Substantial refactoring to implement correct Naive, UCT Monte Carlo tree search methods.

Removed unnecessary distinction between policy and tree search (tree search is a special kind of policy).
Calculation of all valid moves / arbitrary sets of moves is now a seperate class, as it serves a different purpose than a policy.
Introduced regression error in AlphaBeta test.
This commit is contained in:
cs6601
2012-08-28 10:40:37 -04:00
parent 36291171e5
commit bb5990a04f
39 changed files with 550 additions and 431 deletions

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package net.woodyfolsom.msproj.policy;
import static org.junit.Assert.assertEquals;
import net.woodyfolsom.msproj.GameBoard;
import net.woodyfolsom.msproj.GameConfig;
import net.woodyfolsom.msproj.GameState;
import net.woodyfolsom.msproj.policy.AlphaBeta;
import net.woodyfolsom.msproj.policy.Policy;
import org.junit.Test;
public class AlphaBetaTest {
@Test
public void testGenmoveAsW() {
Policy treeSearch = new AlphaBeta();
GameState gameState = new GameState(6);
gameState.playStone('A', 2, GameBoard.WHITE_STONE);
gameState.playStone('B', 1, GameBoard.WHITE_STONE);
gameState.playStone('C', 2, GameBoard.WHITE_STONE);
gameState.playStone('B', 2, GameBoard.BLACK_STONE);
String move = treeSearch.getAction(new GameConfig(), gameState, "b");
System.out.println(gameState);
System.out.println("Generated move: " + move);
assertEquals("Expected B3 but was: " + move, "B3", move);
gameState.playStone("b", move);
System.out.println(gameState);
assertEquals(Policy.PASS,
treeSearch.getAction(new GameConfig(), gameState, "?"));
}
@Test
public void testGenmoveAsB() {
Policy treeSearch = new AlphaBeta();
GameState gameState = new GameState(6);
gameState.playStone('A', 2, GameBoard.BLACK_STONE);
gameState.playStone('B', 1, GameBoard.BLACK_STONE);
gameState.playStone('C', 2, GameBoard.BLACK_STONE);
gameState.playStone('B', 2, GameBoard.WHITE_STONE);
String move = treeSearch.getAction(new GameConfig(), gameState, "b");
System.out.println(gameState);
System.out.println("Generated move: " + move);
assertEquals("Expected B3 but was: " + move, "B3", move);
gameState.playStone("b", move);
System.out.println(gameState);
assertEquals(Policy.PASS,
treeSearch.getAction(new GameConfig(), gameState, "?"));
}
}