- Implemented multiple users, including a selection dialog and automatic preference saving and loading.

- Integrated the ANN with the game. The network now predicts a user move, completely ignores it, and trains itself on the players actual move. This integration also included implementing two new functions. The first translates a board state to a boolean array to correspond with input nodes. The second translates a move to a boolean array to correspond with output nodes.
This commit is contained in:
Marshall
2012-04-29 03:22:19 -04:00
parent dc11e2c48b
commit 15ed56134e
6 changed files with 274 additions and 65 deletions

View File

@@ -17,30 +17,27 @@ import model.playerModel.node.SigmoidNode;
public class PlayerModel implements Serializable {
public static final String PLAYER_MODEL_PATH = "playerModel.dat"; // Path to
// the
// stored
// player
// model.
public static final String DATA_FOLDER = "data/";
public static final String PLAYER_MODEL_PREFIX = "playerModel";
public static final String PLAYER_MODEL_SUFFIX = ".dat";
public static final Random rand = new Random(); // Randomizer object.
public static final boolean TRY_LOAD = true; // Set to false if any existing
// player model should be
// discarded and the next
// game should begin a new
// sequence.
private static final long serialVersionUID = 1L;
public static boolean exists() {
return (new File(PLAYER_MODEL_PATH)).exists();
public static boolean exists(String playerName) {
return (new File(getPlayerPath(playerName))).exists();
}
public static PlayerModel load() {
public static String getPlayerPath(String playerName) {
return DATA_FOLDER + PLAYER_MODEL_PREFIX + "_" + playerName
+ PLAYER_MODEL_SUFFIX;
}
public static PlayerModel load(String path) {
FileInputStream fin = null;
ObjectInputStream oin = null;
try {
fin = new FileInputStream(PLAYER_MODEL_PATH);
fin = new FileInputStream(path);
oin = new ObjectInputStream(fin);
PlayerModel pm = (PlayerModel) oin.readObject();
oin.close();
@@ -54,29 +51,31 @@ public class PlayerModel implements Serializable {
private final SigmoidNode[] hiddenLayer;
private int highScoresAchieved = 0;
// One node for each tile-color combination, plus one for each upcoming
// tile-color combination.
// One node for each tile-color combination.
private final InputNode[] inputNode = new InputNode[(Board.NUM_COLS
* Board.NUM_ROWS * (Board.TileColor.values().length - 1))];
private final String name;
private int nextHighInGames = 0;
// One node for each tile plus four for the colors to be selected.
// outputNode[0] is blue.
// outputNode[1] is green.
// outputNode[2] is red.
// outputNode[3] is yellow.
// outputNode[4] through outputNode[n] represent grid spaces. A true means
// that the player is predicted to place on that tile.
// They should be read from the top-left to bottom-right, across rows.
// Ideally, the network should return only one true between 0 and 3 and only
// one true between 4 and n, representing one color and the tile in which it
// should be placed.
/*
* One node for each tile plus four for the colors to be selected.
* outputNode[0] is blue. outputNode[1] is green. outputNode[2] is red.
* outputNode[3] is yellow. outputNode[4] through outputNode[n] represent
* grid spaces. A true means that the player is predicted to place on that
* tile. They should be read from the top-left to bottom-right, across rows.
* Ideally, the network should return only one true between 0 and 3 and only
* one true between 4 and n, representing one color and the tile in which it
* should be placed. See Referee.getMoveArray().
*/
private final SigmoidNode[] outputNode = new SigmoidNode[(Board.NUM_COLS * Board.NUM_ROWS) + 4];
private final ArrayList<GameLog> scores = new ArrayList<GameLog>();
public PlayerModel() {
public PlayerModel(String nme) {
name = nme;
hiddenLayer = new SigmoidNode[inputNode.length
+ ((inputNode.length * 2) / 3)];
@@ -121,6 +120,18 @@ public class PlayerModel implements Serializable {
return highScores;
}
public String getName() {
return name;
}
public int getNumInputNodes() {
return inputNode.length;
}
public int getNumOutputNodes() {
return outputNode.length;
}
public boolean[] getPrediction(boolean[] input) {
if (input.length == inputNode.length) {
boolean[] prediction = new boolean[outputNode.length];
@@ -187,13 +198,17 @@ public class PlayerModel implements Serializable {
public boolean save() {
FileOutputStream fout = null;
ObjectOutputStream oout = null;
String path = getPlayerPath(getName());
try {
fout = new FileOutputStream(PLAYER_MODEL_PATH);
(new File(DATA_FOLDER)).mkdirs();
fout = new FileOutputStream(path);
oout = new ObjectOutputStream(fout);
oout.writeObject(this);
oout.close();
return true;
} catch (IOException ex) {
ex.printStackTrace();
return false;
}
}