-The rest of the game engine. I screwed up the commit last time.

This commit is contained in:
Marshall
2012-03-31 14:18:08 -04:00
parent 2954041e89
commit 521fac6e08
45 changed files with 1006 additions and 0 deletions

163
src/model/Board.java Normal file
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package model;
import java.util.ArrayList;
public class Board {
public enum TileColor {
BLUE, GREEN, NONE, RED, YELLOW
}
public static final int NUM_COLS = 6;
public static final int NUM_ROWS = 6;
public static final int ROW_REMOVAL_SIZE = 3;
private final TileColor[][] board;
public Board() {
board = new TileColor[NUM_ROWS][NUM_COLS];
for (int r = 0; r < NUM_ROWS; r++) {
for (int c = 0; c < NUM_COLS; c++) {
setTile(new CellPointer(r, c), TileColor.NONE);
}
}
}
public TileColor getTile(int r, int c) {
return board[r][c];
}
public void setTile(CellPointer cp, TileColor tile) {
board[cp.r][cp.c] = tile;
if (tile != TileColor.NONE) {
ArrayList<CellPointer> remove = new ArrayList<CellPointer>();
ArrayList<CellPointer> hold;
int count;
// Check up-and-down.
count = 0;
hold = new ArrayList<CellPointer>();
loop: for (int row = cp.r; row >= 0; row--) {
if (board[row][cp.c] == tile) {
hold.add(new CellPointer(row, cp.c));
count++;
} else {
break loop;
}
}
loop: for (int row = cp.r + 1; row < NUM_ROWS; row++) {
if (board[row][cp.c] == tile) {
hold.add(new CellPointer(row, cp.c));
count++;
} else {
break loop;
}
}
if (count >= ROW_REMOVAL_SIZE) {
remove.addAll(hold);
}
// Check left-and-right.
count = 0;
hold = new ArrayList<CellPointer>();
loop: for (int col = cp.c; col >= 0; col--) {
if (board[cp.r][col] == tile) {
hold.add(new CellPointer(cp.r, col));
count++;
} else {
break loop;
}
}
loop: for (int col = cp.c + 1; col < NUM_COLS; col++) {
if (board[cp.r][col] == tile) {
hold.add(new CellPointer(cp.r, col));
count++;
} else {
break loop;
}
}
if (count >= ROW_REMOVAL_SIZE) {
remove.addAll(hold);
}
// Check descending diagonal.
count = 0;
hold = new ArrayList<CellPointer>();
int row = cp.r;
int col = cp.c;
loop: while (row >= 0 && col >= 0) {
if (board[row][col] == tile) {
hold.add(new CellPointer(row, col));
count++;
} else {
break loop;
}
row--;
col--;
}
row = cp.r + 1;
col = cp.c + 1;
loop: while (row < NUM_ROWS && col < NUM_COLS) {
if (board[row][col] == tile) {
hold.add(new CellPointer(row, col));
count++;
} else {
break loop;
}
row++;
col++;
}
if (count >= ROW_REMOVAL_SIZE) {
remove.addAll(hold);
}
// Check ascending diagonal.
count = 0;
hold = new ArrayList<CellPointer>();
row = cp.r;
col = cp.c;
loop: while (row < NUM_ROWS && col >= 0) {
if (board[row][col] == tile) {
hold.add(new CellPointer(row, col));
count++;
} else {
break loop;
}
row++;
col--;
}
row = cp.r - 1;
col = cp.c + 1;
loop: while (row >= 0 && col < NUM_COLS) {
if (board[row][col] == tile) {
hold.add(new CellPointer(row, col));
count++;
} else {
break loop;
}
row--;
col++;
}
if (count >= ROW_REMOVAL_SIZE) {
remove.addAll(hold);
}
for (CellPointer cell : remove) {
board[cell.r][cell.c] = TileColor.NONE;
}
}
}
}

