This patch has a TON of changes. I updated almost every challenge and added some new ones. I think it represents a good suite of possibilities. Check it out.

This commit is contained in:
Marshall
2012-03-18 05:25:33 -04:00
parent ac968b5b7f
commit f0b7487476
2 changed files with 716 additions and 317 deletions

View File

@@ -5,9 +5,7 @@ import java.io.*;
import dk.itu.mario.MarioInterface.LevelInterface; import dk.itu.mario.MarioInterface.LevelInterface;
import dk.itu.mario.engine.sprites.SpriteTemplate; import dk.itu.mario.engine.sprites.SpriteTemplate;
public class Level implements LevelInterface {
public class Level implements LevelInterface
{
protected static final byte BLOCK_EMPTY = (byte) (0 + 1 * 16); protected static final byte BLOCK_EMPTY = (byte) (0 + 1 * 16);
protected static final byte BLOCK_POWERUP = (byte) (4 + 2 + 1 * 16); protected static final byte BLOCK_POWERUP = (byte) (4 + 2 + 1 * 16);
@@ -16,6 +14,9 @@ public class Level implements LevelInterface
protected static final byte ROCK = (byte) (9 + 0 * 16); protected static final byte ROCK = (byte) (9 + 0 * 16);
protected static final byte COIN = (byte) (2 + 2 * 16); protected static final byte COIN = (byte) (2 + 2 * 16);
protected static final byte CANNON_TOP = (byte) (14 + 0 * 16);
protected static final byte CANNON_MIDDLE = (byte) (14 + 1 * 16);
protected static final byte CANNON_BOTTOM = (byte) (14 + 2 * 16);
protected static final byte LEFT_GRASS_EDGE = (byte) (0 + 9 * 16); protected static final byte LEFT_GRASS_EDGE = (byte) (0 + 9 * 16);
protected static final byte RIGHT_GRASS_EDGE = (byte) (2 + 9 * 16); protected static final byte RIGHT_GRASS_EDGE = (byte) (2 + 9 * 16);
@@ -47,7 +48,8 @@ public class Level implements LevelInterface
// This map of WIDTH * HEIGHT that contains the level's design // This map of WIDTH * HEIGHT that contains the level's design
private byte[][] map; private byte[][] map;
//This is a map of WIDTH * HEIGHT that contains the placement and type enemies // This is a map of WIDTH * HEIGHT that contains the placement and type
// enemies
private SpriteTemplate[][] spriteTemplates; private SpriteTemplate[][] spriteTemplates;
// These are the place of the end of the level // These are the place of the end of the level
@@ -58,8 +60,7 @@ public class Level implements LevelInterface
} }
public Level(int width, int height) public Level(int width, int height) {
{
this.width = width; this.width = width;
this.height = height; this.height = height;
@@ -69,13 +70,11 @@ public class Level implements LevelInterface
spriteTemplates = new SpriteTemplate[width][height]; spriteTemplates = new SpriteTemplate[width][height];
} }
public static void loadBehaviors(DataInputStream dis) throws IOException public static void loadBehaviors(DataInputStream dis) throws IOException {
{
dis.readFully(Level.TILE_BEHAVIORS); dis.readFully(Level.TILE_BEHAVIORS);
} }
public static void saveBehaviors(DataOutputStream dos) throws IOException public static void saveBehaviors(DataOutputStream dos) throws IOException {
{
dos.write(Level.TILE_BEHAVIORS); dos.write(Level.TILE_BEHAVIORS);
} }
@@ -101,61 +100,78 @@ public class Level implements LevelInterface
} }
public void tick(){ } public void tick() {
}
public byte getBlockCapped(int x, int y) public byte getBlockCapped(int x, int y) {
{ if (x < 0)
if (x < 0) x = 0; x = 0;
if (y < 0) y = 0; if (y < 0)
if (x >= width) x = width - 1; y = 0;
if (y >= height) y = height - 1; if (x >= width)
x = width - 1;
if (y >= height)
y = height - 1;
return map[x][y]; return map[x][y];
} }
public byte getBlock(int x, int y) public byte getBlock(int x, int y) {
{ if (x < 0)
if (x < 0) x = 0; x = 0;
if (y < 0) return 0; if (y < 0)
if (x >= width) x = width - 1; return 0;
if (y >= height) y = height - 1; if (x >= width)
x = width - 1;
if (y >= height)
y = height - 1;
return map[x][y]; return map[x][y];
} }
public void setBlock(int x, int y, byte b) public void setBlock(int x, int y, byte b) {
{ if (x < 0)
if (x < 0) return; return;
if (y < 0) return; if (y < 0)
if (x >= width) return; return;
if (y >= height) return; if (x >= width)
return;
if (y >= height)
return;
map[x][y] = b; map[x][y] = b;
} }
