Implemented naive Monte Carlo move generator (simulates 10 random moves for 3 turns by each player).

Consequently, it performs strictly worse than Alpha-Beta, but usually avoids setting players up for an easy capture,
unlike Alpha-Beta.
This commit is contained in:
Woody Folsom
2012-04-29 14:59:25 -04:00
parent 744ceb02f7
commit 21e5d89447
5 changed files with 29 additions and 59 deletions

View File

@@ -2,6 +2,7 @@ package view;
import model.comPlayer.AlphaBetaComPlayer;
import model.comPlayer.MinimaxComPlayer;
import model.comPlayer.MonteCarloComPlayer;
import model.comPlayer.Player;
import model.comPlayer.RandomComPlayer;
@@ -9,6 +10,7 @@ public class ParsedArgs {
public static final String COM_RANDOM = "RANDOM";
public static final String COM_MINIMAX = "MINIMAX";
public static final String COM_ALPHABETA = "ALPHABETA";
public static final String COM_MONTECARLO = "MONTECARLO";
public static final String COM_DEFAULT = COM_ALPHABETA;
private String comPlayer = COM_DEFAULT;
@@ -20,6 +22,8 @@ public class ParsedArgs {
return new MinimaxComPlayer();
} else if (COM_ALPHABETA.equalsIgnoreCase(comPlayer)) {
return new AlphaBetaComPlayer();
} else if (COM_MONTECARLO.equalsIgnoreCase(comPlayer)) {
return new MonteCarloComPlayer();
} else {
System.out.println("Unrecognized comPlayer '" + comPlayer +"', using default: " + COM_DEFAULT);
return new AlphaBetaComPlayer();