- Changed platforms/mazes to rocks.
- Fixed impossible platform jump bug. - Implemented difficulty adjustment for bowling. - Implemented short-form freebies.
This commit is contained in:
@@ -122,14 +122,24 @@ public class PCGLevel extends Level {
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if (TESTING) {
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length = buildStraight(0, width - 64, true);
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length += buildFreebie(length, width - 64 - length);
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length += buildBowlingAlley(length, width - 64 - length,
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SpriteTemplate.ARMORED_TURTLE);
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length += buildFreebie(length, width - 64 - length);
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length += buildLemmingTrap(length, width - 64 - length,
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random.nextInt(3) + 1);
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length += buildFreebie(length, width - 64 - length);
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length += buildPlatformJump(length, width - 64 - length);
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length += buildFreebie(length, width - 64 - length);
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length += buildMaze(length, width - 64 - length);
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length += buildFreebie(length, width - 64 - length);
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length += buildPipeJump(length, width - 64 - length);
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length += buildFreebie(length, width - 64 - length);
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// create all of the medium sections
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while (length < width - 64) {
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@@ -185,6 +195,35 @@ public class PCGLevel extends Level {
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fillEndPiece(length, floor);
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}
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private int buildFreebie(int xo, int maxLength) {
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if (maxLength >= 5) {
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int floor = height - 1 - random.nextInt(4);
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for (int x = 0; x < 5; x++) {
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for (int y = 0; y < height; y++) {
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if (y >= floor) {
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setBlock(xo + x, y, GROUND);
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}
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}
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}
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if (random.nextBoolean()) {
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setBlock(xo, floor - 1, Level.BLOCK_EMPTY);
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setBlock(xo + 4, floor - 1, Level.BLOCK_POWERUP);
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setSpriteTemplate(xo + 3, floor - 1, new SpriteTemplate(
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SpriteTemplate.GREEN_TURTLE, false));
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}
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else {
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setBlock(xo + 2, floor - 3, Level.BLOCK_POWERUP);
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}
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return 5;
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}
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return 0;
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}
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private int buildBowlingAlley(int xo, int maxLength, int enemyType) {
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if (maxLength >= 26
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&& (enemyType == SpriteTemplate.ARMORED_TURTLE || enemyType == SpriteTemplate.GREEN_TURTLE)) {
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@@ -208,7 +247,7 @@ public class PCGLevel extends Level {
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setBlock(xo + x, this.height - 2, Level.GROUND);
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setBlock(xo + x, this.height - 3, Level.GROUND);
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if (x > 16) {
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if (x >= 26 - difficulty) {
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setSpriteTemplate(xo + x, this.height - 4,
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new SpriteTemplate(enemyType, false));
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}
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@@ -388,147 +427,127 @@ public class PCGLevel extends Level {
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}
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private int buildMaze(int xo, int maxLength) {
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int length = random.nextInt(maxLength - 19) + 20;
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int soFar = 6;
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int next;
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// boolean skipUp = false;
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// boolean skipDown = false;
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if (maxLength >= 19) {
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class Stretch {
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public int len;
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public LevelComponent.MazeLevel lvl;
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int length = random.nextInt(maxLength - 19) + 20;
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int soFar = 6;
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int next;
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// boolean skipUp = false;
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// boolean skipDown = false;
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public Stretch(int lngth) {
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len = lngth;
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class Stretch {
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public int len;
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public LevelComponent.MazeLevel lvl;
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switch (random.nextInt(3)) {
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case 0:
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lvl = LevelComponent.MazeLevel.TOP;
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break;
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case 1:
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lvl = LevelComponent.MazeLevel.MID;
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break;
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default:
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lvl = LevelComponent.MazeLevel.BOT;
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public Stretch(int lngth) {
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len = lngth;
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switch (random.nextInt(3)) {
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case 0:
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lvl = LevelComponent.MazeLevel.TOP;
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break;
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case 1:
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lvl = LevelComponent.MazeLevel.MID;
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break;
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default:
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lvl = LevelComponent.MazeLevel.BOT;
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}
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}
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}
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ArrayList<Stretch> maze = new ArrayList<Stretch>();
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loop: while (soFar < length) {
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if (soFar + 3 > length) {
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length = soFar;
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break loop;
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}
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next = random.nextInt(18) + 5;
