- Fixed the bump bug. Kind of. I circumvented it.
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@@ -100,7 +100,8 @@ public class ProfileMatcher {
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// Get bump skills.
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// Get bump skills.
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// Relevant to: BLOCK.
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// Relevant to: BLOCK.
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skillHolder = (int) (100 * playerMetrics.percentageBlocksDestroyed);
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skillHolder = (int) (100 * ((playerMetrics.percentageEmptyBlockesDestroyed
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+ playerMetrics.percentageCoinBlocksDestroyed + playerMetrics.percentagePowerBlockDestroyed) / 3));
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skillVector.put(SKILL.BUMP, new Integer(skillHolder));
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skillVector.put(SKILL.BUMP, new Integer(skillHolder));
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// Get collect skills.
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// Get collect skills.
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