Player and Action classes are now singletons (factory pattern) rather than String values. Implementing more general treesearch code for minimax, alpha-beta, monte carlo using simplified backup logic.
57 lines
2.1 KiB
Java
57 lines
2.1 KiB
Java
package net.woodyfolsom.msproj.policy;
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import static org.junit.Assert.assertEquals;
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import net.woodyfolsom.msproj.Action;
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import net.woodyfolsom.msproj.GameConfig;
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import net.woodyfolsom.msproj.GameState;
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import net.woodyfolsom.msproj.Player;
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import org.junit.Test;
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public class RandomTest {
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@Test(expected = IllegalArgumentException.class)
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public void testGenmoveForNone() {
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Policy moveGenerator = new RandomMovePolicy();
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GameState gameState = new GameState(5);
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moveGenerator.getAction(new GameConfig(), gameState, Player.BLACK);
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gameState = new GameState(5);
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moveGenerator.getAction(new GameConfig(), gameState, Player.WHITE);
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assertEquals(Action.PASS, moveGenerator.getAction(new GameConfig(), gameState, Player.NONE));
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}
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@Test
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public void testAlternativeToIllegalMove() {
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GameState gameState = new GameState(4);
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gameState.playStone(Player.BLACK, Action.getInstance("A1"));
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gameState.playStone(Player.BLACK, Action.getInstance("A2"));
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gameState.playStone(Player.BLACK, Action.getInstance("A3"));
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gameState.playStone(Player.BLACK, Action.getInstance("A4"));
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gameState.playStone(Player.BLACK, Action.getInstance("B1"));;
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gameState.playStone(Player.BLACK, Action.getInstance("B2"));
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//gameState.playStone('B', 3, GameBoard.BLACK_STONE);
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gameState.playStone(Player.BLACK, Action.getInstance("B4"));
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gameState.playStone(Player.BLACK, Action.getInstance("C2"));
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gameState.playStone(Player.BLACK, Action.getInstance("C3"));
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gameState.playStone(Player.BLACK, Action.getInstance("C4"));
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gameState.playStone(Player.BLACK, Action.getInstance("D4"));
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gameState.playStone(Player.WHITE, Action.getInstance("C1"));
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gameState.playStone(Player.WHITE, Action.getInstance("D2"));
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gameState.playStone(Player.WHITE, Action.getInstance("D3"));
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System.out.println("State before random WHITE move selection:");
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System.out.println(gameState);
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//This is correct - checked vs. MFOG
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assertEquals(Action.getInstance("B3"), new RandomMovePolicy().getAction(new GameConfig(), gameState, Player.WHITE));
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System.out.println(gameState);
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}
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}
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