Substantial refactoring to implement correct Naive, UCT Monte Carlo tree search methods.
Removed unnecessary distinction between policy and tree search (tree search is a special kind of policy). Calculation of all valid moves / arbitrary sets of moves is now a seperate class, as it serves a different purpose than a policy. Introduced regression error in AlphaBeta test.
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package net.woodyfolsom.msproj.policy;
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import static org.junit.Assert.*;
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import java.util.List;
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import net.woodyfolsom.msproj.GameBoard;
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import net.woodyfolsom.msproj.GameConfig;
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import net.woodyfolsom.msproj.GameState;
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import net.woodyfolsom.msproj.policy.ValidMoveGenerator;
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import org.junit.Test;
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public class ValidMoveGeneratorTest {
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@Test
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public void test() {
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/* move generator should not include A1 here when playing as black:
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A B C D E
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5 . . . . . 5
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4 . O . . . 4
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3 . . . . . 3 WHITE(O) has captured 0 stones
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2 O . O . . 2 BLACK(X) has captured 0 stones
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1 . O . . . 1
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A B C D E
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*/
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GameState gameState = new GameState(5);
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gameState.playStone('A', 2, GameBoard.WHITE_STONE);
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gameState.playStone('B', 1, GameBoard.WHITE_STONE);
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gameState.playStone('B', 4, GameBoard.WHITE_STONE);
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gameState.playStone('C', 2, GameBoard.WHITE_STONE);
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assertFalse(gameState.playStone('A', 1, GameBoard.BLACK_STONE));
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List<String> validMoves = new ValidMoveGenerator().getActions(new GameConfig(), gameState, "b",0);
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assertTrue(validMoves.size() > 0);
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for (String vm : validMoves) {
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System.out.println(vm);
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}
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assertFalse(validMoves.contains("A1"));
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System.out.println(gameState);
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}
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}
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