Refactoring in progress.
Player and Action classes are now singletons (factory pattern) rather than String values. Implementing more general treesearch code for minimax, alpha-beta, monte carlo using simplified backup logic.
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@@ -1,13 +1,14 @@
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package net.woodyfolsom.msproj.policy;
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import static org.junit.Assert.*;
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import static org.junit.Assert.assertFalse;
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import static org.junit.Assert.assertTrue;
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import java.util.List;
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import net.woodyfolsom.msproj.GameBoard;
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import net.woodyfolsom.msproj.Action;
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import net.woodyfolsom.msproj.GameConfig;
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import net.woodyfolsom.msproj.GameState;
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import net.woodyfolsom.msproj.policy.ValidMoveGenerator;
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import net.woodyfolsom.msproj.Player;
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import org.junit.Test;
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@@ -26,18 +27,22 @@ public class ValidMoveGeneratorTest {
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A B C D E
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*/
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GameState gameState = new GameState(5);
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gameState.playStone('A', 2, GameBoard.WHITE_STONE);
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gameState.playStone('B', 1, GameBoard.WHITE_STONE);
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gameState.playStone('B', 4, GameBoard.WHITE_STONE);
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gameState.playStone('C', 2, GameBoard.WHITE_STONE);
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assertFalse(gameState.playStone('A', 1, GameBoard.BLACK_STONE));
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gameState.playStone(Player.WHITE, Action.getInstance("A2"));
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gameState.playStone(Player.WHITE, Action.getInstance("B1"));
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gameState.playStone(Player.WHITE, Action.getInstance("B4"));
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gameState.playStone(Player.WHITE, Action.getInstance("C2"));
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assertFalse(gameState.playStone(Player.BLACK, Action.getInstance("A1")));
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List<Action> validMoves = new ValidMoveGenerator().getActions(new GameConfig(), gameState, Player.BLACK,0);
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List<String> validMoves = new ValidMoveGenerator().getActions(new GameConfig(), gameState, "b",0);
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assertTrue(validMoves.size() > 0);
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for (String vm : validMoves) {
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for (Action vm : validMoves) {
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System.out.println(vm);
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}
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assertFalse(validMoves.contains("A1"));
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assertFalse(validMoves.contains(Action.getInstance("A1")));
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System.out.println(gameState);
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}
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