public boolean isBlocking(int x, int y, float xa, float ya) public boolean isBlocking(int x, int y, float xa, float ya) {
{
byte block = getBlock(x, y); byte block = getBlock(x, y);
boolean blocking = ((TILE_BEHAVIORS[block & 0xff]) & BIT_BLOCK_ALL) > 0; boolean blocking = ((TILE_BEHAVIORS[block & 0xff]) & BIT_BLOCK_ALL) > 0;
blocking |= (ya > 0) && ((TILE_BEHAVIORS[block & 0xff]) & BIT_BLOCK_UPPER) > 0; blocking |= (ya > 0)
blocking |= (ya < 0) && ((TILE_BEHAVIORS[block & 0xff]) & BIT_BLOCK_LOWER) > 0; && ((TILE_BEHAVIORS[block & 0xff]) & BIT_BLOCK_UPPER) > 0;
blocking |= (ya < 0)
&& ((TILE_BEHAVIORS[block & 0xff]) & BIT_BLOCK_LOWER) > 0;
return blocking; return blocking;
} }
public SpriteTemplate getSpriteTemplate(int x, int y) public SpriteTemplate getSpriteTemplate(int x, int y) {
{ if (x < 0)
if (x < 0) return null; return null;
if (y < 0) return null; if (y < 0)
if (x >= width) return null; return null;
if (y >= height) return null; if (x >= width)
return null;
if (y >= height)
return null;
return spriteTemplates[x][y]; return spriteTemplates[x][y];
} }
public void setSpriteTemplate(int x, int y, SpriteTemplate spriteTemplate) public void setSpriteTemplate(int x, int y, SpriteTemplate spriteTemplate) {
{ if (x < 0)
if (x < 0) return; return;
if (y < 0) return; if (y < 0)
if (x >= width) return; return;
if (y >= height) return; if (x >= width)
return;
if (y >= height)
return;
spriteTemplates[x][y] = spriteTemplate; spriteTemplates[x][y] = spriteTemplate;
} }
@@ -174,7 +190,6 @@ public class Level implements LevelInterface
} }
} }
public void print(byte[][] array) { public void print(byte[][] array) {
for (int i = 0; i < array.length; i++) { for (int i = 0; i < array.length; i++) {
for (int j = 0; j < array[i].length; j++) { for (int j = 0; j < array[i].length; j++) {
@@ -183,34 +198,38 @@ public class Level implements LevelInterface
System.out.println(); System.out.println();
} }
} }
public byte[][] getMap() { public byte[][] getMap() {
return map; return map;
} }
public SpriteTemplate[][] getSpriteTemplates() { public SpriteTemplate[][] getSpriteTemplates() {
return spriteTemplates; return spriteTemplates;
} }
public int getxExit() { public int getxExit() {
// TODO Auto-generated method stub // TODO Auto-generated method stub
return xExit; return xExit;
} }
public int getyExit() { public int getyExit() {
// TODO Auto-generated method stub // TODO Auto-generated method stub
return yExit; return yExit;
} }
public int getWidth() { public int getWidth() {
// TODO Auto-generated method stub // TODO Auto-generated method stub
return width; return width;
} }
public int getHeight() { public int getHeight() {
// TODO Auto-generated method stub // TODO Auto-generated method stub
return height; return height;
} }
public String getName() { public String getName() {
// TODO Auto-generated method stub // TODO Auto-generated method stub
return ""; return "";
} }
} }

View File

@@ -7,7 +7,6 @@ import java.util.Random;
import dk.itu.mario.MarioInterface.GamePlay; import dk.itu.mario.MarioInterface.GamePlay;
import dk.itu.mario.MarioInterface.LevelInterface; import dk.itu.mario.MarioInterface.LevelInterface;
import dk.itu.mario.engine.DataRecorder; import dk.itu.mario.engine.DataRecorder;
import dk.itu.mario.engine.sprites.Enemy;
import dk.itu.mario.engine.sprites.SpriteTemplate; import dk.itu.mario.engine.sprites.SpriteTemplate;
import dk.itu.mario.level.grammar.LevelGrammar; import dk.itu.mario.level.grammar.LevelGrammar;
import dk.itu.mario.level.grammar.LevelGrammarFactory; import dk.itu.mario.level.grammar.LevelGrammarFactory;
@@ -16,6 +15,12 @@ import dk.itu.mario.level.matcher.ArchetypeMatcher;
import dk.itu.mario.level.matcher.ProfileMatcher; import dk.itu.mario.level.matcher.ProfileMatcher;
public class PCGLevel extends Level { public class PCGLevel extends Level {
public static double POWERUP_PROBABILITY = .1;
public static double BLOCKS_PROBABILITY = .3;
public static double COINS_PROBABILITY = .5;
public static int COIN_REWARD = 1;
public static int POWERUP_REWARD = 2;
public static boolean TESTING = true; public static boolean TESTING = true;
public static long lastSeed; public static long lastSeed;
