Refactoring in progress.
Player and Action classes are now singletons (factory pattern) rather than String values. Implementing more general treesearch code for minimax, alpha-beta, monte carlo using simplified backup logic.
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@@ -2,19 +2,16 @@ package net.woodyfolsom.msproj;
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import static org.junit.Assert.assertTrue;
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import net.woodyfolsom.msproj.GameBoard;
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import net.woodyfolsom.msproj.GameState;
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import org.junit.Test;
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public class LegalMoveTest {
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@Test
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public void testLegalMove1Liberty() {
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GameState gameState = new GameState(5);
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gameState.playStone('A', 2, GameBoard.BLACK_STONE);
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gameState.playStone('B', 3, GameBoard.BLACK_STONE);
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gameState.playStone('B', 1, GameBoard.BLACK_STONE);
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assertTrue(gameState.playStone('B', 2, GameBoard.WHITE_STONE));
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gameState.playStone(Player.BLACK, Action.getInstance("A2"));
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gameState.playStone(Player.BLACK, Action.getInstance("B3"));
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gameState.playStone(Player.BLACK, Action.getInstance("B1"));
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assertTrue(gameState.playStone(Player.WHITE, Action.getInstance("B2")));
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System.out.println(gameState);
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}
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}
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