Non-bogus ProfileMatcher.

This commit is contained in:
Woody Folsom
2012-03-17 20:07:58 -04:00
parent 9c6799f916
commit 1790d48393
2 changed files with 161 additions and 3 deletions

View File

@@ -5,7 +5,7 @@ import java.util.Set;
public class PlayerProfile {
//From Bartle/Yee models of player psychology: achiever, killer, explorer, manipulator
public enum TYPE { RUNNER, SHOOTER, JUMPER, BUMPER}
public enum TYPE { BUMPER, COLLECTOR, RUNNER, SHOOTER, JUMPER}
//Dreyfus model of skill acquisition:
public enum SKILL_LEVEL { NOVICE, BEGINNER, COMPETENT, PROFICIENT, EXPERT}

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@@ -1,14 +1,172 @@
package dk.itu.mario.level.matcher;
import java.util.HashMap;
import java.util.Map;
import dk.itu.mario.MarioInterface.GamePlay;
import dk.itu.mario.engine.DataRecorder;
import dk.itu.mario.level.PlayerProfile;
import dk.itu.mario.level.PlayerProfile.SKILL_LEVEL;
import dk.itu.mario.level.PlayerProfile.TYPE;
public class ProfileMatcher {
public enum SKILL { BUMP, COLLECT, JUMP, RUN, SHOOT, STOMP }
private static Map<PlayerProfile.TYPE, Map<SKILL,Integer>> referenceMetrics = new HashMap<PlayerProfile.TYPE, Map<SKILL,Integer>>();
static {
Map<SKILL,Integer> canonicalVector = new HashMap<SKILL,Integer>();
canonicalVector.put(SKILL.BUMP, 100);
canonicalVector.put(SKILL.COLLECT, 50);
canonicalVector.put(SKILL.JUMP, 50);
canonicalVector.put(SKILL.RUN, 0);
canonicalVector.put(SKILL.SHOOT, 0);
canonicalVector.put(SKILL.STOMP, 0);
referenceMetrics.put(PlayerProfile.TYPE.BUMPER, canonicalVector);
canonicalVector = new HashMap<SKILL,Integer>();
canonicalVector.put(SKILL.BUMP, 50);
canonicalVector.put(SKILL.COLLECT, 100);
canonicalVector.put(SKILL.JUMP, 50);
canonicalVector.put(SKILL.RUN, 0);
canonicalVector.put(SKILL.SHOOT, 0);
canonicalVector.put(SKILL.STOMP, 0);
referenceMetrics.put(PlayerProfile.TYPE.COLLECTOR, canonicalVector);
canonicalVector = new HashMap<SKILL,Integer>();
canonicalVector.put(SKILL.BUMP, 50);
canonicalVector.put(SKILL.COLLECT, 0);
canonicalVector.put(SKILL.JUMP, 100);
canonicalVector.put(SKILL.RUN, 25);
canonicalVector.put(SKILL.SHOOT, 0);
canonicalVector.put(SKILL.STOMP, 0);
referenceMetrics.put(PlayerProfile.TYPE.JUMPER, canonicalVector);
canonicalVector = new HashMap<SKILL,Integer>();
canonicalVector.put(SKILL.BUMP, 0);
canonicalVector.put(SKILL.COLLECT, 0);
canonicalVector.put(SKILL.JUMP, 25);
canonicalVector.put(SKILL.RUN, 100);
canonicalVector.put(SKILL.SHOOT, 25);
canonicalVector.put(SKILL.STOMP, 0);
referenceMetrics.put(PlayerProfile.TYPE.RUNNER, canonicalVector);
canonicalVector = new HashMap<SKILL,Integer>();
canonicalVector.put(SKILL.BUMP, 0);
canonicalVector.put(SKILL.COLLECT, 0);
canonicalVector.put(SKILL.JUMP, 25);
canonicalVector.put(SKILL.RUN, 50);
canonicalVector.put(SKILL.SHOOT, 100);
canonicalVector.put(SKILL.STOMP, 0);
referenceMetrics.put(PlayerProfile.TYPE.SHOOTER, canonicalVector);
}
public static PlayerProfile getMatchingProfile(GamePlay playerMetrics, DataRecorder detailedInfo) {
System.out.println("Selecting PlayerProfile based on GamePlay metrics, DataRecorder logs.");
return new PlayerProfile(SKILL_LEVEL.BEGINNER, TYPE.JUMPER);
int bumperScore = 0;
int collectorScore = 0;
int jumperScore = 0;
int runnerScore = 0;