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if (soFar + next > length) {
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next = length - soFar;
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}
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maze.add(new Stretch(next));
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soFar += next;
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}
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setBlock(xo, this.height - 1, Level.GROUND);
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setBlock(xo + 1, this.height - 1, Level.GROUND);
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setBlock(xo + 2, this.height - 1, Level.GROUND);
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soFar = 3;
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Stretch str;
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// Stretch nxt;
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boolean stretchEnd;
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boolean midLine;
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for (int i = 0; i < maze.size(); i++) {
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str = maze.get(i);
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for (int x = 0; x < str.len; x++) {
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setBlock(xo + soFar + x, this.height - 1, Level.GROUND);
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// skipUp = (skipUp && (x == str.len - 2))
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// || (str.len >= 5 && x == (str.len / 2));
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// skipDown = (skipDown && (x == str.len - 2))
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// || (str.len >= 5 && x == (str.len / 2));
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midLine = (str.len >= 5 && x == (str.len / 2) - 1);
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stretchEnd = (x == str.len - 1);
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if // ((stretchEnd && nxt != null && nxt.lvl !=
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// MazeLevel.BOT)
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// ||
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(midLine && str.lvl != LevelComponent.MazeLevel.BOT) // )
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{
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setBlock(xo + soFar + x, this.height - 2, Level.ROCK);
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setBlock(xo + soFar + x, this.height - 3, Level.ROCK);
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}
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if // ((stretchEnd && nxt != null && nxt.lvl !=
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// MazeLevel.MID)
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// ||
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(midLine && str.lvl != LevelComponent.MazeLevel.MID)// )
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{
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setBlock(xo + soFar + x, this.height - 5, Level.ROCK);
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setBlock(xo + soFar + x, this.height - 6, Level.ROCK);
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}
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if // ((stretchEnd && nxt != null && nxt.lvl !=
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// MazeLevel.TOP)
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// ||
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(midLine && str.lvl != LevelComponent.MazeLevel.TOP)// )
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{
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setBlock(xo + soFar + x, this.height - 8, Level.ROCK);
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setBlock(xo + soFar + x, this.height - 9, Level.ROCK);
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setBlock(xo + soFar + x, this.height - 10, Level.ROCK);
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setBlock(xo + soFar + x, this.height - 11, Level.ROCK);
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setBlock(xo + soFar + x, this.height - 12, Level.ROCK);
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setBlock(xo + soFar + x, this.height - 13, Level.ROCK);
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setBlock(xo + soFar + x, this.height - 14, Level.ROCK);
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setBlock(xo + soFar + x, this.height - 15, Level.ROCK);
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}
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if (!stretchEnd) {
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setBlock(xo + soFar + x, this.height - 7, Level.ROCK);
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}
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if (!stretchEnd) {
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setBlock(xo + soFar + x, this.height - 4, Level.ROCK);
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}
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}
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soFar += str.len;
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}
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setBlock(xo + length - 1, this.height - 1, Level.GROUND);
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setBlock(xo + length - 2, this.height - 1, Level.GROUND);
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setBlock(xo + length - 3, this.height - 1, Level.GROUND);
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return length;
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}
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ArrayList<Stretch> maze = new ArrayList<Stretch>();
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loop: while (soFar < length) {
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if (soFar + 3 > length) {
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length = soFar;
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break loop;
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}
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next = random.nextInt(18) + 5;
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if (soFar + next > length) {
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next = length - soFar;
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}
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maze.add(new Stretch(next));
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soFar += next;
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}
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setBlock(xo, this.height - 1, Level.GROUND);
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setBlock(xo + 1, this.height - 1, Level.GROUND);
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setBlock(xo + 2, this.height - 1, Level.GROUND);
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soFar = 3;
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Stretch str;
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// Stretch nxt;
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boolean stretchEnd;
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boolean midLine;
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for (int i = 0; i < maze.size(); i++) {
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str = maze.get(i);
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// if (i < maze.size() - 1) {
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// nxt = maze.get(i + 1);
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// } else {
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// nxt = null;
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// }
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// if (nxt != null) {
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// skipUp = ((nxt.lvl != MazeLevel.TOP) && (str.lvl ==
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// MazeLevel.TOP))
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// || ((nxt.lvl == MazeLevel.TOP) && (str.lvl != MazeLevel.TOP));
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//
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// skipDown = ((nxt.lvl != MazeLevel.BOT) && (str.lvl ==
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// MazeLevel.BOT))
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// || ((str.lvl != MazeLevel.BOT) && (nxt.lvl == MazeLevel.BOT));
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// }
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//
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// else {
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// skipUp = false;
