Added 'MyNewLevel' as a possible value for the 'generator' arg.
To run it, ant clean ant cd dist java -jar CS8803_P3.jar generator=MyNewLevel
This commit is contained in:
@@ -3,6 +3,7 @@ package dk.itu.mario.engine;
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import dk.itu.mario.MarioInterface.LevelGenerator;
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import dk.itu.mario.level.generator.CustomizedLevelGenerator;
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import dk.itu.mario.level.generator.MyLevelGenerator;
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import dk.itu.mario.level.generator.MyNewLevelGenerator;
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import dk.itu.mario.level.generator.RandomLevelGenerator;
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public class ParsedArgs {
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@@ -21,6 +22,8 @@ public class ParsedArgs {
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}
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if ("MyLevel".equals(generatorClass)) {
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return new MyLevelGenerator();
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} else if ("MyNewLevel".equals(generatorClass)) {
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return new MyNewLevelGenerator();
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} else if ("CustomizedLevel".equalsIgnoreCase(generatorClass)) {
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return new CustomizedLevelGenerator();
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} else if ("RandomLevel".equalsIgnoreCase(generatorClass)) {
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386
src/dk/itu/mario/level/MyNewLevel.java
Normal file
386
src/dk/itu/mario/level/MyNewLevel.java
Normal file
@@ -0,0 +1,386 @@
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package dk.itu.mario.level;
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import java.util.Random;
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import dk.itu.mario.MarioInterface.GamePlay;
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import dk.itu.mario.MarioInterface.LevelInterface;
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import dk.itu.mario.engine.sprites.Enemy;
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import dk.itu.mario.engine.sprites.SpriteTemplate;
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public class MyNewLevel extends Level {
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public static long lastSeed;
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private static Random levelSeedRandom = new Random();
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public int BLOCKS_COINS = 0; // the number of coin blocks
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public int BLOCKS_EMPTY = 0; // the number of empty blocks
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public int BLOCKS_POWER = 0; // the number of power blocks
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public int COINS = 0; // These are the coins in boxes that Mario collect
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// Store information about the level
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public int ENEMIES = 0; // the number of enemies the level contains
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private int difficulty;
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private int gaps;
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private int type;
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Random random;
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public MyNewLevel(int width, int height) {
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super(width, height);
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}
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public MyNewLevel(int width, int height, long seed, int difficulty,
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int type, GamePlay playerMetrics) {
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this(width, height);
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creat(seed, difficulty, type);
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}
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@Override
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public RandomLevel clone() throws CloneNotSupportedException {
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RandomLevel clone = new RandomLevel(width, height);
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clone.xExit = xExit;
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clone.yExit = yExit;
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byte[][] map = getMap();
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SpriteTemplate[][] st = getSpriteTemplate();
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for (int i = 0; i < map.length; i++)
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for (int j = 0; j < map[i].length; j++) {
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clone.setBlock(i, j, map[i][j]);
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clone.setSpriteTemplate(i, j, st[i][j]);
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}
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clone.BLOCKS_COINS = BLOCKS_COINS;
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clone.BLOCKS_EMPTY = BLOCKS_EMPTY;
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clone.BLOCKS_POWER = BLOCKS_POWER;
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clone.ENEMIES = ENEMIES;
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clone.COINS = COINS;
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return clone;
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}
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public void creat(long seed, int difficulty, int type) {
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this.type = type;
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this.difficulty = difficulty;
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lastSeed = seed;
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random = new Random(seed);
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// create the start location
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int length = buildStraight(0, width, true);
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length += buildPipe(length, width - length, false);
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length += buildStraight(length, width, true);
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length += buildPipe(length, width - length, true);
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// create all of the medium sections
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while (length < width - 64) {
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length += buildStraight(length, width, true);
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}
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// set the end piece
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int floor = height - 1 - random.nextInt(4);
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xExit = length + 8;
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yExit = floor;
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// fills the end piece
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for (int x = length; x < width; x++) {
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for (int y = 0; y < height; y++) {
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if (y >= floor) {
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setBlock(x, y, GROUND);
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}
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}
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}
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if (type == LevelInterface.TYPE_CASTLE
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|| type == LevelInterface.TYPE_UNDERGROUND) {
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int ceiling = 0;
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int run = 0;
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for (int x = 0; x < width; x++) {
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if (run-- <= 0 && x > 4) {
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ceiling = random.nextInt(4);
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run = random.nextInt(4) + 4;
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}
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for (int y = 0; y < height; y++) {
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if ((x > 4 && y <= ceiling) || x < 1) {
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setBlock(x, y, GROUND);
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}
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}
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}
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}
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fixWalls();
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}
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private void addEnemyLine(int x0, int x1, int y) {
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for (int x = x0; x < x1; x++) {
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if (random.nextInt(35) < difficulty + 1) {
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int type = random.nextInt(4);
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if (difficulty < 1) {
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type = Enemy.ENEMY_GOOMBA;