private static Random levelSeedRandom = new Random(); private static Random levelSeedRandom = new Random();
@@ -121,30 +126,50 @@ public class PCGLevel extends Level {
int length = 0; int length = 0;
if (TESTING) { if (TESTING) {
difficulty = 6; difficulty = 10;
int minElements = 5;
int maxLen;
int elementsSoFar = 0;
length = buildStraight(0, width - 64, true); length = buildStraight(0, width - 64, false);
length += buildFreebie(length, width - 64 - length);
length += buildBowlingAlley(length, width - 64 - length,
SpriteTemplate.ARMORED_TURTLE);
length += buildFreebie(length, width - 64 - length);
length += buildLemmingTrap(length, width - 64 - length);
length += buildFreebie(length, width - 64 - length);
length += buildPlatformJump(length, width - 64 - length);
length += buildFreebie(length, width - 64 - length);
length += buildMaze(length, width - 64 - length);
length += buildFreebie(length, width - 64 - length);
length += buildPipeJump(length, width - 64 - length);
length += buildFreebie(length, width - 64 - length);
// create all of the medium sections
while (length < width - 64) { while (length < width - 64) {
length += buildStraight(length, width - length, true); maxLen = elementsSoFar < minElements ? (width - 64 - length)
/ (minElements - elementsSoFar) : width - 64 - length;
switch (random.nextInt(9)) {
case 0:
length += buildStraight(length, maxLen, true);
break;
case 1:
length += buildFreebie(length, maxLen);
break;
case 2:
length += buildBowlingAlley(length, maxLen);
break;
case 3:
length += buildLemmingTrap(length, maxLen);
break;
case 4:
length += buildPipeJump(length, maxLen);
break;
case 5:
length += buildPlatformJump(length, maxLen);
break;
case 6:
length += buildCoinDive(length, maxLen);
break;
case 7:
length += buildCannonLine(length, maxLen);
break;
case 8:
length += buildSinglePit(length, maxLen);
break;
default:
length += buildMaze(length, maxLen);
}
elementsSoFar++;
} }
} }
@@ -158,7 +183,8 @@ public class PCGLevel extends Level {
System.out.println("Building for: " + lcomp); System.out.println("Building for: " + lcomp);
switch (lctype) { switch (lctype) {
case FLAT: case FLAT:
length += buildStraight(length, lcomp.getEnd(), true); length += buildStraight(length, lcomp.getEnd(),
random.nextBoolean());
break; break;
case PIPE_JUMP: case PIPE_JUMP:
length += buildPipeJump(length, width - 64 - length); length += buildPipeJump(length, width - 64 - length);
@@ -196,11 +222,100 @@ public class PCGLevel extends Level {
fillEndPiece(length, floor); fillEndPiece(length, floor);
} }
private int buildFreebie(int xo, int maxLength) { private int buildSinglePit(int xo, int maxLength) {
if (maxLength >= 5) { if (maxLength >= 13) {
int length = 13;
int floor = height - 1 - random.nextInt(4);
for (int x = 0; x < length; x++) {
if (x != 5 && x != 6 && x != 7) {
for (int y = floor; y < height; y++) {
setBlock(xo + x, y, Level.GROUND);
}
}
if ((x >= 2 && x <= 4) || (x >= 8 && x <= 10)) {
setBlock(xo + x, floor - 1, Level.ROCK);
if (x == 3 || x == 4 || x == 8 || x == 9) {
setBlock(xo + x, floor - 2, Level.ROCK);
}
if (x == 4 || x == 8) {
setBlock(xo + x, floor - 3, Level.ROCK);
}
}
}
return length;
}
return 0;
}
private int buildCannonLine(int xo, int maxLength) {
if (maxLength >= 6) {
int floor = height - 1 - random.nextInt(4); int floor = height - 1 - random.nextInt(4);
for (int x = 0; x < 5; x++) { int length = 6;
for (int x = 0; x < length; x++) {
for (int y = floor; y < height; y++) {
setBlock(xo + x, y, Level.GROUND);
}
if (x == 3) {
setBlock(xo + x, floor - 1, Level.CANNON_MIDDLE);
setBlock(xo + x, floor - 2, Level.CANNON_TOP);
setBlock(xo + x, floor - 3,
shouldAddChallenge() ? Level.CANNON_TOP
: Level.CANNON_MIDDLE);
setBlock(xo + x, floor - 4, Level.CANNON_TOP);
}
}
return length;
}
return 0;
}
private int buildCoinDive(int xo, int maxLength) {
if (maxLength >= 18) {
int length = 18;
int floor = height - 1 - random.nextInt(4);
for (int x = 0; x < length; x++) {
for (int y = floor; y < height; y++) {
setBlock(xo + x, y, Level.GROUND);
}
if (x > 2 && x < 6) {
setBlock(xo + x, floor - 3, Level.BLOCK_EMPTY);
} else if (x > 2 && x < 11) {
setBlock(xo + x, floor - 5, Level.BLOCK_EMPTY);
