Marshall
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3c0673febf
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Some new stuff.
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2012-03-18 20:31:54 -04:00 |
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Woody Folsom
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992f2eef46
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Example rules to enable/disable challenges (feeds fitness evaluator).
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2012-03-18 16:41:23 -04:00 |
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Marshall
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1f1f23a6c3
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- Greatly improved the challenge/reward probability function and usage. Removed some unnecessary fields and resorted the members of PCGLevel to make it easier to read.
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2012-03-18 14:51:27 -04:00 |
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Marshall
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bc45062ad8
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- Implemented the reward weighting.
- Fixed a balance issue with the blocks and coins on straight stretches of even length.
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2012-03-18 13:42:59 -04:00 |
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Woody Folsom
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0bb61eece8
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Added PlayerProfile.getProbability(LevelComponent.TYPE).
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2012-03-18 13:03:16 -04:00 |
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Woody Folsom
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1790d48393
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Non-bogus ProfileMatcher.
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2012-03-17 20:07:58 -04:00 |
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Woody Folsom
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109c2d099a
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Rete-based rule system (Drools) correctly fires the appropriate actions when Player's Profile meets certain criteria, based on the rules in rules/LevelTunerRules.drl.
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2012-03-17 18:08:56 -04:00 |
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