Refactoring in progress.

Player and Action classes are now singletons (factory pattern) rather than String values.
Implementing more general treesearch code for minimax, alpha-beta, monte carlo using simplified backup logic.
This commit is contained in:
cs6601
2012-08-30 08:41:03 -04:00
parent b44b666663
commit 2e40440838
26 changed files with 647 additions and 433 deletions

View File

@@ -1,13 +1,14 @@
package net.woodyfolsom.msproj.policy;
import static org.junit.Assert.*;
import static org.junit.Assert.assertFalse;
import static org.junit.Assert.assertTrue;
import java.util.List;
import net.woodyfolsom.msproj.GameBoard;
import net.woodyfolsom.msproj.Action;
import net.woodyfolsom.msproj.GameConfig;
import net.woodyfolsom.msproj.GameState;
import net.woodyfolsom.msproj.policy.ValidMoveGenerator;
import net.woodyfolsom.msproj.Player;
import org.junit.Test;
@@ -26,18 +27,22 @@ public class ValidMoveGeneratorTest {
A B C D E
*/
GameState gameState = new GameState(5);
gameState.playStone('A', 2, GameBoard.WHITE_STONE);
gameState.playStone('B', 1, GameBoard.WHITE_STONE);
gameState.playStone('B', 4, GameBoard.WHITE_STONE);
gameState.playStone('C', 2, GameBoard.WHITE_STONE);
assertFalse(gameState.playStone('A', 1, GameBoard.BLACK_STONE));
gameState.playStone(Player.WHITE, Action.getInstance("A2"));
gameState.playStone(Player.WHITE, Action.getInstance("B1"));
gameState.playStone(Player.WHITE, Action.getInstance("B4"));
gameState.playStone(Player.WHITE, Action.getInstance("C2"));
assertFalse(gameState.playStone(Player.BLACK, Action.getInstance("A1")));
List<Action> validMoves = new ValidMoveGenerator().getActions(new GameConfig(), gameState, Player.BLACK,0);
List<String> validMoves = new ValidMoveGenerator().getActions(new GameConfig(), gameState, "b",0);
assertTrue(validMoves.size() > 0);
for (String vm : validMoves) {
for (Action vm : validMoves) {
System.out.println(vm);
}
assertFalse(validMoves.contains("A1"));
assertFalse(validMoves.contains(Action.getInstance("A1")));
System.out.println(gameState);
}