} else if (x == 11 || x == 12) {
setBlock(xo + x, floor - 6, Level.COIN);
} else if (x == 13) {
setBlock(xo + x, floor - 5, Level.COIN);
} else if (x == 14) {
setBlock(xo + x, floor - 4, Level.COIN);
} else if (x == 15) {
setBlock(xo + x, floor - 3, Level.COIN);
}
}
return length;
}
return 0;
}
private int buildFreebie(int xo, int maxLength) {
if (maxLength >= 9) {
int floor = height - 1 - random.nextInt(4);
for (int x = 0; x < 9; x++) {
for (int y = 0; y < height; y++) { for (int y = 0; y < height; y++) {
if (y >= floor) { if (y >= floor) {
setBlock(xo + x, y, GROUND); setBlock(xo + x, y, GROUND);
@@ -208,6 +323,46 @@ public class PCGLevel extends Level {
} }
} }
if (random.nextBoolean()) {
setBlock(xo + 1, floor - 1, Level.BLOCK_EMPTY);
setBlock(xo + 7, floor - 1, Level.BLOCK_POWERUP);
setSpriteTemplate(xo + 6, floor - 1, new SpriteTemplate(
SpriteTemplate.GREEN_TURTLE, false));
}
else {
int powerupLoc = random.nextInt(5);
setBlock(xo + 2, floor - 3,
powerupLoc == 0 ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(xo + 3, floor - 3,
powerupLoc == 1 ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(xo + 4, floor - 3,
powerupLoc == 2 ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(xo + 5, floor - 3,
powerupLoc == 3 ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(xo + 6, floor - 3,
powerupLoc == 4 ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
}
return 9;
}
else if (maxLength >= 5) {
int floor = height - 1 - random.nextInt(4);
for (int x = 0; x < 5; x++) {
for (int y = floor; y < height; y++) {
setBlock(xo + x, y, GROUND);
}
}
if (random.nextBoolean()) { if (random.nextBoolean()) {
setBlock(xo, floor - 1, Level.BLOCK_EMPTY); setBlock(xo, floor - 1, Level.BLOCK_EMPTY);
setBlock(xo + 4, floor - 1, Level.BLOCK_POWERUP); setBlock(xo + 4, floor - 1, Level.BLOCK_POWERUP);
@@ -225,37 +380,85 @@ public class PCGLevel extends Level {
return 0; return 0;
} }
private int buildBowlingAlley(int xo, int maxLength, int enemyType) { private int buildBowlingAlley(int xo, int maxLength) {
if (maxLength >= 26 if (maxLength >= 26) {
&& (enemyType == SpriteTemplate.ARMORED_TURTLE || enemyType == SpriteTemplate.GREEN_TURTLE)) {
int floor = height - 1 - random.nextInt(4);
int enemyType = shouldAddChallenge() ? (shouldAddChallenge() ? SpriteTemplate.ARMORED_TURTLE
: SpriteTemplate.GREEN_TURTLE)
: SpriteTemplate.GOOMPA;
int reward = shouldAddReward();
boolean arc = random.nextBoolean();
int numEnemies = 0; int numEnemies = 0;
for (int i = 0; i < 10; i++) { for (int i = 0; i < 10; i++) {
numEnemies += shouldAddChallenge() ? 1 : 0; numEnemies += shouldAddChallenge() ? 1 : 0;
} }
// Create the pit. // Create the pit.
setBlock(xo, this.height - 2, Level.GROUND); for (int y = floor - 1; y < height; y++) {
setBlock(xo, this.height - 1, Level.GROUND); setBlock(xo, y, Level.GROUND);
setBlock(xo + 1, y, Level.GROUND);
}
setBlock(xo + 1, this.height - 1, Level.GROUND); for (int y = floor; y < height; y++) {
setBlock(xo + 1, this.height - 2, Level.GROUND); setBlock(xo + 2, y, Level.GROUND);
setBlock(xo + 3, y, Level.GROUND);
setBlock(xo + 4, y, Level.GROUND);
}
setBlock(xo + 2, this.height - 1, Level.GROUND); setSpriteTemplate(xo + 2, floor - 1, new SpriteTemplate(
setBlock(xo + 3, this.height - 1, Level.GROUND);
setBlock(xo + 4, this.height - 1, Level.GROUND);
setSpriteTemplate(xo + 2, this.height - 2, new SpriteTemplate(
SpriteTemplate.RED_TURTLE, false)); SpriteTemplate.RED_TURTLE, false));
for (int x = 5; x < 26; x++) { for (int x = 5; x < 26; x++) {
setBlock(xo + x, this.height - 1, Level.GROUND); for (int y = floor - 3; y < height; y++) {
setBlock(xo + x, this.height - 2, Level.GROUND); setBlock(xo + x, y, Level.GROUND);
setBlock(xo + x, this.height - 3, Level.GROUND); }
if (arc && reward == 1 && x >= 11 && x <= 23) {
if (x == 15) {
setBlock(xo + x, floor - 6, Level.COIN);
}
else if (x == 16) {
setBlock(xo + x, floor - 7, Level.COIN);
}
else if (x == 18) {
setBlock(xo + x, floor - 8, Level.COIN);
}
else if (x == 19) {
setBlock(xo + x, floor - 8, Level.COIN);
}
else if (x == 20) {
setBlock(xo + x, floor - 8, Level.COIN);
}
else if (x == 22) {
setBlock(xo + x, floor - 7, Level.COIN);
}