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// skipDown = false;
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// }
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for (int x = 0; x < str.len; x++) {
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setBlock(xo + soFar + x, this.height - 1, Level.GROUND);
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// skipUp = (skipUp && (x == str.len - 2))
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// || (str.len >= 5 && x == (str.len / 2));
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// skipDown = (skipDown && (x == str.len - 2))
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// || (str.len >= 5 && x == (str.len / 2));
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midLine = (str.len >= 5 && x == (str.len / 2) - 1);
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stretchEnd = (x == str.len - 1);
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if // ((stretchEnd && nxt != null && nxt.lvl != MazeLevel.BOT)
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// ||
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(midLine && str.lvl != LevelComponent.MazeLevel.BOT) // )
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{
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setBlock(xo + soFar + x, this.height - 2, Level.BLOCK_EMPTY);
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setBlock(xo + soFar + x, this.height - 3, Level.BLOCK_EMPTY);
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}
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if // ((stretchEnd && nxt != null && nxt.lvl != MazeLevel.MID)
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// ||
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(midLine && str.lvl != LevelComponent.MazeLevel.MID)// )
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{
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setBlock(xo + soFar + x, this.height - 5, Level.BLOCK_EMPTY);
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setBlock(xo + soFar + x, this.height - 6, Level.BLOCK_EMPTY);
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}
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if // ((stretchEnd && nxt != null && nxt.lvl != MazeLevel.TOP)
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// ||
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(midLine && str.lvl != LevelComponent.MazeLevel.TOP)// )
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{
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setBlock(xo + soFar + x, this.height - 8, Level.BLOCK_EMPTY);
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setBlock(xo + soFar + x, this.height - 9, Level.BLOCK_EMPTY);
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setBlock(xo + soFar + x, this.height - 10,
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Level.BLOCK_EMPTY);
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setBlock(xo + soFar + x, this.height - 11,
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Level.BLOCK_EMPTY);
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setBlock(xo + soFar + x, this.height - 12,
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Level.BLOCK_EMPTY);
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setBlock(xo + soFar + x, this.height - 13,
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Level.BLOCK_EMPTY);
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setBlock(xo + soFar + x, this.height - 14,
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Level.BLOCK_EMPTY);
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setBlock(xo + soFar + x, this.height - 15,
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Level.BLOCK_EMPTY);
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}
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if (!stretchEnd) {
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setBlock(xo + soFar + x, this.height - 7, Level.BLOCK_EMPTY);
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}
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if (!stretchEnd) {
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setBlock(xo + soFar + x, this.height - 4, Level.BLOCK_EMPTY);
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}
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}
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soFar += str.len;
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}
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setBlock(xo + length - 1, this.height - 1, Level.GROUND);
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setBlock(xo + length - 2, this.height - 1, Level.GROUND);
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setBlock(xo + length - 3, this.height - 1, Level.GROUND);
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return length;
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return 0;
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}
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private int buildPipeJump(int xo, int maxLength) {
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@@ -606,7 +625,8 @@ public class PCGLevel extends Level {
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LevelComponent.PlatformLevel last;
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LevelComponent.PlatformLevel next;
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ArrayList<LevelComponent.PlatformLevel> jumps = new ArrayList<LevelComponent.PlatformLevel>();
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int heightMod;
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int heightMod = 0;
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int lastHeightMod = 0;
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jumps.add(random.nextBoolean() ? LevelComponent.PlatformLevel.BOT
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: LevelComponent.PlatformLevel.MID_D);
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@@ -666,6 +686,10 @@ public class PCGLevel extends Level {
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length = 3;
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for (int x = 0; x < jumps.size(); x++) {
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if (x > 0) {
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lastHeightMod = heightMod;
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}
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switch (jumps.get(x)) {
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case TOP:
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heightMod = 12;
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@@ -680,17 +704,17 @@ public class PCGLevel extends Level {
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heightMod = 3;
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}
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heightMod += (random.nextBoolean() ? random.nextInt(2) : -1
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* random.nextInt(2));
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heightMod += (x > 0 && random.nextBoolean() ? random.nextInt(2)
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: -1 * random.nextInt(2));
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setBlock(xo + length, this.height - heightMod,
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Level.BLOCK_EMPTY);
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setBlock(xo + length + 1, this.height - heightMod,
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Level.BLOCK_EMPTY);
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setBlock(xo + length + 2, this.height - heightMod,
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Level.BLOCK_EMPTY);
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setBlock(xo + length + 3, this.height - heightMod,
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Level.BLOCK_EMPTY);
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while (x > 0 && heightMod - lastHeightMod >= 5) {
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heightMod--;
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}
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setBlock(xo + length, this.height - heightMod, Level.ROCK);
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setBlock(xo + length + 1, this.height - heightMod, Level.ROCK);
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setBlock(xo + length + 2, this.height - heightMod, Level.ROCK);
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setBlock(xo + length + 3, this.height - heightMod, Level.ROCK);
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length += 8;
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}
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Reference in New Issue
Block a user