Merge branch 'master' of woodyfolsom.net:/opt/git/cs8803p3
This commit is contained in:
@@ -5,7 +5,7 @@ import java.util.Set;
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public class PlayerProfile {
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//From Bartle/Yee models of player psychology: achiever, killer, explorer, manipulator
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public enum TYPE { RUNNER, SHOOTER, JUMPER, BUMPER}
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public enum TYPE { BUMPER, COLLECTOR, RUNNER, SHOOTER, JUMPER}
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//Dreyfus model of skill acquisition:
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public enum SKILL_LEVEL { NOVICE, BEGINNER, COMPETENT, PROFICIENT, EXPERT}
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@@ -1,14 +1,172 @@
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package dk.itu.mario.level.matcher;
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import java.util.HashMap;
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import java.util.Map;
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import dk.itu.mario.MarioInterface.GamePlay;
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import dk.itu.mario.engine.DataRecorder;
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import dk.itu.mario.level.PlayerProfile;
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import dk.itu.mario.level.PlayerProfile.SKILL_LEVEL;
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import dk.itu.mario.level.PlayerProfile.TYPE;
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public class ProfileMatcher {
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public enum SKILL { BUMP, COLLECT, JUMP, RUN, SHOOT, STOMP }
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private static Map<PlayerProfile.TYPE, Map<SKILL,Integer>> referenceMetrics = new HashMap<PlayerProfile.TYPE, Map<SKILL,Integer>>();
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static {
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Map<SKILL,Integer> canonicalVector = new HashMap<SKILL,Integer>();
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canonicalVector.put(SKILL.BUMP, 100);
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canonicalVector.put(SKILL.COLLECT, 50);
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canonicalVector.put(SKILL.JUMP, 50);
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canonicalVector.put(SKILL.RUN, 0);
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canonicalVector.put(SKILL.SHOOT, 0);
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canonicalVector.put(SKILL.STOMP, 0);
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referenceMetrics.put(PlayerProfile.TYPE.BUMPER, canonicalVector);
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canonicalVector = new HashMap<SKILL,Integer>();
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canonicalVector.put(SKILL.BUMP, 50);
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canonicalVector.put(SKILL.COLLECT, 100);
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canonicalVector.put(SKILL.JUMP, 50);
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canonicalVector.put(SKILL.RUN, 0);
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canonicalVector.put(SKILL.SHOOT, 0);
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canonicalVector.put(SKILL.STOMP, 0);
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referenceMetrics.put(PlayerProfile.TYPE.COLLECTOR, canonicalVector);
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canonicalVector = new HashMap<SKILL,Integer>();
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canonicalVector.put(SKILL.BUMP, 50);
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canonicalVector.put(SKILL.COLLECT, 0);
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canonicalVector.put(SKILL.JUMP, 100);
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canonicalVector.put(SKILL.RUN, 25);
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canonicalVector.put(SKILL.SHOOT, 0);
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canonicalVector.put(SKILL.STOMP, 0);
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referenceMetrics.put(PlayerProfile.TYPE.JUMPER, canonicalVector);
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canonicalVector = new HashMap<SKILL,Integer>();
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canonicalVector.put(SKILL.BUMP, 0);
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canonicalVector.put(SKILL.COLLECT, 0);
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canonicalVector.put(SKILL.JUMP, 25);
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canonicalVector.put(SKILL.RUN, 100);
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canonicalVector.put(SKILL.SHOOT, 25);
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canonicalVector.put(SKILL.STOMP, 0);
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referenceMetrics.put(PlayerProfile.TYPE.RUNNER, canonicalVector);
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canonicalVector = new HashMap<SKILL,Integer>();
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canonicalVector.put(SKILL.BUMP, 0);
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canonicalVector.put(SKILL.COLLECT, 0);
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canonicalVector.put(SKILL.JUMP, 25);
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canonicalVector.put(SKILL.RUN, 50);
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canonicalVector.put(SKILL.SHOOT, 100);
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canonicalVector.put(SKILL.STOMP, 0);
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referenceMetrics.put(PlayerProfile.TYPE.SHOOTER, canonicalVector);
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}
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public static PlayerProfile getMatchingProfile(GamePlay playerMetrics, DataRecorder detailedInfo) {
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System.out.println("Selecting PlayerProfile based on GamePlay metrics, DataRecorder logs.");
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return new PlayerProfile(SKILL_LEVEL.BEGINNER, TYPE.JUMPER);
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int bumperScore = 0;
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int collectorScore = 0;
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int jumperScore = 0;
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int runnerScore = 0;
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int shooterScore = 0;
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int stomperScore = 0;
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bumperScore += playerMetrics.percentageBlocksDestroyed * 20;
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bumperScore += playerMetrics.percentageCoinBlocksDestroyed * 20;
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bumperScore += playerMetrics.percentageEmptyBlockesDestroyed * 20;
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bumperScore += playerMetrics.percentagePowerBlockDestroyed * 20;
