
for (int y = floor; y < height; y++) {
setBlock(xo + 2, y, Level.GROUND);
setBlock(xo + 3, y, Level.GROUND);
setBlock(xo + 4, y, Level.GROUND);
}
setBlock(xo + 2, this.height - 1, Level.GROUND);
setBlock(xo + 3, this.height - 1, Level.GROUND);
setBlock(xo + 4, this.height - 1, Level.GROUND);
setSpriteTemplate(xo + 2, this.height - 2, new SpriteTemplate(
setSpriteTemplate(xo + 2, floor - 1, new SpriteTemplate(
SpriteTemplate.RED_TURTLE, false));
for (int x = 5; x < 26; x++) {
setBlock(xo + x, this.height - 1, Level.GROUND);
setBlock(xo + x, this.height - 2, Level.GROUND);
setBlock(xo + x, this.height - 3, Level.GROUND);
for (int y = floor - 3; y < height; y++) {
setBlock(xo + x, y, Level.GROUND);
}
if (arc && reward == 1 && x >= 11 && x <= 23) {
if (x == 15) {
setBlock(xo + x, floor - 6, Level.COIN);
}
else if (x == 16) {
setBlock(xo + x, floor - 7, Level.COIN);
}
else if (x == 18) {
setBlock(xo + x, floor - 8, Level.COIN);
}
else if (x == 19) {
setBlock(xo + x, floor - 8, Level.COIN);
}
else if (x == 20) {
setBlock(xo + x, floor - 8, Level.COIN);
}
else if (x == 22) {
setBlock(xo + x, floor - 7, Level.COIN);
}
else if (x == 23) {
setBlock(xo + x, floor - 6, Level.COIN);
}
}
else if (!arc && reward == 1 && x >= 10 && x <= 20) {
setBlock(xo + x, floor - 6, Level.COIN);
}
else if (reward == 2 && x >= 13 && x <= 17) {
setBlock(
xo + x,
floor - 6,
(random.nextDouble() <= POWERUP_PROBABILITY) ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
}
if (x >= 26 - numEnemies) {
setSpriteTemplate(xo + x, this.height - 4,
new SpriteTemplate(enemyType, false));
setSpriteTemplate(xo + x, floor - 4, new SpriteTemplate(
enemyType, false));
}
}
@@ -267,25 +470,42 @@ public class PCGLevel extends Level {
private int buildLemmingTrap(int xo, int maxLength) {
if (maxLength >= 14) {
int floor = height - 1 - random.nextInt(4);
int enemyType = shouldAddChallenge() ? (shouldAddChallenge() ? SpriteTemplate.ARMORED_TURTLE
: SpriteTemplate.GREEN_TURTLE)
: SpriteTemplate.GOOMPA;
boolean flying = shouldAddChallenge() && shouldAddChallenge()
&& shouldAddChallenge();
int reward = shouldAddReward();
for (int x = 0; x < 18; x++) {
if (x > 5) {
for (int y = 0; y < 5; y++) {
setBlock(xo + x, this.height - 1 - y, Level.GROUND);
for (int y = floor - 4; y < height; y++) {
setBlock(xo + x, y, Level.GROUND);
}
}
else {
for (int y = floor; y < height; y++) {
setBlock(xo + x, y, Level.GROUND);
}
} else {
setBlock(xo + x, this.height - 1 - ((x > 5) ? 6 : 0),
Level.GROUND);
}
if (x > 6 && x % 2 == 0) {
setSpriteTemplate(xo + x, this.height - 6,
new SpriteTemplate(enemyType, flying));
setSpriteTemplate(xo + x, floor - 5, new SpriteTemplate(
enemyType, flying));
}
if (reward == 1 && x >= 7 && x <= 16) {
setBlock(xo + x, floor - 7, Level.COIN);
}
else if (reward == 2 && x >= 10 && x <= 13) {
setBlock(
xo + x,
floor - 7,
random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
}
}
return 18;
@@ -324,25 +544,6 @@ public class PCGLevel extends Level {
fixWalls();
}
private void addEnemyLine(int x0, int x1, int y) {
for (int x = x0; x < x1; x++) {
if (random.nextInt(35) < difficulty + 1) {
int type = random.nextInt(4);
