Last stuff.
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@@ -129,9 +129,8 @@ public class ProfileMatcher {
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+ playerMetrics.GreenTurtlesKilled
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+ playerMetrics.JumpFlowersKilled
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+ playerMetrics.RedTurtlesKilled;
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skillHolder = (int) (100 * (1
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- ((playerMetrics.aimlessJumps / playerMetrics.jumpsNumber))
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+ ((kills - playerMetrics.enemyKillByFire - playerMetrics.enemyKillByKickingShell) / (double) kills) + (1 - (playerMetrics.timesOfDeathByFallingIntoGap / deaths))) / 3);
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skillHolder = (int) (100 * (((1 - ((playerMetrics.aimlessJumps / playerMetrics.jumpsNumber)))
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+ ((kills - playerMetrics.enemyKillByFire - playerMetrics.enemyKillByKickingShell) / (double) kills) + (1 - (playerMetrics.timesOfDeathByFallingIntoGap / deaths))) / 3));
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skillVector.put(SKILL.JUMP, new Integer(skillHolder));
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// Get run skills.
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@@ -182,15 +181,29 @@ public class ProfileMatcher {
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// Determine rote level.
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skillHolder = 0;
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Entry<SKILL, Integer> hold;
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for (Iterator<Entry<SKILL, Integer>> i = skillVector.entrySet()
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.iterator(); i.hasNext();) {
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skillHolder += i.next().getValue().intValue();
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hold = i.next();
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if (hold.getValue().intValue() > 100) {
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skillVector.put(hold.getKey(), 100);
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} else if (hold.getValue().intValue() > 0) {
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skillVector.put(hold.getKey(), 0);
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}
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skillHolder += skillVector.get(hold.getKey()).intValue();
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}
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skillHolder /= skillVector.size();
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skillHolder = (skillHolder + ((int) (100 * ((double) playerMetrics.timesSwichingPower / (playerMetrics.totalpowerBlocks * 2))))) / 2;
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double timeWeight = (playerMetrics.completionTime / 200);
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timeWeight = (timeWeight <= 0) ? .75 : 2 - timeWeight;
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skillHolder *= timeWeight;
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if (skillHolder >= 80) {
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skillLevel = SKILL_LEVEL.EXPERT;
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}
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