Renamed MyNewLevel -> PCGLevel.
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@@ -16,14 +16,14 @@ import dk.itu.mario.level.matcher.LevelArchetype;
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import dk.itu.mario.level.matcher.PlayerProfile;
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import dk.itu.mario.level.matcher.ProfileMatcher;
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public class MyNewLevel extends Level {
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public class PCGLevel extends Level {
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public enum MazeLevel {
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BOT, MID, TOP
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}
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public static long lastSeed;
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private static Random levelSeedRandom = new Random();
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public int BLOCKS_COINS = 0; // the number of coin blocks
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public int BLOCKS_EMPTY = 0; // the number of empty blocks
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public int BLOCKS_POWER = 0; // the number of power blocks
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@@ -36,45 +36,54 @@ public class MyNewLevel extends Level {
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private int gaps;
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private int type;
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private Random random;
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public MyNewLevel(int width, int height) {
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public PCGLevel(int width, int height) {
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super(width, height);
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}
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public MyNewLevel(int width, int height, long seed, int difficulty,
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public PCGLevel(int width, int height, long seed, int difficulty,
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int type, GamePlay playerMetrics) {
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this(width, height);
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System.out.println("Generating level based on previous GamePlay metrics ONLY.");
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System.out
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.println("Generating level based on previous GamePlay metrics ONLY.");
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this.dataRecorder = DataRecorder.BLANK_RECORD;
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create(seed, difficulty, type);
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generateLevel(seed, playerMetrics);
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}
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public MyNewLevel(int width, int height, long seed, int difficulty,
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public PCGLevel(int width, int height, long seed, int difficulty,
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int type, GamePlay playerMetrics, DataRecorder dataRecorder) {
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this(width, height);
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System.out.println("Generating level based on previous GamePlay AND DataRecorder metrics.");
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System.out
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.println("Generating level based on previous GamePlay AND DataRecorder metrics.");
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this.dataRecorder = dataRecorder;
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PlayerProfile profile = ProfileMatcher.getMatchingProfile(playerMetrics, dataRecorder);
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System.out.println("PlayerProfile: " + profile);
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LevelArchetype archetype = ArchetypeMatcher.getMatchingArchetype(playerMetrics, dataRecorder);
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System.out.println("LevelArchetype: " + archetype);
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System.out.println("Creating level grammar");
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LevelGrammar grammar = LevelGrammarFactory.createGrammar(profile, archetype);
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System.out.println("Tuning grammar for PlayerProfile & LevelArchetype using RETE");
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grammar = GrammarTuner.tune(grammar,profile, archetype);
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System.out.println("Sample level parameters: "
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+ grammar.generateRandom(seed));
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create(seed, difficulty, type);
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generateLevel(seed, playerMetrics);
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}
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private void generateLevel(long seed, GamePlay playerMetrics) {
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PlayerProfile profile = ProfileMatcher.getMatchingProfile(
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playerMetrics, dataRecorder);
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System.out.println("PlayerProfile: " + profile);
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LevelArchetype archetype = ArchetypeMatcher.getMatchingArchetype(
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playerMetrics, dataRecorder);
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System.out.println("LevelArchetype: " + archetype);
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System.out.println("Creating level grammar");
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LevelGrammar grammar = LevelGrammarFactory.createGrammar(profile,
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archetype);
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System.out
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.println("Tuning grammar for PlayerProfile & LevelArchetype using RETE");
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grammar = GrammarTuner.tune(grammar, profile, archetype);
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System.out.println("Creating level.");
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}
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@Override
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public RandomLevel clone() throws CloneNotSupportedException {
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@@ -100,13 +109,18 @@ public class MyNewLevel extends Level {
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}
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public void create(long seed, int difficulty, int type) {
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public void create(long seed, PlayerProfile profile,
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LevelArchetype archetype, LevelGrammar grammar) {
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if (dataRecorder == DataRecorder.BLANK_RECORD) {
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System.out.println("DataRecorder record is BLANK - using GamePlay metrics only.");
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System.out
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.println("DataRecorder record is BLANK - using GamePlay metrics only.");
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}
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this.type = type;
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this.difficulty = difficulty;
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System.out.println("Sample level parameters: "
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+ grammar.generateRandom(seed));
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this.type = archetype.getTypeInt();
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this.difficulty = archetype.getDifficultyLevel();
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lastSeed = seed;
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random = new Random(seed);
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@@ -273,11 +287,11 @@ public class MyNewLevel extends Level {
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int length = random.nextInt(maxLength - 19) + 20;
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int soFar = 0;
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int next;
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//MazeLevel last = MazeLevel.BOT;
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// MazeLevel last = MazeLevel.BOT;
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class Stretch {
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public int len;
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public MyNewLevel.MazeLevel lvl;
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public PCGLevel.MazeLevel lvl;
