Commit Graph

13 Commits

Author SHA1 Message Date
Marshall
f0b7487476 This patch has a TON of changes. I updated almost every challenge and added some new ones. I think it represents a good suite of possibilities. Check it out. 2012-03-18 05:25:33 -04:00
Marshall
ac968b5b7f - Fixed another platform jumping impossibility bug.
- Added monsters to platform jumping.
- Difficulty is now hard-coded to six.
2012-03-17 21:55:00 -04:00
Marshall
f179f2daa5 - Adjusted difficulty formula for bowling challenge.
- Added difficulty-weighted maze monsters.
- Note: this build has a hard-coded difficulty of 10.
2012-03-17 21:15:44 -04:00
Marshall
63b89b053f - Fixed an off-by-one error in the bowling challenge. 2012-03-17 20:49:55 -04:00
Marshall
a84bc72b13 - Changed platforms/mazes to rocks.
- Fixed impossible platform jump bug.
- Implemented difficulty adjustment for bowling.
- Implemented short-form freebies.
2012-03-17 20:44:21 -04:00
Marshall
9c6799f916 Merge branch 'master' of woodyfolsom.net:/opt/git/cs8803p3 2012-03-17 18:41:42 -04:00
Marshall
b43f6530ac Added the bowling challenge. 2012-03-17 18:41:01 -04:00
Woody Folsom
d038262bbd Merge branch 'master' of woodyfolsom.net:/opt/git/cs8803p3 2012-03-17 18:09:14 -04:00
Woody Folsom
109c2d099a Rete-based rule system (Drools) correctly fires the appropriate actions when Player's Profile meets certain criteria, based on the rules in rules/LevelTunerRules.drl. 2012-03-17 18:08:56 -04:00
Marshall
2d7507632d Added the LemmingTrap challenge. 2012-03-17 17:47:40 -04:00
Marshall
51d63838da Incorporated new challenges into PCGLevel.java. This included adding functions to PCGLevel.java, adding them to the generation switch statement, and adding a couple of enums to LevelComponent.java. 2012-03-17 15:31:04 -04:00
Woody Folsom
653c7fc3df A boring overland world was generated from a grammar! 2012-03-17 14:15:38 -04:00
Woody Folsom
8bedf88fd3 Renamed MyNewLevel -> PCGLevel. 2012-03-17 12:33:00 -04:00