else if (x == 23) {
setBlock(xo + x, floor - 6, Level.COIN);
}
}
else if (!arc && reward == 1 && x >= 10 && x <= 20) {
setBlock(xo + x, floor - 6, Level.COIN);
}
else if (reward == 2 && x >= 13 && x <= 17) {
setBlock(
xo + x,
floor - 6,
(random.nextDouble() <= POWERUP_PROBABILITY) ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
}
if (x >= 26 - numEnemies) { if (x >= 26 - numEnemies) {
setSpriteTemplate(xo + x, this.height - 4, setSpriteTemplate(xo + x, floor - 4, new SpriteTemplate(
new SpriteTemplate(enemyType, false)); enemyType, false));
} }
} }
@@ -267,25 +470,42 @@ public class PCGLevel extends Level {
private int buildLemmingTrap(int xo, int maxLength) { private int buildLemmingTrap(int xo, int maxLength) {
if (maxLength >= 14) { if (maxLength >= 14) {
int floor = height - 1 - random.nextInt(4);
int enemyType = shouldAddChallenge() ? (shouldAddChallenge() ? SpriteTemplate.ARMORED_TURTLE int enemyType = shouldAddChallenge() ? (shouldAddChallenge() ? SpriteTemplate.ARMORED_TURTLE
: SpriteTemplate.GREEN_TURTLE) : SpriteTemplate.GREEN_TURTLE)
: SpriteTemplate.GOOMPA; : SpriteTemplate.GOOMPA;
boolean flying = shouldAddChallenge() && shouldAddChallenge() boolean flying = shouldAddChallenge() && shouldAddChallenge()
&& shouldAddChallenge(); && shouldAddChallenge();
int reward = shouldAddReward();
for (int x = 0; x < 18; x++) { for (int x = 0; x < 18; x++) {
if (x > 5) { if (x > 5) {
for (int y = 0; y < 5; y++) { for (int y = floor - 4; y < height; y++) {
setBlock(xo + x, this.height - 1 - y, Level.GROUND); setBlock(xo + x, y, Level.GROUND);
}
}
else {
for (int y = floor; y < height; y++) {
setBlock(xo + x, y, Level.GROUND);
} }
} else {
setBlock(xo + x, this.height - 1 - ((x > 5) ? 6 : 0),
Level.GROUND);
} }
if (x > 6 && x % 2 == 0) { if (x > 6 && x % 2 == 0) {
setSpriteTemplate(xo + x, this.height - 6, setSpriteTemplate(xo + x, floor - 5, new SpriteTemplate(
new SpriteTemplate(enemyType, flying)); enemyType, flying));
}
if (reward == 1 && x >= 7 && x <= 16) {
setBlock(xo + x, floor - 7, Level.COIN);
}
else if (reward == 2 && x >= 10 && x <= 13) {
setBlock(
xo + x,
floor - 7,
random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
} }
} }
return 18; return 18;
@@ -324,25 +544,6 @@ public class PCGLevel extends Level {
fixWalls(); fixWalls();
} }
private void addEnemyLine(int x0, int x1, int y) {
for (int x = x0; x < x1; x++) {
if (random.nextInt(35) < difficulty + 1) {
int type = random.nextInt(4);
if (difficulty < 1) {
type = Enemy.ENEMY_GOOMBA;
} else if (difficulty < 3) {
type = random.nextInt(3);
}
setSpriteTemplate(x, y,
new SpriteTemplate(type,
random.nextInt(35) < difficulty));
ENEMIES++;
}
}
}
private void blockify(Level level, boolean[][] blocks, int width, int height) { private void blockify(Level level, boolean[][] blocks, int width, int height) {
int to = 0; int to = 0;
if (type == LevelInterface.TYPE_CASTLE) { if (type == LevelInterface.TYPE_CASTLE) {
@@ -442,6 +643,19 @@ public class PCGLevel extends Level {
return random.nextInt(11) + 1 <= difficulty; return random.nextInt(11) + 1 <= difficulty;
} }
private int shouldAddReward() {
double guess = random.nextDouble();
if (guess < COINS_PROBABILITY) {
return 1;
} else if (guess < COINS_PROBABILITY + BLOCKS_PROBABILITY) {
return 2;
} else {
return 0;
}
}
private int buildMaze(int xo, int maxLength) { private int buildMaze(int xo, int maxLength) {
if (maxLength >= 19) { if (maxLength >= 19) {
@@ -515,9 +729,11 @@ public class PCGLevel extends Level {
// skipDown = (skipDown && (x == str.len - 2)) // skipDown = (skipDown && (x == str.len - 2))
// || (str.len >= 5 && x == (str.len / 2)); // || (str.len >= 5 && x == (str.len / 2));
midLine = (str.len >= 5 && x == (str.len / 2) - 1); midLine = (str.len >= 5 && x == (str.len / 2) - 1);
addEnemy = (str.len >= 5 && x == (str.len / 2));
stretchEnd = (x == str.len - 1); stretchEnd = (x == str.len - 1);
addEnemy = !midLine && !stretchEnd
&& (random.nextDouble() < .25);
if // ((stretchEnd && nxt != null && nxt.lvl != if // ((stretchEnd && nxt != null && nxt.lvl !=
// MazeLevel.BOT) // MazeLevel.BOT)
// || // ||
@@ -564,11 +780,11 @@ public class PCGLevel extends Level {