if (difficulty < 1) {
type = Enemy.ENEMY_GOOMBA;
} else if (difficulty < 3) {
type = random.nextInt(3);
}
setSpriteTemplate(x, y,
new SpriteTemplate(type,
random.nextInt(35) < difficulty));
ENEMIES++;
}
}
}
private void blockify(Level level, boolean[][] blocks, int width, int height) {
int to = 0;
if (type == LevelInterface.TYPE_CASTLE) {
@@ -442,6 +643,19 @@ public class PCGLevel extends Level {
return random.nextInt(11) + 1 <= difficulty;
}
private int shouldAddReward() {
double guess = random.nextDouble();
if (guess < COINS_PROBABILITY) {
return 1;
} else if (guess < COINS_PROBABILITY + BLOCKS_PROBABILITY) {
return 2;
} else {
return 0;
}
}
private int buildMaze(int xo, int maxLength) {
if (maxLength >= 19) {
@@ -515,9 +729,11 @@ public class PCGLevel extends Level {
// skipDown = (skipDown && (x == str.len - 2))
// || (str.len >= 5 && x == (str.len / 2));
midLine = (str.len >= 5 && x == (str.len / 2) - 1);
addEnemy = (str.len >= 5 && x == (str.len / 2));
stretchEnd = (x == str.len - 1);
addEnemy = !midLine && !stretchEnd
&& (random.nextDouble() < .25);
if // ((stretchEnd && nxt != null && nxt.lvl !=
// MazeLevel.BOT)
// ||
@@ -564,11 +780,11 @@ public class PCGLevel extends Level {
: SpriteTemplate.GREEN_TURTLE)
: SpriteTemplate.GOOMPA;
switch (str.lvl) {
case TOP:
switch (random.nextInt(3)) {
case 0:
heightMod = 8;
break;
case MID:
case 1:
heightMod = 5;
break;
default:
@@ -577,7 +793,7 @@ public class PCGLevel extends Level {
setSpriteTemplate(xo + soFar + x, this.height
- heightMod, new SpriteTemplate(enemyType,
shouldAddChallenge()));
false));
}
}
@@ -594,65 +810,81 @@ public class PCGLevel extends Level {
}
private int buildPipeJump(int xo, int maxLength) {
int numPipes = 4;
int length = numPipes * 2;
int length = 0;
int lastHeight = 4;
int localHeight;
int midFloor;
int pipeHeight;
int gap = 0;
boolean space;
boolean deadGaps = shouldAddChallenge();
while (length > maxLength) {
numPipes--;
length = numPipes * 2;
int numPipes;
for (numPipes = 0; shouldAddChallenge(); numPipes++) {
}
if (length == 0) {
return length;
}
localHeight = random.nextInt(2) + 1;
loop: for (int i = 0; i < numPipes; i++) {
space = (length + 2) <= maxLength;
for (int i = 0; i < numPipes && length < maxLength; i++) {
length += random.nextInt(4);
}
if (space) {
while (Math.abs(localHeight - lastHeight) > 3) {
localHeight += localHeight > lastHeight ? -1 : 1;
}
if (length > maxLength) {
length = maxLength;
}
lastHeight = localHeight;
for (int soFar = 0; numPipes > 0; numPipes--) {
localHeight = (soFar == 0) ? random.nextInt(2) + 4 : random
.nextInt(7) + 4;
pipeHeight = localHeight > 5 ? 4 + random
.nextInt(localHeight - 4) : 4;
while (Math.abs(localHeight - lastHeight) > 3) {
localHeight += localHeight > lastHeight ? -1 : 1;
}
for (int y = 0; y < localHeight; y++) {
setBlock(xo + length, this.height - 1 - y, Level.GROUND);
setBlock(xo + length + 1, this.height - 1 - y, Level.GROUND);
lastHeight = localHeight;
pipeHeight = localHeight > 5 ? 4 + random.nextInt(localHeight - 4)
: 4;
if (y == localHeight - 1) {
setBlock(xo + length, this.height - 1 - y,
Level.TUBE_TOP_LEFT);
setBlock(xo + length + 1, this.height - 1 - y,