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bumperScore += 4 * Math.min(5, playerMetrics.kickedShells);
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collectorScore += playerMetrics.coinsCollected / 35.0;
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jumperScore = Math.min(100, playerMetrics.jumpsNumber);
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runnerScore = playerMetrics.timeRunningRight / playerMetrics.totalTime;
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shooterScore += 10 * Math.min(10, playerMetrics.enemyKillByFire / 10.0);
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stomperScore += Math.min(100, 2 * (playerMetrics.GoombasKilled + playerMetrics.GreenTurtlesKilled + playerMetrics.RedTurtlesKilled));
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clampToPercentRange(bumperScore);
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clampToPercentRange(collectorScore);
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clampToPercentRange(jumperScore);
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clampToPercentRange(runnerScore);
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clampToPercentRange(shooterScore);
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clampToPercentRange(stomperScore);
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System.out.println("bumperScore: " + bumperScore);
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System.out.println("collectorScore: " + collectorScore);
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System.out.println("jumperScore: " + jumperScore);
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System.out.println("shooterScore: " + shooterScore);
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System.out.println("stomperScore: " + stomperScore);
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Map<SKILL,Integer> playerProfileVector = new HashMap<SKILL,Integer>();
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playerProfileVector.put(SKILL.BUMP, bumperScore);
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playerProfileVector.put(SKILL.COLLECT, collectorScore);
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playerProfileVector.put(SKILL.JUMP, jumperScore);
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playerProfileVector.put(SKILL.RUN, runnerScore);
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playerProfileVector.put(SKILL.SHOOT, shooterScore);
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playerProfileVector.put(SKILL.STOMP, stomperScore);
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double minDist = Double.MAX_VALUE;
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PlayerProfile.TYPE closestMatch = PlayerProfile.TYPE.RUNNER;
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for (PlayerProfile.TYPE type : PlayerProfile.TYPE.values()) {
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Map<SKILL,Integer> canonicalVector = ProfileMatcher.referenceMetrics.get(type);
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double distance = 0.0;
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for (SKILL skill : SKILL.values()) {
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distance += Math.pow(canonicalVector.get(skill) - playerProfileVector.get(skill), 2);
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}
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if (distance < minDist) {
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minDist = distance;
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closestMatch = type;
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}
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}
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SKILL_LEVEL skillLevel;
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int keyScore = getKeyScore(playerProfileVector, closestMatch);
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if (keyScore <= 20) {
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skillLevel = SKILL_LEVEL.NOVICE;
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} else if (keyScore <= 40) {
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skillLevel = SKILL_LEVEL.BEGINNER;
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} else if (keyScore <= 60) {
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skillLevel = SKILL_LEVEL.COMPETENT;
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} else if (keyScore <= 80) {
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skillLevel = SKILL_LEVEL.PROFICIENT;
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} else {
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skillLevel = SKILL_LEVEL.EXPERT;
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}
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System.out.println("Skill level for this " + closestMatch + " is " + skillLevel + " (based on a score of " + keyScore + " out of 100.)");
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return new PlayerProfile(skillLevel, closestMatch);
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}
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private static int getKeyScore(Map<SKILL, Integer> playerProfileVector, PlayerProfile.TYPE playerProfileType) {
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switch (playerProfileType) {
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case BUMPER :
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return playerProfileVector.get(SKILL.BUMP);
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case COLLECTOR :
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return playerProfileVector.get(SKILL.COLLECT);
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case JUMPER :
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return playerProfileVector.get(SKILL.JUMP);
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case RUNNER :
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return playerProfileVector.get(SKILL.RUN);
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case SHOOTER :
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return playerProfileVector.get(SKILL.SHOOT);
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default :
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return 0;
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}
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}
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private static int clampToPercentRange(int value) {
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if (value < 0) {
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return 0;
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} else if (value > 100) {
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return 100;
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} else {
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return value;
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}
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}
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}
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