: SpriteTemplate.GREEN_TURTLE) : SpriteTemplate.GREEN_TURTLE)
: SpriteTemplate.GOOMPA; : SpriteTemplate.GOOMPA;
switch (str.lvl) { switch (random.nextInt(3)) {
case TOP: case 0:
heightMod = 8; heightMod = 8;
break; break;
case MID: case 1:
heightMod = 5; heightMod = 5;
break; break;
default: default:
@@ -577,7 +793,7 @@ public class PCGLevel extends Level {
setSpriteTemplate(xo + soFar + x, this.height setSpriteTemplate(xo + soFar + x, this.height
- heightMod, new SpriteTemplate(enemyType, - heightMod, new SpriteTemplate(enemyType,
shouldAddChallenge())); false));
} }
} }
@@ -594,65 +810,81 @@ public class PCGLevel extends Level {
} }
private int buildPipeJump(int xo, int maxLength) { private int buildPipeJump(int xo, int maxLength) {
int numPipes = 4; int length = 0;
int length = numPipes * 2;
int lastHeight = 4; int lastHeight = 4;
int localHeight; int localHeight;
int midFloor;
int pipeHeight; int pipeHeight;
int gap = 0; int gap = 0;
boolean space;
boolean deadGaps = shouldAddChallenge();
while (length > maxLength) { int numPipes;
numPipes--; for (numPipes = 0; shouldAddChallenge(); numPipes++) {
length = numPipes * 2;
} }
if (length == 0) { localHeight = random.nextInt(2) + 1;
return length; loop: for (int i = 0; i < numPipes; i++) {
} space = (length + 2) <= maxLength;
for (int i = 0; i < numPipes && length < maxLength; i++) {
length += random.nextInt(4);
}
if (length > maxLength) {
length = maxLength;
}
for (int soFar = 0; numPipes > 0; numPipes--) {
localHeight = (soFar == 0) ? random.nextInt(2) + 4 : random
.nextInt(7) + 4;
if (space) {
while (Math.abs(localHeight - lastHeight) > 3) { while (Math.abs(localHeight - lastHeight) > 3) {
localHeight += localHeight > lastHeight ? -1 : 1; localHeight += localHeight > lastHeight ? -1 : 1;
} }
lastHeight = localHeight; lastHeight = localHeight;
pipeHeight = localHeight > 5 ? 4 + random.nextInt(localHeight - 4)
: 4; pipeHeight = localHeight > 5 ? 4 + random
.nextInt(localHeight - 4) : 4;
for (int y = 0; y < localHeight; y++) { for (int y = 0; y < localHeight; y++) {
setBlock(xo + soFar, this.height - 1 - y, Level.GROUND); setBlock(xo + length, this.height - 1 - y, Level.GROUND);
setBlock(xo + soFar + 1, this.height - 1 - y, Level.GROUND); setBlock(xo + length + 1, this.height - 1 - y, Level.GROUND);
if (y == localHeight - 1) { if (y == localHeight - 1) {
setBlock(xo + soFar, this.height - 1 - y, setBlock(xo + length, this.height - 1 - y,
Level.TUBE_TOP_LEFT); Level.TUBE_TOP_LEFT);
setBlock(xo + soFar + 1, this.height - 1 - y, setBlock(xo + length + 1, this.height - 1 - y,
Level.TUBE_TOP_RIGHT); Level.TUBE_TOP_RIGHT);
if (shouldAddChallenge()) {
setSpriteTemplate(xo + length, this.height - y,
new SpriteTemplate(
SpriteTemplate.JUMP_FLOWER, false));
}
} else if (y > localHeight - pipeHeight) { } else if (y > localHeight - pipeHeight) {
setBlock(xo + soFar, this.height - 1 - y, setBlock(xo + length, this.height - 1 - y,
Level.TUBE_SIDE_LEFT); Level.TUBE_SIDE_LEFT);
setBlock(xo + soFar + 1, this.height - 1 - y, setBlock(xo + length + 1, this.height - 1 - y,
Level.TUBE_SIDE_RIGHT); Level.TUBE_SIDE_RIGHT);
} }
} }
gap = random.nextInt(4); length += 2;
while (soFar + gap + 2 > length && gap >= 0) {
gap--; localHeight = random.nextInt(7) + 4;
midFloor = localHeight - (random.nextInt(4) + 1);
if (midFloor <= 0) {
midFloor = 1;
} }
soFar += (2 + gap); for (gap = 0; gap < 4 && length + gap <= maxLength
&& shouldAddChallenge(); gap++) {
if (!deadGaps) {
for (int y = 0; y < midFloor; y++) {
setBlock(xo + length, this.height - 1 - y,
Level.GROUND);
}
}
length++;
}
}
else {
break loop;
}
} }
return length; return length;
@@ -665,7 +897,13 @@ public class PCGLevel extends Level {
for (gapLength = 1; shouldAddChallenge() && gapLength < 4; gapLength++) { for (gapLength = 1; shouldAddChallenge() && gapLength < 4; gapLength++) {
} }
int numPlatforms = random.nextInt((maxLength - 3) / (4 + gapLength)); int maxNumPlatforms = (maxLength - 3) / (4 + gapLength);
if (maxNumPlatforms == 0) {
return 0;
}
int numPlatforms = random.nextInt(maxNumPlatforms);
if (numPlatforms > 1) { if (numPlatforms > 1) {
boolean found = false; boolean found = false;
@@ -676,6 +914,8 @@ public class PCGLevel extends Level {