int shooterScore = 0;
int stomperScore = 0;
bumperScore += playerMetrics.percentageBlocksDestroyed * 20;
bumperScore += playerMetrics.percentageCoinBlocksDestroyed * 20;
bumperScore += playerMetrics.percentageEmptyBlockesDestroyed * 20;
bumperScore += playerMetrics.percentagePowerBlockDestroyed * 20;
bumperScore += 4 * Math.min(5, playerMetrics.kickedShells);
collectorScore += playerMetrics.coinsCollected / 35.0;
jumperScore = Math.min(100, playerMetrics.jumpsNumber);
runnerScore = playerMetrics.timeRunningRight / playerMetrics.totalTime;
shooterScore += 10 * Math.min(10, playerMetrics.enemyKillByFire / 10.0);
stomperScore += Math.min(100, 2 * (playerMetrics.GoombasKilled + playerMetrics.GreenTurtlesKilled + playerMetrics.RedTurtlesKilled));
clampToPercentRange(bumperScore);
clampToPercentRange(collectorScore);
clampToPercentRange(jumperScore);
clampToPercentRange(runnerScore);
clampToPercentRange(shooterScore);
clampToPercentRange(stomperScore);
System.out.println("bumperScore: " + bumperScore);
System.out.println("collectorScore: " + collectorScore);
System.out.println("jumperScore: " + jumperScore);
System.out.println("shooterScore: " + shooterScore);
System.out.println("stomperScore: " + stomperScore);
Map<SKILL,Integer> playerProfileVector = new HashMap<SKILL,Integer>();
playerProfileVector.put(SKILL.BUMP, bumperScore);
playerProfileVector.put(SKILL.COLLECT, collectorScore);
playerProfileVector.put(SKILL.JUMP, jumperScore);
playerProfileVector.put(SKILL.RUN, runnerScore);
playerProfileVector.put(SKILL.SHOOT, shooterScore);
playerProfileVector.put(SKILL.STOMP, stomperScore);
double minDist = Double.MAX_VALUE;
PlayerProfile.TYPE closestMatch = PlayerProfile.TYPE.RUNNER;
for (PlayerProfile.TYPE type : PlayerProfile.TYPE.values()) {
Map<SKILL,Integer> canonicalVector = ProfileMatcher.referenceMetrics.get(type);
double distance = 0.0;
for (SKILL skill : SKILL.values()) {
distance += Math.pow(canonicalVector.get(skill) - playerProfileVector.get(skill), 2);
}
if (distance < minDist) {
minDist = distance;
closestMatch = type;
}
}
SKILL_LEVEL skillLevel;
int keyScore = getKeyScore(playerProfileVector, closestMatch);
if (keyScore <= 20) {
skillLevel = SKILL_LEVEL.NOVICE;
} else if (keyScore <= 40) {
skillLevel = SKILL_LEVEL.BEGINNER;
} else if (keyScore <= 60) {
skillLevel = SKILL_LEVEL.COMPETENT;
} else if (keyScore <= 80) {
skillLevel = SKILL_LEVEL.PROFICIENT;
} else {
skillLevel = SKILL_LEVEL.EXPERT;
}
System.out.println("Skill level for this " + closestMatch + " is " + skillLevel + " (based on a score of " + keyScore + " out of 100.)");
return new PlayerProfile(skillLevel, closestMatch);
}
private static int getKeyScore(Map<SKILL, Integer> playerProfileVector, PlayerProfile.TYPE playerProfileType) {
switch (playerProfileType) {
case BUMPER :
return playerProfileVector.get(SKILL.BUMP);
case COLLECTOR :
return playerProfileVector.get(SKILL.COLLECT);
case JUMPER :
return playerProfileVector.get(SKILL.JUMP);
case RUNNER :
return playerProfileVector.get(SKILL.RUN);
case SHOOTER :
return playerProfileVector.get(SKILL.SHOOT);
default :
return 0;
}
}
private static int clampToPercentRange(int value) {
if (value < 0) {
return 0;
} else if (value > 100) {
return 100;
} else {
return value;
}
}
}