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package model;
public class CellPointer {
public CellPointer(int row, int col) {
r = row;
c = col;
}
public int r;
public int c;
}

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package model;
public abstract class ComController {
protected Board board = null;
public ComController(Board brd) {
board = brd;
}
public abstract Move getMove();
}

21
src/model/Move.java Normal file
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package model;
import model.Board.TileColor;
public class Move {
private final TileColor color;
private final CellPointer cp;
public Move(CellPointer cllPntr, TileColor tlClr) {
cp = cllPntr;
color = tlClr;
}
public CellPointer getCell() {
return cp;
}
public TileColor getColor() {
return color;
}
}

154
src/model/Referee.java Normal file
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package model;
import javax.security.auth.Refreshable;
import model.Board.TileColor;
import model.comController.RandomComController;
import controller.PlayerController;
public class Referee implements Refreshable {
public enum Message {
COM_TURN {
@Override
public String toString() {
return "Waiting for the computer's move.";
}
},
GAME_OVER {
@Override
public String toString() {
return "Game over!";
}
},
NONE {
@Override
public String toString() {
return "";
}
},
PLAYER_TURN {
@Override
public String toString() {
return "Waiting for the player's move.";
}
}
}
private final Board board;
private final ComController cc;
private final PlayerController pc = new PlayerController();
private boolean playerTurn;
private boolean refresh = true;
private int score = 0;
public Referee() {
board = new Board();
cc = new RandomComController(board);
playerTurn = true;
}
public void doSomething() {
Move mv;
if (playerTurn && pc.isReady()) {
mv = pc.getMove();
if (board.getTile(mv.getCell().r, mv.getCell().c) == TileColor.NONE) {
playToken(pc.getMove());
refresh = true;
}
else {
pc.denyMove();
}
}
else if (!playerTurn) {
mv = cc.getMove();
playToken(mv);
refresh = true;
}
}
public ComController getCom() {
return cc;
}
public String getMessage() {
if (isOver()) {
return Message.GAME_OVER.toString();
}
else if (isPlayersTurn()) {
return Message.PLAYER_TURN.toString();
}
else {
return Message.COM_TURN.toString();
}
}
public PlayerController getPlayer() {
return pc;
}
public int getScore() {
return score;
}
public TileColor getTile(int r, int c) {
return board.getTile(r, c);
}
@Override
public boolean isCurrent() {
return !refresh;
}
public boolean isOver() {
for (int r = 0; r < Board.NUM_ROWS; r++) {
for (int c = 0; c < Board.NUM_COLS; c++) {
if (board.getTile(r, c) == TileColor.NONE) {
return false;
}
}
}
return true;
}
public void playToken(Move move) {
board.setTile(move.getCell(), move.getColor());
if (playerTurn) {
incrementScore();
}
incrementTurn();
}
@Override
public void refresh() {
refresh = false;
}
private void incrementScore() {
score++;
}
private void incrementTurn() {
playerTurn = !playerTurn;
}
private boolean isPlayersTurn() {
return playerTurn;
}
}

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package model.comController;
import java.util.Random;
import model.Board;
import model.Board.TileColor;
import model.CellPointer;
import model.ComController;
import model.Move;
public class RandomComController extends ComController {
private final Random rand = new Random();
public RandomComController(Board brd) {
super(brd);
}
@Override
public Move getMove() {
TileColor tile = TileColor.BLUE;
int r = -1;
int c = -1;
while (tile != TileColor.NONE) {
r = rand.nextInt(Board.NUM_ROWS);
c = rand.nextInt(Board.NUM_COLS);
tile = board.getTile(r, c);
}
switch (rand.nextInt(4)) {
case 0:
tile = TileColor.BLUE;
break;
case 1:
tile = TileColor.GREEN;
break;
case 2:
tile = TileColor.RED;
break;
case 3:
tile = TileColor.YELLOW;
}
return new Move(new CellPointer(r, c), tile);
}
}