int heightMod = 0; int heightMod = 0;
int lastHeightMod = 0; int lastHeightMod = 0;
int enemyType; int enemyType;
int reward;
LevelComponent.PlatformLevel hold;
jumps.add(LevelComponent.PlatformLevel.BOT); jumps.add(LevelComponent.PlatformLevel.BOT);
@@ -738,7 +978,8 @@ public class PCGLevel extends Level {
lastHeightMod = heightMod; lastHeightMod = heightMod;
} }
switch (jumps.get(x)) { hold = jumps.get(x);
switch (hold) {
case TOP: case TOP:
heightMod = 12; heightMod = 12;
break; break;
@@ -766,10 +1007,10 @@ public class PCGLevel extends Level {
if (shouldAddChallenge()) { if (shouldAddChallenge()) {
enemyType = shouldAddChallenge() ? (shouldAddChallenge() ? (shouldAddChallenge() ? SpriteTemplate.ARMORED_TURTLE enemyType = random.nextBoolean() ? SpriteTemplate.RED_TURTLE
: SpriteTemplate.RED_TURTLE) : (shouldAddChallenge() ? (shouldAddChallenge() ? SpriteTemplate.ARMORED_TURTLE
: SpriteTemplate.GREEN_TURTLE) : SpriteTemplate.GREEN_TURTLE)
: SpriteTemplate.GOOMPA; : SpriteTemplate.GOOMPA);
setSpriteTemplate( setSpriteTemplate(
xo + length + 3, xo + length + 3,
@@ -780,6 +1021,33 @@ public class PCGLevel extends Level {
|| enemyType != SpriteTemplate.RED_TURTLE)); || enemyType != SpriteTemplate.RED_TURTLE));
} }
reward = shouldAddReward();
if (reward == COIN_REWARD
&& hold != LevelComponent.PlatformLevel.TOP) {
setBlock(xo + length, this.height - heightMod - 3,
Level.COIN);
setBlock(xo + length + 1, this.height - heightMod - 3,
Level.COIN);
setBlock(xo + length + 2, this.height - heightMod - 3,
Level.COIN);
setBlock(xo + length + 3, this.height - heightMod - 3,
Level.COIN);
}
else if (reward == POWERUP_REWARD
&& hold != LevelComponent.PlatformLevel.TOP) {
setBlock(
xo + length + 1,
this.height - heightMod - 3,
random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(
xo + length + 2,
this.height - heightMod - 3,
random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
}
length += 4 + gapLength; length += 4 + gapLength;
} }
} }
@@ -787,16 +1055,17 @@ public class PCGLevel extends Level {
return length; return length;
} }
private int buildStraight(int xo, int maxLength, boolean safe) { private int buildStraight(int xo, int maxLength, boolean allowEnemies) {
int length = random.nextInt(10) + 2; int length = random.nextInt(15) + 2;
if (safe) // if (safe)
length = 10 + random.nextInt(5); // length = 10 + random.nextInt(5);
if (length > maxLength) if (length > maxLength)
length = maxLength; length = maxLength;
int floor = height - 1 - random.nextInt(4); int floor = height - 1 - random.nextInt(4);
int reward = shouldAddReward();
// runs from the specified x position to the length of the segment // runs from the specified x position to the length of the segment
for (int x = xo; x < xo + length; x++) { for (int x = xo; x < xo + length; x++) {
@@ -807,70 +1076,181 @@ public class PCGLevel extends Level {
} }
} }
if (!safe) { if (shouldAddChallenge() && allowEnemies) {
if (length > 5) { int enemyType = shouldAddChallenge() ? (shouldAddChallenge() ? (shouldAddChallenge() ? (shouldAddChallenge()
decorate(xo, xo + length, floor); || (reward > 0 && length >= 5) ? SpriteTemplate.ARMORED_TURTLE
: SpriteTemplate.CANNON_BALL)
: SpriteTemplate.RED_TURTLE)
: SpriteTemplate.GREEN_TURTLE)
: SpriteTemplate.GOOMPA;
if (enemyType == SpriteTemplate.CANNON_BALL) {
int height = random.nextInt(4) + 1;
if (height == 1) {
setBlock(xo + (length / 2), floor - 1, Level.CANNON_TOP);
}
else if (height == 2) {
setBlock(xo + (length / 2), floor - 1, Level.CANNON_MIDDLE);
setBlock(xo + (length / 2), floor - 2, Level.CANNON_TOP);
}
else if (height == 3) {
setBlock(xo + (length / 2), floor - 1, Level.CANNON_BOTTOM);
setBlock(xo + (length / 2), floor - 2, Level.CANNON_MIDDLE);
setBlock(xo + (length / 2), floor - 3, Level.CANNON_TOP);
}
else {
setBlock(xo + (length / 2), floor - 1, Level.CANNON_BOTTOM);
setBlock(xo + (length / 2), floor - 2, Level.CANNON_BOTTOM);
setBlock(xo + (length / 2), floor - 3, Level.CANNON_MIDDLE);
setBlock(xo + (length / 2), floor - 4, Level.CANNON_TOP);
} }
} }
else {
setSpriteTemplate(xo + (length / 2), floor - 1,
new SpriteTemplate(enemyType, shouldAddChallenge()));
}
}
if (reward > 0) {
