Added PlayerProfile.getProbability(LevelComponent.TYPE).
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@@ -140,7 +140,7 @@ public class ProfileMatcher {
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System.out.println("Skill level for this " + closestMatch + " is " + skillLevel + " (based on a score of " + keyScore + " out of 100.)");
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return new PlayerProfile(skillLevel, closestMatch);
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return new PlayerProfile(skillLevel, closestMatch, playerProfileVector);
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}
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private static int getKeyScore(Map<SKILL, Integer> playerProfileVector, PlayerProfile.TYPE playerProfileType) {
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