Files
cs6601p1/test/net/woodyfolsom/msproj/policy/ValidMoveGeneratorTest.java
cs6601 2e40440838 Refactoring in progress.
Player and Action classes are now singletons (factory pattern) rather than String values.
Implementing more general treesearch code for minimax, alpha-beta, monte carlo using simplified backup logic.
2012-08-30 08:41:03 -04:00

51 lines
1.4 KiB
Java

package net.woodyfolsom.msproj.policy;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import java.util.List;
import net.woodyfolsom.msproj.Action;
import net.woodyfolsom.msproj.GameConfig;
import net.woodyfolsom.msproj.GameState;
import net.woodyfolsom.msproj.Player;
import org.junit.Test;
public class ValidMoveGeneratorTest {
@Test
public void test() {
/* move generator should not include A1 here when playing as black:
A B C D E
5 . . . . . 5
4 . O . . . 4
3 . . . . . 3 WHITE(O) has captured 0 stones
2 O . O . . 2 BLACK(X) has captured 0 stones
1 . O . . . 1
A B C D E
*/
GameState gameState = new GameState(5);
gameState.playStone(Player.WHITE, Action.getInstance("A2"));
gameState.playStone(Player.WHITE, Action.getInstance("B1"));
gameState.playStone(Player.WHITE, Action.getInstance("B4"));
gameState.playStone(Player.WHITE, Action.getInstance("C2"));
assertFalse(gameState.playStone(Player.BLACK, Action.getInstance("A1")));
List<Action> validMoves = new ValidMoveGenerator().getActions(new GameConfig(), gameState, Player.BLACK,0);
assertTrue(validMoves.size() > 0);
for (Action vm : validMoves) {
System.out.println(vm);
}
assertFalse(validMoves.contains(Action.getInstance("A1")));
System.out.println(gameState);
}
}