if (length >= 13) {
setBlock(xo + (length - 11), floor - 3, Level.COIN);
setBlock(xo + (length - 10), floor - 4, Level.COIN);
setBlock(xo + (length - 8), floor - 5, Level.COIN);
setBlock(xo + (length - 7), floor - 5, Level.COIN);
setBlock(xo + (length - 6), floor - 5, Level.COIN);
setBlock(xo + (length - 4), floor - 4, Level.COIN);
setBlock(xo + (length - 3), floor - 3, Level.COIN);
}
else if (length >= 7) {
int start = length / 2;
boolean coins = (reward == 1);
setBlock(
xo + (start - 2),
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(
xo + (start - 1),
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(
xo + start,
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(
xo + (start + 2),
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(
xo + (start + 1),
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
}
else if (length >= 5) {
int start = length / 2;
boolean coins = (reward == 1);
setBlock(
xo + (start - 1),
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(
xo + start,
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
setBlock(
xo + (start + 1),
floor - 3,
coins ? Level.COIN
: random.nextDouble() < POWERUP_PROBABILITY ? Level.BLOCK_POWERUP
: Level.BLOCK_COIN);
}
}
// if (!safe) {
// if (length > 5) {
// decorate(xo, xo + length, floor);
// }
// }
return length; return length;
} }
private void decorate(int xStart, int xLength, int floor) { // private void decorate(int xStart, int xLength, int floor) {
// if its at the very top, just return // // if its at the very top, just return
if (floor < 1) // if (floor < 1)
return; // return;
//
// boolean coins = random.nextInt(3) == 0; // // boolean coins = random.nextInt(3) == 0;
boolean rocks = true; // boolean rocks = true;
//
// add an enemy line above the box // // add an enemy line above the box
addEnemyLine(xStart + 1, xLength - 1, floor - 1); // addEnemyLine(xStart + 1, xLength - 1, floor - 1);
//
int s = random.nextInt(4); // int s = random.nextInt(4);
int e = random.nextInt(4); // int e = random.nextInt(4);
//
if (floor - 2 > 0) { // if (floor - 2 > 0) {
if ((xLength - 1 - e) - (xStart + 1 + s) > 1) { // if ((xLength - 1 - e) - (xStart + 1 + s) > 1) {
for (int x = xStart + 1 + s; x < xLength - 1 - e; x++) { // for (int x = xStart + 1 + s; x < xLength - 1 - e; x++) {
setBlock(x, floor - 2, COIN); // setBlock(x, floor - 2, COIN);
COINS++; // COINS++;
} // }
} // }
} // }
//
s = random.nextInt(4); // s = random.nextInt(4);
e = random.nextInt(4); // e = random.nextInt(4);
//
// this fills the set of blocks and the hidden objects inside them // // this fills the set of blocks and the hidden objects inside them
if (floor - 4 > 0) { // if (floor - 4 > 0) {
if ((xLength - 1 - e) - (xStart + 1 + s) > 2) { // if ((xLength - 1 - e) - (xStart + 1 + s) > 2) {
for (int x = xStart + 1 + s; x < xLength - 1 - e; x++) { // for (int x = xStart + 1 + s; x < xLength - 1 - e; x++) {
if (rocks) { // if (rocks) {
if (x != xStart + 1 && x != xLength - 2 // if (x != xStart + 1 && x != xLength - 2
&& random.nextInt(3) == 0) { // && random.nextInt(3) == 0) {
if (random.nextInt(4) == 0) { // if (random.nextInt(4) == 0) {
setBlock(x, floor - 4, BLOCK_POWERUP); // setBlock(x, floor - 4, BLOCK_POWERUP);
BLOCKS_POWER++; // BLOCKS_POWER++;
} else { // the fills a block with a hidden coin // } else { // the fills a block with a hidden coin
setBlock(x, floor - 4, BLOCK_COIN); // setBlock(x, floor - 4, BLOCK_COIN);
BLOCKS_COINS++; // BLOCKS_COINS++;
} // }
} else if (random.nextInt(4) == 0) { // } else if (random.nextInt(4) == 0) {
if (random.nextInt(4) == 0) { // if (random.nextInt(4) == 0) {
setBlock(x, floor - 4, (byte) (2 + 1 * 16)); // setBlock(x, floor - 4, (byte) (2 + 1 * 16));
} else { // } else {
setBlock(x, floor - 4, (byte) (1 + 1 * 16)); // setBlock(x, floor - 4, (byte) (1 + 1 * 16));
} // }
} else { // } else {
setBlock(x, floor - 4, BLOCK_EMPTY); // setBlock(x, floor - 4, BLOCK_EMPTY);
BLOCKS_EMPTY++; // BLOCKS_EMPTY++;
} // }
} // }
} // }
} // }
} // }
} // }
private void fixWalls() { private void fixWalls() {
boolean[][] blockMap = new boolean[width + 1][height + 1]; boolean[][] blockMap = new boolean[width + 1][height + 1];