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public Stretch(int lngth) {
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len = lngth;
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@@ -352,25 +366,11 @@ public class MyNewLevel extends Level {
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}
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}
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}
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//last = str.lvl;
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}
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return length;
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}
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// private int buildPlatformJump(int xo, int maxLength) {
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// int length = random.nextInt(maxLength + 1);
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// int soFar;
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// int segment;
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//
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// for (soFar = 0; soFar < length;) {
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// int
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// }
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//
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// return length;
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// }
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private int buildPipeJump(int xo, int maxLength) {
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int numPipes = 4;
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int length = numPipes * 2;
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@@ -434,60 +434,6 @@ public class MyNewLevel extends Level {
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}
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return length;
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// int numPipes = 4;
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// int floor = height - 1 - random.nextInt(2);
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// int length = numPipes * 4;
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// int height;
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//
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// int[] pitLens = new int[numPipes];
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// int[] pipeGrad = new int[numPipes];
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//
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// for (int i = 0; i < numPipes; i++) {
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// pitLens[i] = random.nextInt(6) + 1;
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// pipeGrad[i] = random.nextInt(4);
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//
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// length += pitLens[i];
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// }
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//
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// if (length > maxLength) {
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// return 0;
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// }
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//
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// length = 0;
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// height = pipeGrad[0];
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//
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// for (int i = 0; i < numPipes; i++) {
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//
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// height = (height == 0) ? 1 : (height < 1) ? height * -1 : height;
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//
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// setBlock(xo + length, floor, pits ? Level.HILL_TOP_LEFT
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// : Level.GROUND);
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// setBlock(xo + length + 1, floor, pits ? Level.HILL_TOP_RIGHT
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// : Level.GROUND);
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//
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// for (int h = 0; h < height; h++) {
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// setBlock(xo + length, floor - 1 - h, Level.TUBE_SIDE_LEFT);
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// setBlock(xo + length + 1, floor - 1 - h, Level.TUBE_SIDE_RIGHT);
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// }
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//
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// setBlock(xo + length, floor - 1 - height, Level.TUBE_TOP_LEFT);
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// setBlock(xo + length + 1, floor - 1 - height, Level.TUBE_TOP_RIGHT);
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//
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// if (!pits) {
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// for (int y = floor; y < pitLens[i]; y++) {
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// for (int x = xo + length + 2; x < xo + length + 2
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// + pitLens[i]; x++) {
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// setBlock(x, y, Level.HILL_FILL);
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// }
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// }
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//
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// length += (2 + pitLens[i]);
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// height += (i == numPipes - 1) ? 0 : pipeGrad[i + 1];
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// }
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// }
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//
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// return length;
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}
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private int buildStraight(int xo, int maxLength, boolean safe) {
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@@ -7,9 +7,9 @@ import dk.itu.mario.MarioInterface.LevelGenerator;
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import dk.itu.mario.MarioInterface.LevelInterface;
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import dk.itu.mario.engine.DataRecorder;
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import dk.itu.mario.level.Level;
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import dk.itu.mario.level.MyNewLevel;
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import dk.itu.mario.level.PCGLevel;
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public class MyNewLevelGenerator implements
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public class PCGLevelGenerator implements
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LevelGenerator {
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@Override
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public int generateLevelDifficulty(GamePlay playerMetrics, DataRecorder dataRecorder) {
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@@ -26,7 +26,7 @@ public class MyNewLevelGenerator implements
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@Override
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public LevelInterface generateLevel(GamePlay playerMetrics) {
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System.out.println("Generating customized level");
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LevelInterface level = new MyNewLevel(320, 15,
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LevelInterface level = new PCGLevel(320, 15,
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new Random().nextLong(), generateLevelDifficulty(playerMetrics,DataRecorder.BLANK_RECORD), generateLevelType(playerMetrics,DataRecorder.BLANK_RECORD), playerMetrics);
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return level;
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}
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@@ -34,7 +34,7 @@ public class MyNewLevelGenerator implements
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@Override
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public LevelInterface generateLevel(GamePlay playerMetrics, DataRecorder dataRecorder) {
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System.out.println("Generating customized level");
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LevelInterface level = new MyNewLevel(320, 15,
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LevelInterface level = new PCGLevel(320, 15,
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new Random().nextLong(), generateLevelDifficulty(playerMetrics,DataRecorder.BLANK_RECORD), generateLevelType(playerMetrics,dataRecorder), playerMetrics, dataRecorder);
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return level;
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}
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