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} else if (difficulty < 3) {
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type = random.nextInt(3);
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}
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setSpriteTemplate(x, y,
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new SpriteTemplate(type,
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random.nextInt(35) < difficulty));
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ENEMIES++;
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}
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}
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}
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private void blockify(Level level, boolean[][] blocks, int width, int height) {
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int to = 0;
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if (type == LevelInterface.TYPE_CASTLE) {
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to = 4 * 2;
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} else if (type == LevelInterface.TYPE_UNDERGROUND) {
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to = 4 * 3;
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}
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boolean[][] b = new boolean[2][2];
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for (int x = 0; x < width; x++) {
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for (int y = 0; y < height; y++) {
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for (int xx = x; xx <= x + 1; xx++) {
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for (int yy = y; yy <= y + 1; yy++) {
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int _xx = xx;
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int _yy = yy;
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if (_xx < 0)
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_xx = 0;
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if (_yy < 0)
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_yy = 0;
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if (_xx > width - 1)
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_xx = width - 1;
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if (_yy > height - 1)
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_yy = height - 1;
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b[xx - x][yy - y] = blocks[_xx][_yy];
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}
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}
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if (b[0][0] == b[1][0] && b[0][1] == b[1][1]) {
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if (b[0][0] == b[0][1]) {
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if (b[0][0]) {
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level.setBlock(x, y, (byte) (1 + 9 * 16 + to));
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} else {
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// KEEP OLD BLOCK!
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}
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} else {
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if (b[0][0]) {
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// down grass top?
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level.setBlock(x, y, (byte) (1 + 10 * 16 + to));
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} else {
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// up grass top
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level.setBlock(x, y, (byte) (1 + 8 * 16 + to));
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}
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}
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} else if (b[0][0] == b[0][1] && b[1][0] == b[1][1]) {
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if (b[0][0]) {
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// right grass top
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level.setBlock(x, y, (byte) (2 + 9 * 16 + to));
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} else {
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// left grass top
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level.setBlock(x, y, (byte) (0 + 9 * 16 + to));
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}
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} else if (b[0][0] == b[1][1] && b[0][1] == b[1][0]) {
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level.setBlock(x, y, (byte) (1 + 9 * 16 + to));
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} else if (b[0][0] == b[1][0]) {
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if (b[0][0]) {
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if (b[0][1]) {
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level.setBlock(x, y, (byte) (3 + 10 * 16 + to));
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} else {
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level.setBlock(x, y, (byte) (3 + 11 * 16 + to));
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}
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} else {
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if (b[0][1]) {
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// right up grass top
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level.setBlock(x, y, (byte) (2 + 8 * 16 + to));
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} else {
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// left up grass top
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level.setBlock(x, y, (byte) (0 + 8 * 16 + to));
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}
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}
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} else if (b[0][1] == b[1][1]) {
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if (b[0][1]) {
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if (b[0][0]) {
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// left pocket grass
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level.setBlock(x, y, (byte) (3 + 9 * 16 + to));
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} else {
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// right pocket grass
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level.setBlock(x, y, (byte) (3 + 8 * 16 + to));
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}
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} else {
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if (b[0][0]) {
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level.setBlock(x, y, (byte) (2 + 10 * 16 + to));
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} else {
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level.setBlock(x, y, (byte) (0 + 10 * 16 + to));
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}
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}
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} else {
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level.setBlock(x, y, (byte) (0 + 1 * 16 + to));
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}
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}
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}
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}
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private int buildPipe(int xo, int maxLength, boolean pits) {
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int numPipes = 4;
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int floor = height - 1;
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int length = numPipes * 4;
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int height;
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int[] pitLens = new int[numPipes];
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int[] pipeGrad = new int[numPipes];
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for (int i = 0; i < numPipes; i++) {
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pitLens[i] = random.nextInt(6) + 1;
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pipeGrad[i] = random.nextInt(5) - 2;
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length += pitLens[i];
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}
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if (length > maxLength) {
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return 0;
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}
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length = 0;
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height = pipeGrad[0];
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for (int i = 0; i < numPipes; i++) {
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if (height < 1) {
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height = 1;
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}
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setBlock(xo + length, floor, pits ? Level.HILL_TOP_LEFT
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: Level.GROUND);
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setBlock(xo + length + 1, floor, pits ? Level.HILL_TOP_RIGHT
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: Level.GROUND);
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for (int h = 0; h < height; h++) {
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setBlock(xo + length, floor - 1 - h, Level.TUBE_SIDE_LEFT);
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setBlock(xo + length + 1, floor - 1 - h, Level.TUBE_SIDE_RIGHT);
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}
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setBlock(xo + length, floor - 1 - height, Level.TUBE_TOP_LEFT);
