Alpha-Beta move generator can look 2 plays (4 plies) ahead on a 4x4 board and blocks every possible attempt by the player to connect 3.

It should be possible to play on larger boards when the computers 'move' is changed from playing a tile to picking the player's next available color.
This commit is contained in:
Woody Folsom
2012-04-14 15:36:02 -04:00
parent 74b8eb4622
commit d9ec72d0fb
23 changed files with 396 additions and 69 deletions

View File

@@ -1,7 +1,13 @@
package model;
import org.apache.log4j.Logger;
import player.AlphaBetaComPlayer;
import player.HumanPlayer;
import player.Player;
import view.BoardPanel;
import view.MessagePanel;
import view.ScorePanel;
import model.Board.TileColor;
public class Referee implements Runnable {
@@ -10,26 +16,28 @@ public class Referee implements Runnable {
public static final String GAME_OVER = "Game over!";
public static final String PLAYER_TURN = "Waiting for the player's move.";
public static final Logger LOGGER = Logger.getLogger(Referee.class
.getName());
private final Board board;
private final HumanPlayer humanPlayer = new HumanPlayer();
private final Player cc;
private final Player computerPlayer;
private boolean playerTurn;
private BoardPanel boardPanel;
private int score = 0;
private MessagePanel messagePanel;
private ScorePanel scorePanel;
public Referee() {
board = new Board();
cc = new RandomComPlayer();
playerTurn = true;
computerPlayer = new AlphaBetaComPlayer();
}
@Override
public void run() {
int plies = 0;
while (!isOver()) {
if (playerTurn) {
scorePanel.updateScore(getPlayerScore());
if (board.isPlayerTurn()) {
boolean wasInterrupted = false;
while (!humanPlayer.isReady()) {
try {
@@ -39,7 +47,8 @@ public class Referee implements Runnable {
}
}
if (wasInterrupted) {
System.out.println("Interrupted while waiting for human to move!");
System.out
.println("Interrupted while waiting for human to move!");
} else {
Move mv = humanPlayer.getMove(board);
if (board.getTile(mv.getCell().r, mv.getCell().c) == TileColor.NONE) {
@@ -49,79 +58,65 @@ public class Referee implements Runnable {
}
}
} else {
Move mv = cc.getMove(board);
Move mv = computerPlayer.getMove(board);
playToken(mv);
}
messagePanel.updateMessage(getMessage());
boardPanel.updateIcons();
System.out.println("plies: " + plies++);
LOGGER.info("plies: " + plies++);
try {
Thread.sleep(1000L);
} catch (InterruptedException ie) {
System.out.println("Interrupted while waiting for human view ply!");
System.out
.println("Interrupted while waiting for human view ply!");
}
}
}
public Player getComputerPlayer() {
return cc;
return computerPlayer;
}
public HumanPlayer getHumanPlayer() {
return humanPlayer;
}
public String getMessage() {
if (isOver()) {
return GAME_OVER;
} else if (isPlayersTurn()) {
} else if (board.isPlayerTurn()) {
return PLAYER_TURN;
} else {
return COM_TURN;
}
}
public boolean isOver() {
for (int r = 0; r < Board.NUM_ROWS; r++) {
for (int c = 0; c < Board.NUM_COLS; c++) {
if (board.getTile(r, c) == TileColor.NONE) {
return false;
}
}
}
return true;
public int getPlayerScore() {
return board.getTurn();
}
private boolean isPlayersTurn() {
return playerTurn;
}
public int getScore() {
return score;
}
public TileColor getTile(int r, int c) {
return board.getTile(r, c);
}
public boolean isOver() {
return board.isTerminalState();
}
public void playToken(Move move) {
board.setTile(move.getCell(), move.getColor());
if (playerTurn) {
score++;
}
playerTurn = !playerTurn;
board.playTile(move.getCell(), move.getColor());
}
public void setBoardPanel(BoardPanel boardPanel) {
this.boardPanel = boardPanel;
}
public void setMessagePanel(MessagePanel messagePanel) {
this.messagePanel = messagePanel;
}
}
public void setScorePanel(ScorePanel scorePanel) {
this.scorePanel = scorePanel;
}
}