- Created a GameGoal class to encapsulate the expected computer behavior/target score for a game. The PlayerModel.java function getTargetScore() now returns a GameGoal object.
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@@ -6,7 +6,6 @@ import org.apache.log4j.Logger;
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import player.AlphaBetaComPlayer;
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import player.HumanPlayer;
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import player.MinimaxComPlayer;
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import player.Player;
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import view.BoardPanel;
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import view.MessagePanel;
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@@ -16,16 +15,16 @@ public class Referee implements Runnable {
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public static final String COM_TURN = "Waiting for the computer's move.";
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public static final String GAME_OVER = "Game over!";
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public static final String PLAYER_TURN = "Waiting for the player's move.";
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public static final Logger LOGGER = Logger.getLogger(Referee.class
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.getName());
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public static final String PLAYER_TURN = "Waiting for the player's move.";
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private final Board board;
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private final HumanPlayer humanPlayer = new HumanPlayer();
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private BoardPanel boardPanel;
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private final Player computerPlayer;
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private BoardPanel boardPanel;
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private final HumanPlayer humanPlayer = new HumanPlayer();
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private MessagePanel messagePanel;
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private ScorePanel scorePanel;
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@@ -34,6 +33,40 @@ public class Referee implements Runnable {
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computerPlayer = new AlphaBetaComPlayer();
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}
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public Player getComputerPlayer() {
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return computerPlayer;
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}
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public HumanPlayer getHumanPlayer() {
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return humanPlayer;
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}
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public String getMessage() {
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if (isOver()) {
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return GAME_OVER;
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} else if (board.isPlayerTurn()) {
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return PLAYER_TURN;
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} else {
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return COM_TURN;
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}
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}
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public int getPlayerScore() {
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return board.getTurn();
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}
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public TileColor getTile(int r, int c) {
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return board.getTile(r, c);
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}
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public boolean isOver() {
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return board.isTerminalState();
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}
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public void playToken(Move move) {
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board.playTile(move.getCell(), move.getColor());
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}
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@Override
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public void run() {
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int plies = 0;
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@@ -76,40 +109,6 @@ public class Referee implements Runnable {
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}
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}
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public Player getComputerPlayer() {
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return computerPlayer;
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}
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public HumanPlayer getHumanPlayer() {
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return humanPlayer;
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}
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public String getMessage() {
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if (isOver()) {
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return GAME_OVER;
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} else if (board.isPlayerTurn()) {
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return PLAYER_TURN;
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} else {
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return COM_TURN;
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}
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}
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public int getPlayerScore() {
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return board.getTurn();
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}
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public TileColor getTile(int r, int c) {
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return board.getTile(r, c);
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}
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public boolean isOver() {
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return board.isTerminalState();
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}
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public void playToken(Move move) {
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board.playTile(move.getCell(), move.getColor());
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}
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public void setBoardPanel(BoardPanel boardPanel) {
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this.boardPanel = boardPanel;
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}
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