CHALLENGE rule randomly generates challenges.
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@@ -7,15 +7,39 @@ VAR LO_PATH = LO_PATH
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VAR HI_PATH = HI_PATH
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VAR lo_path = FLAT_LO
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VAR hi_path = FLAT_HI
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VAR pipes = PIPE_JUMP
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###
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#Coin Dive (Some empty blocks. The user climbs them and runs off; coins line their path as they fall back to the ground.)
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#Free power-up. (Sets the player up to get a power-up with little or no challenge.)
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#Straight. (A straight stretch of land with maybe one enemy and maybe some coins or blocks.)
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#Single Pit (A pit that the user must jump over; rocks on either side.)
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#Bowling Alley (A red koopa right before a long line of enemies. Kill them all in a row by throwing the shell.)
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#Cannon Line (A stack of 2-3 canons.)
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#Maze (A... y’know... maze.)
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#Lemming Trap (A little pit with a few enemies that jump down into it.)
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#Platform Jump (A bunch of platforms to jump between.)
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#Pipe Jump (A bunch of thin pipes to jump between. This can be rendered much easier, because sometimes the space between the pipes is filled.)
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###
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VAR coin_dive = COIN_DIVE
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VAR power_up = POWER_UP
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VAR single_pit = SINGLE_PIT
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VAR bowling_alley = BOWLING_ALLEY
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VAR cannon_line = CANNON_LINE
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VAR maze = MAZE
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VAR lemming_trap = LEMMING_TRAP
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VAR platform_jump = PLATFORM_JUMP
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VAR pipe_jump = PIPE_JUMP
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VAR CHALLENGE = CHALLENGE
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#RULE name -> {probabilities}, (clause) [+,|] (clause)...
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RULE S -> LAND_SEGMENT + LAND_SEGMENT
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RULE LAND_SEGMENT -> {0.25,0.65,0.10}, (LO_HI + HI_LO) | (LO_PATH) | (LAND_SEGMENT + LAND_SEGMENT)
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RULE LO_HI -> LO_PATH + HI_PATH
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RULE HI_LO -> HI_PATH + LO_PATH
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RULE HI_PATH -> {0.25,0.75}, (HI_PATH + HI_PATH) | (hi_path)
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RULE LO_PATH -> {0.10,0.60,0.30}, (LO_PATH + LO_PATH) | (lo_path + pipes + lo_path) | (lo_path)
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RULE LO_HI -> LO_PATH + CHALLENGE
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RULE HI_LO -> CHALLENGE + LO_PATH
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#RULE HI_PATH -> {0.10,0.60,0.30}, (HI_PATH + HI_PATH) | (hi_path + CHALLENGE + hi_path) | (hi_path)
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RULE LO_PATH -> {0.10,0.60,0.30}, (LO_PATH + LO_PATH) | (lo_path + CHALLENGE + lo_path) | (lo_path)
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RULE CHALLENGE -> {0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10,0.10}, coin_dive | power_up | lo_path | single_pit | bowling_alley | cannon_line | maze | lemming_trap | platform_jump | pipe_jump
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#START variable name
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START = S
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