Level.TUBE_TOP_RIGHT);
for (int y = 0; y < localHeight; y++) {
setBlock(xo + soFar, this.height - 1 - y, Level.GROUND);
setBlock(xo + soFar + 1, this.height - 1 - y, Level.GROUND);
if (shouldAddChallenge()) {
setSpriteTemplate(xo + length, this.height - y,
new SpriteTemplate(
SpriteTemplate.JUMP_FLOWER, false));
}
} else if (y > localHeight - pipeHeight) {
setBlock(xo + length, this.height - 1 - y,
Level.TUBE_SIDE_LEFT);
setBlock(xo + length + 1, this.height - 1 - y,
Level.TUBE_SIDE_RIGHT);
}
}
if (y == localHeight - 1) {
setBlock(xo + soFar, this.height - 1 - y,
Level.TUBE_TOP_LEFT);
setBlock(xo + soFar + 1, this.height - 1 - y,
Level.TUBE_TOP_RIGHT);
} else if (y > localHeight - pipeHeight) {
setBlock(xo + soFar, this.height - 1 - y,
Level.TUBE_SIDE_LEFT);
setBlock(xo + soFar + 1, this.height - 1 - y,
Level.TUBE_SIDE_RIGHT);
length += 2;
localHeight = random.nextInt(7) + 4;
midFloor = localHeight - (random.nextInt(4) + 1);
if (midFloor <= 0) {
midFloor = 1;
}
for (gap = 0; gap < 4 && length + gap <= maxLength
&& shouldAddChallenge(); gap++) {
if (!deadGaps) {
for (int y = 0; y < midFloor; y++) {
setBlock(xo + length, this.height - 1 - y,
Level.GROUND);
}
}
length++;
}
}
gap = random.nextInt(4);
while (soFar + gap + 2 > length && gap >= 0) {
gap--;
else {
break loop;
}
soFar += (2 + gap);
}
return length;
@@ -665,7 +897,13 @@ public class PCGLevel extends Level {
for (gapLength = 1; shouldAddChallenge() && gapLength < 4; gapLength++) {
}
int numPlatforms = random.nextInt((maxLength - 3) / (4 + gapLength));
int maxNumPlatforms = (maxLength - 3) / (4 + gapLength);
if (maxNumPlatforms == 0) {
return 0;
}
int numPlatforms = random.nextInt(maxNumPlatforms);
if (numPlatforms > 1) {
boolean found = false;
@@ -676,6 +914,8 @@ public class PCGLevel extends Level {
int heightMod = 0;
int lastHeightMod = 0;
int enemyType;
int reward;
LevelComponent.PlatformLevel hold;
jumps.add(LevelComponent.PlatformLevel.BOT);
@@ -738,7 +978,8 @@ public class PCGLevel extends Level {
lastHeightMod = heightMod;
}
switch (jumps.get(x)) {
hold = jumps.get(x);
switch (hold) {
case TOP:
heightMod = 12;
break;
@@ -766,10 +1007,10 @@ public class PCGLevel extends Level {
if (shouldAddChallenge()) {
enemyType = shouldAddChallenge() ? (shouldAddChallenge() ? (shouldAddChallenge() ? SpriteTemplate.ARMORED_TURTLE
: SpriteTemplate.RED_TURTLE)
: SpriteTemplate.GREEN_TURTLE)
: SpriteTemplate.GOOMPA;
enemyType = random.nextBoolean() ? SpriteTemplate.RED_TURTLE
: (shouldAddChallenge() ? (shouldAddChallenge() ? SpriteTemplate.ARMORED_TURTLE
: SpriteTemplate.GREEN_TURTLE)
: SpriteTemplate.GOOMPA);
setSpriteTemplate(
xo + length + 3,
@@ -780,6 +1021,33 @@ public class PCGLevel extends Level {
|| enemyType != SpriteTemplate.RED_TURTLE));
}
reward = shouldAddReward();
if (reward == COIN_REWARD
&& hold != LevelComponent.PlatformLevel.TOP) {
setBlock(xo + length, this.height - heightMod - 3,
Level.COIN);
setBlock(xo + length + 1, this.height - heightMod - 3,
Level.COIN);
setBlock(xo + length + 2, this.height - heightMod - 3,
Level.COIN);
setBlock(xo + length + 3, this.height - heightMod - 3,
Level.COIN);
}
