Added the bowling challenge.
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@@ -126,13 +126,10 @@ public class PCGLevel extends Level {
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if (TESTING) {
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if (TESTING) {
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length = buildStraight(0, width - 64, true);
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length = buildStraight(0, width - 64, true);
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length += buildLemmingTrap(length, width - 64 - length,
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length += buildBowlingAlley(length, width - 64 - length,
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SpriteTemplate.GOOMPA);
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length += buildLemmingTrap(length, width - 64 - length,
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SpriteTemplate.GREEN_TURTLE);
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length += buildLemmingTrap(length, width - 64 - length,
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SpriteTemplate.ARMORED_TURTLE);
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SpriteTemplate.ARMORED_TURTLE);
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length += buildLemmingTrap(length, width - 64 - length,
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random.nextInt(3) + 1);
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length += buildPlatformJump(length, width - 64 - length);
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length += buildPlatformJump(length, width - 64 - length);
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length += buildMaze(length, width - 64 - length);
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length += buildMaze(length, width - 64 - length);
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length += buildPipeJump(length, width - 64 - length);
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length += buildPipeJump(length, width - 64 - length);
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@@ -191,6 +188,41 @@ public class PCGLevel extends Level {
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fillEndPiece(length, floor);
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fillEndPiece(length, floor);
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}
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}
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private int buildBowlingAlley(int xo, int maxLength, int enemyType) {
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if (maxLength >= 26
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&& (enemyType == SpriteTemplate.ARMORED_TURTLE || enemyType == SpriteTemplate.GREEN_TURTLE)) {
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// Create the pit.
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setBlock(xo, this.height - 2, Level.GROUND);
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setBlock(xo, this.height - 1, Level.GROUND);
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setBlock(xo + 1, this.height - 1, Level.GROUND);
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setBlock(xo + 1, this.height - 2, Level.GROUND);
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setBlock(xo + 2, this.height - 1, Level.GROUND);
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setBlock(xo + 3, this.height - 1, Level.GROUND);
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setBlock(xo + 4, this.height - 1, Level.GROUND);
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setSpriteTemplate(xo + 2, this.height - 2, new SpriteTemplate(
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SpriteTemplate.RED_TURTLE, false));
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for (int x = 5; x < 26; x++) {
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setBlock(xo + x, this.height - 1, Level.GROUND);
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setBlock(xo + x, this.height - 2, Level.GROUND);
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setBlock(xo + x, this.height - 3, Level.GROUND);
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if (x > 16) {
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setSpriteTemplate(xo + x, this.height - 4,
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new SpriteTemplate(enemyType, false));
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}
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}
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return 25;
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}
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return 0;
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}
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private int buildLemmingTrap(int xo, int maxLength, int enemyType) {
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private int buildLemmingTrap(int xo, int maxLength, int enemyType) {
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if (maxLength >= 14
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if (maxLength >= 14
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&& (enemyType == SpriteTemplate.GOOMPA
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&& (enemyType == SpriteTemplate.GOOMPA
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