Substantial refactoring to implement correct Naive, UCT Monte Carlo tree search methods.

Removed unnecessary distinction between policy and tree search (tree search is a special kind of policy).
Calculation of all valid moves / arbitrary sets of moves is now a seperate class, as it serves a different purpose than a policy.
Introduced regression error in AlphaBeta test.
This commit is contained in:
cs6601
2012-08-28 10:40:37 -04:00
parent 36291171e5
commit bb5990a04f
39 changed files with 550 additions and 431 deletions

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package net.woodyfolsom.msproj;
import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import net.woodyfolsom.msproj.GameBoard;
import net.woodyfolsom.msproj.GameConfig;
import net.woodyfolsom.msproj.GameScore;
import net.woodyfolsom.msproj.GameState;
import net.woodyfolsom.msproj.StateEvaluator;
import org.junit.Test;
public class CaptureTest {
@Test
public void testCapture() {
GameState gameState = new GameState(5);
gameState.playStone('A', 2, GameBoard.BLACK_STONE);
gameState.playStone('B', 3, GameBoard.BLACK_STONE);
gameState.playStone('B', 1, GameBoard.BLACK_STONE);
assertTrue(gameState.playStone('B', 2, GameBoard.WHITE_STONE));
assertEquals(0,gameState.getBlackPrisoners());
assertEquals(0,gameState.getWhitePrisoners());
assertTrue(gameState.playStone('C', 2, GameBoard.BLACK_STONE));
assertEquals(1,gameState.getBlackPrisoners());
assertEquals(0,gameState.getWhitePrisoners());
System.out.println(gameState);
}
@Test
public void testMultiGroupCapture() {
GameConfig gameConfig = new GameConfig();
GameState gameState = new GameState(5);
gameState.playStone('A', 2, GameBoard.BLACK_STONE);
gameState.playStone('B', 3, GameBoard.BLACK_STONE);
gameState.playStone('B', 1, GameBoard.BLACK_STONE);
gameState.playStone('C', 4, GameBoard.BLACK_STONE);
gameState.playStone('D', 3, GameBoard.BLACK_STONE);
assertTrue(gameState.playStone('B', 2, GameBoard.WHITE_STONE));
assertTrue(gameState.playStone('C', 3, GameBoard.WHITE_STONE));
assertEquals(0,gameState.getBlackPrisoners());
assertEquals(0,gameState.getWhitePrisoners());
assertTrue(gameState.playStone('C', 2, GameBoard.BLACK_STONE));
assertEquals(2,gameState.getBlackPrisoners());
assertEquals(0,gameState.getWhitePrisoners());
assertFalse(gameState.playStone('B', 2, GameBoard.WHITE_STONE));
assertFalse(gameState.playStone('C', 3, GameBoard.WHITE_STONE));
System.out.println(gameState);
GameScore gameScore = new StateEvaluator(gameConfig).scoreGame(gameState);
System.out.println(gameScore.getScoreReport());
}
@Test
public void testCaptureFromEye() {
GameState gameState = new GameState(5);
gameState.playStone('A', 1, GameBoard.BLACK_STONE);
gameState.playStone('B', 2, GameBoard.BLACK_STONE);
gameState.playStone('C', 1, GameBoard.BLACK_STONE);
gameState.playStone('A', 2, GameBoard.WHITE_STONE);
gameState.playStone('B', 3, GameBoard.WHITE_STONE);
gameState.playStone('C', 2, GameBoard.WHITE_STONE);
//This capture should be allowed.
assertTrue("Capture from within single eye should have been allowed but move was rejected.",
gameState.playStone('B', 1, GameBoard.WHITE_STONE));
assertEquals(0,gameState.getBlackPrisoners());
assertEquals(2,gameState.getWhitePrisoners());
System.out.println(gameState);
}
}