else if (reward == POWERUP_REWARD
&& hold != LevelComponent.PlatformLevel.TOP) {
setBlock(
xo + length + 1,
this.height - heightMod - 3,
random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(
xo + length + 2,
this.height - heightMod - 3,
random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
}
length += 4 + gapLength;
}
}
@@ -787,16 +1055,17 @@ public class PCGLevel extends Level {
return length;
}
private int buildStraight(int xo, int maxLength, boolean safe) {
int length = random.nextInt(10) + 2;
private int buildStraight(int xo, int maxLength, boolean allowEnemies) {
int length = random.nextInt(15) + 2;
if (safe)
length = 10 + random.nextInt(5);
// if (safe)
// length = 10 + random.nextInt(5);
if (length > maxLength)
length = maxLength;
int floor = height - 1 - random.nextInt(4);
int reward = shouldAddReward();
// runs from the specified x position to the length of the segment
for (int x = xo; x < xo + length; x++) {
@@ -807,70 +1076,181 @@ public class PCGLevel extends Level {
}
}
if (!safe) {
if (length > 5) {
decorate(xo, xo + length, floor);
if (shouldAddChallenge() && allowEnemies) {
int enemyType = shouldAddChallenge() ? (shouldAddChallenge() ? (shouldAddChallenge() ? (shouldAddChallenge()
|| (reward > 0 && length >= 5) ? SpriteTemplate.ARMORED_TURTLE
: SpriteTemplate.CANNON_BALL)
: SpriteTemplate.RED_TURTLE)
: SpriteTemplate.GREEN_TURTLE)
: SpriteTemplate.GOOMPA;
if (enemyType == SpriteTemplate.CANNON_BALL) {
int height = random.nextInt(4) + 1;
if (height == 1) {
setBlock(xo + (length / 2), floor - 1, Level.CANNON_TOP);
}
else if (height == 2) {
setBlock(xo + (length / 2), floor - 1, Level.CANNON_MIDDLE);
setBlock(xo + (length / 2), floor - 2, Level.CANNON_TOP);
}
else if (height == 3) {
setBlock(xo + (length / 2), floor - 1, Level.CANNON_BOTTOM);
setBlock(xo + (length / 2), floor - 2, Level.CANNON_MIDDLE);
setBlock(xo + (length / 2), floor - 3, Level.CANNON_TOP);
}
else {
setBlock(xo + (length / 2), floor - 1, Level.CANNON_BOTTOM);
setBlock(xo + (length / 2), floor - 2, Level.CANNON_BOTTOM);
setBlock(xo + (length / 2), floor - 3, Level.CANNON_MIDDLE);
setBlock(xo + (length / 2), floor - 4, Level.CANNON_TOP);
}
}
else {
setSpriteTemplate(xo + (length / 2), floor - 1,
new SpriteTemplate(enemyType, shouldAddChallenge()));
}
}
if (reward > 0) {
if (length >= 13) {
setBlock(xo + (length - 11), floor - 3, Level.COIN);
setBlock(xo + (length - 10), floor - 4, Level.COIN);
setBlock(xo + (length - 8), floor - 5, Level.COIN);
setBlock(xo + (length - 7), floor - 5, Level.COIN);
setBlock(xo + (length - 6), floor - 5, Level.COIN);
setBlock(xo + (length - 4), floor - 4, Level.COIN);
setBlock(xo + (length - 3), floor - 3, Level.COIN);
}
else if (length >= 7) {
int start = length / 2;
boolean coins = (reward == 1);
setBlock(
xo + (start - 2),
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(
xo + (start - 1),
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(
xo + start,
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(
xo + (start + 2),
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(
xo + (start + 1),
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
}
else if (length >= 5) {
