Refactoring in progress.

Player and Action classes are now singletons (factory pattern) rather than String values.
Implementing more general treesearch code for minimax, alpha-beta, monte carlo using simplified backup logic.
This commit is contained in:
cs6601
2012-08-30 08:41:03 -04:00
parent b44b666663
commit 2e40440838
26 changed files with 647 additions and 433 deletions

View File

@@ -1,34 +1,53 @@
package net.woodyfolsom.msproj.policy;
import static org.junit.Assert.assertEquals;
import net.woodyfolsom.msproj.GameBoard;
import net.woodyfolsom.msproj.Action;
import net.woodyfolsom.msproj.GameConfig;
import net.woodyfolsom.msproj.GameState;
import net.woodyfolsom.msproj.policy.Policy;
import net.woodyfolsom.msproj.Player;
import org.junit.Test;
public class MinimaxTest {
@Test
public void testGenmove() {
Policy moveGenerator = new Minimax();
GameState gameState = new GameState(5);
gameState.playStone('A', 2, GameBoard.BLACK_STONE);
gameState.playStone('B', 1, GameBoard.BLACK_STONE);
gameState.playStone('C', 2, GameBoard.BLACK_STONE);
gameState.playStone('B', 4, GameBoard.BLACK_STONE);
String move = moveGenerator.getAction(new GameConfig(), gameState, "w");
System.out.println("Generated move: " + move);
gameState.playStone("w", move);
public void testGenmoveAsW() {
Policy treeSearch = new Minimax();
GameState gameState = new GameState(6);
gameState.playStone(Player.WHITE, Action.getInstance("A2"));
gameState.playStone(Player.WHITE, Action.getInstance("B1"));
gameState.playStone(Player.WHITE, Action.getInstance("C2"));
gameState.playStone(Player.BLACK, Action.getInstance("B2"));
Action move = treeSearch.getAction(new GameConfig(), gameState,
Player.WHITE);
System.out.println(gameState);
assertEquals(Policy.PASS,moveGenerator.getAction(new GameConfig(), gameState, "?"));
System.out.println("Generated move: " + move);
assertEquals("Expected B3 but was: " + move, "B3", move);
gameState.playStone(Player.WHITE, move);
System.out.println(gameState);
}
}
@Test
public void testGenmoveAsB() {
Policy treeSearch = new Minimax();
GameState gameState = new GameState(6);
gameState.playStone(Player.BLACK, Action.getInstance("A2"));
gameState.playStone(Player.BLACK, Action.getInstance("B1"));
gameState.playStone(Player.BLACK, Action.getInstance("C2"));
gameState.playStone(Player.WHITE, Action.getInstance("B2"));
Action move = treeSearch.getAction(new GameConfig(), gameState,
Player.BLACK);
System.out.println(gameState);
System.out.println("Generated move: " + move);
assertEquals("Expected B3 but was: " + move, "B3", move);
gameState.playStone(Player.BLACK, move);
System.out.println(gameState);
}
}