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setBlock(xo + length + 1, floor - 1 - height, Level.TUBE_TOP_RIGHT);
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for (int j = 0; j < pitLens[i]; j++) {
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if (!pits) {
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setBlock(xo + length + 2 + j, floor, Level.GROUND);
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}
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}
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length += (2 + pitLens[i]);
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height += (i == numPipes - 1) ? 0 : pipeGrad[i + 1];
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}
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return length;
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}
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private int buildStraight(int xo, int maxLength, boolean safe) {
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int length = random.nextInt(10) + 2;
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if (safe)
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length = 10 + random.nextInt(5);
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if (length > maxLength)
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length = maxLength;
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int floor = height - 1 - random.nextInt(4);
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// runs from the specified x position to the length of the segment
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for (int x = xo; x < xo + length; x++) {
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for (int y = 0; y < height; y++) {
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if (y >= floor) {
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setBlock(x, y, GROUND);
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}
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}
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}
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if (!safe) {
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if (length > 5) {
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decorate(xo, xo + length, floor);
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}
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}
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return length;
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}
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private void decorate(int xStart, int xLength, int floor) {
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// if its at the very top, just return
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if (floor < 1)
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return;
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// boolean coins = random.nextInt(3) == 0;
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boolean rocks = true;
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// add an enemy line above the box
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addEnemyLine(xStart + 1, xLength - 1, floor - 1);
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int s = random.nextInt(4);
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int e = random.nextInt(4);
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if (floor - 2 > 0) {
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if ((xLength - 1 - e) - (xStart + 1 + s) > 1) {
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for (int x = xStart + 1 + s; x < xLength - 1 - e; x++) {
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setBlock(x, floor - 2, COIN);
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COINS++;
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}
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}
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}
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s = random.nextInt(4);
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e = random.nextInt(4);
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// this fills the set of blocks and the hidden objects inside them
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if (floor - 4 > 0) {
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if ((xLength - 1 - e) - (xStart + 1 + s) > 2) {
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for (int x = xStart + 1 + s; x < xLength - 1 - e; x++) {
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if (rocks) {
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if (x != xStart + 1 && x != xLength - 2
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&& random.nextInt(3) == 0) {
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if (random.nextInt(4) == 0) {
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setBlock(x, floor - 4, BLOCK_POWERUP);
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BLOCKS_POWER++;
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} else { // the fills a block with a hidden coin
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setBlock(x, floor - 4, BLOCK_COIN);
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BLOCKS_COINS++;
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}
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} else if (random.nextInt(4) == 0) {
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if (random.nextInt(4) == 0) {
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setBlock(x, floor - 4, (byte) (2 + 1 * 16));
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} else {
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setBlock(x, floor - 4, (byte) (1 + 1 * 16));
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}
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} else {
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setBlock(x, floor - 4, BLOCK_EMPTY);
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BLOCKS_EMPTY++;
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}
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}
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}
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}
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}
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}
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private void fixWalls() {
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boolean[][] blockMap = new boolean[width + 1][height + 1];
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for (int x = 0; x < width + 1; x++) {
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for (int y = 0; y < height + 1; y++) {
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int blocks = 0;
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for (int xx = x - 1; xx < x + 1; xx++) {
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for (int yy = y - 1; yy < y + 1; yy++) {
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if (getBlockCapped(xx, yy) == GROUND) {
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blocks++;
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}
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}
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}
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blockMap[x][y] = blocks == 4;
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}
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}
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blockify(this, blockMap, width + 1, height + 1);
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}
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}
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27
src/dk/itu/mario/level/generator/MyNewLevelGenerator.java
Normal file
27
src/dk/itu/mario/level/generator/MyNewLevelGenerator.java
Normal file
@@ -0,0 +1,27 @@
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package dk.itu.mario.level.generator;
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import java.util.Random;
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import dk.itu.mario.MarioInterface.GamePlay;
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import dk.itu.mario.MarioInterface.LevelGenerator;
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import dk.itu.mario.MarioInterface.LevelInterface;
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import dk.itu.mario.level.MyLevel;
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import dk.itu.mario.level.MyNewLevel;
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public class MyNewLevelGenerator extends CustomizedLevelGenerator implements
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LevelGenerator {
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public LevelInterface generateLevel(GamePlay playerMetrics) {
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System.out.println("Generating my new level");
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LevelInterface level = new MyNewLevel(320, 15, new Random().nextLong(), 1,
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LevelInterface.TYPE_OVERGROUND, playerMetrics);
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return level;
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}
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@Override
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public LevelInterface generateLevel(String detailedInfo) {
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// TODO Auto-generated method stub
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return null;
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}
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}
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Reference in New Issue
Block a user