int start = length / 2;
boolean coins = (reward == 1);
setBlock(
xo + (start - 1),
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(
xo + start,
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(
xo + (start + 1),
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
}
}
// if (!safe) {
// if (length > 5) {
// decorate(xo, xo + length, floor);
// }
// }
return length;
}
private void decorate(int xStart, int xLength, int floor) {
// if its at the very top, just return
if (floor < 1)
return;
// boolean coins = random.nextInt(3) == 0;
boolean rocks = true;
// add an enemy line above the box
addEnemyLine(xStart + 1, xLength - 1, floor - 1);
int s = random.nextInt(4);
int e = random.nextInt(4);
if (floor - 2 > 0) {
if ((xLength - 1 - e) - (xStart + 1 + s) > 1) {
for (int x = xStart + 1 + s; x < xLength - 1 - e; x++) {
setBlock(x, floor - 2, COIN);
COINS++;
}
}
}
s = random.nextInt(4);
e = random.nextInt(4);
// this fills the set of blocks and the hidden objects inside them
if (floor - 4 > 0) {
if ((xLength - 1 - e) - (xStart + 1 + s) > 2) {
for (int x = xStart + 1 + s; x < xLength - 1 - e; x++) {
if (rocks) {
if (x != xStart + 1 && x != xLength - 2
&& random.nextInt(3) == 0) {
if (random.nextInt(4) == 0) {
setBlock(x, floor - 4, BLOCK_POWERUP);
BLOCKS_POWER++;
} else { // the fills a block with a hidden coin
setBlock(x, floor - 4, BLOCK_COIN);
BLOCKS_COINS++;
}
} else if (random.nextInt(4) == 0) {
if (random.nextInt(4) == 0) {
setBlock(x, floor - 4, (byte) (2 + 1 * 16));
} else {
setBlock(x, floor - 4, (byte) (1 + 1 * 16));
}
} else {
setBlock(x, floor - 4, BLOCK_EMPTY);
BLOCKS_EMPTY++;
}
}
}
}
}
}
// private void decorate(int xStart, int xLength, int floor) {
// // if its at the very top, just return
// if (floor < 1)
// return;
//
// // boolean coins = random.nextInt(3) == 0;
// boolean rocks = true;
//
// // add an enemy line above the box
// addEnemyLine(xStart + 1, xLength - 1, floor - 1);
//
// int s = random.nextInt(4);
// int e = random.nextInt(4);
//
// if (floor - 2 > 0) {
// if ((xLength - 1 - e) - (xStart + 1 + s) > 1) {
// for (int x = xStart + 1 + s; x < xLength - 1 - e; x++) {
// setBlock(x, floor - 2, COIN);
// COINS++;
// }
// }
// }
//
// s = random.nextInt(4);
// e = random.nextInt(4);
//
// // this fills the set of blocks and the hidden objects inside them
// if (floor - 4 > 0) {
// if ((xLength - 1 - e) - (xStart + 1 + s) > 2) {
// for (int x = xStart + 1 + s; x < xLength - 1 - e; x++) {
// if (rocks) {
// if (x != xStart + 1 && x != xLength - 2
// && random.nextInt(3) == 0) {
// if (random.nextInt(4) == 0) {
// setBlock(x, floor - 4, BLOCK_POWERUP);
// BLOCKS_POWER++;
// } else { // the fills a block with a hidden coin
// setBlock(x, floor - 4, BLOCK_COIN);
// BLOCKS_COINS++;
// }
// } else if (random.nextInt(4) == 0) {
// if (random.nextInt(4) == 0) {
// setBlock(x, floor - 4, (byte) (2 + 1 * 16));
// } else {
// setBlock(x, floor - 4, (byte) (1 + 1 * 16));
// }
// } else {
// setBlock(x, floor - 4, BLOCK_EMPTY);
// BLOCKS_EMPTY++;
// }
// }
// }
// }
// }
// }
private void fixWalls() {
boolean[][] blockMap = new boolean[width + 1][height + 1];