Substantial refactoring to implement correct Naive, UCT Monte Carlo tree search methods.
Removed unnecessary distinction between policy and tree search (tree search is a special kind of policy). Calculation of all valid moves / arbitrary sets of moves is now a seperate class, as it serves a different purpose than a policy. Introduced regression error in AlphaBeta test.
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test/net/woodyfolsom/msproj/TerritoryFinderTest.java
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test/net/woodyfolsom/msproj/TerritoryFinderTest.java
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package net.woodyfolsom.msproj;
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import net.woodyfolsom.msproj.GameBoard;
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import net.woodyfolsom.msproj.GameState;
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import net.woodyfolsom.msproj.TerritoryMarker;
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import org.junit.Test;
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public class TerritoryFinderTest {
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@Test
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public void testMarkTerritory() {
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GameState gameState = new GameState(5);
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gameState.playStone('A',2,GameBoard.BLACK_STONE);
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gameState.playStone('B',3,GameBoard.BLACK_STONE);
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gameState.playStone('C',2,GameBoard.BLACK_STONE);
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gameState.playStone('B',1,GameBoard.BLACK_STONE);
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gameState.playStone('E',5,GameBoard.WHITE_STONE);
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TerritoryMarker.markTerritory(gameState.getGameBoard());
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System.out.println(gameState);
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}
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}
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